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Thank you for your detailed feedback!

I think it's really interesting that the enemy projectiles could be seen as not harmful, I did not think about that! Might revisit the friendlier looking projectiles 🤔

We are signaling blocked spaces by darker floor colours aswell, but maybe this will need some more communication, your comment has been really insightful, thank you :)

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I have just noticed that the blocked tiles were darker. I guess I should play it again in the weekend, not after a long day of work.