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LucDeligne

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A member registered Dec 07, 2018 · View creator page →

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(2 edits)

Wow, thanks for playing that far!
And congratulations on figuring out all five  patterns!
You are absolutely right, objectives 13 & 15 are currently impossible to clear.
It's completely my fault too. I changed one of the pattern after setting up the objectives and I didn't check thoroughly enough to make sure everything still worked.
I plan to fix this issue (and a couple others) in the post-jam update.

Anyway, sorry about the inconvenience and thanks for the feedback!


Oh and I love your team's game, by the way!
Definitely one of the most memorable entries in this jam in my opinion

Oh, that sucks :/
What happened exactly? Did the game crash while loading?
May I also ask what browser you're using?

(1 edit)

No you didn't do anything wrong,  the objective screen suffers from a couple of bugs.
One of them is that it only checks if you've cleared an objective when you switch (with the left / right arrow keys) instead of checking at all times. Hence the confusing behavior.

Anyway, given the buggy nature of the objective system, I think it's more fun to just ignore it  altogether and simply focus on figuring out the patterns for yourself.

Cool game!
The core gameplay loop reminds me of 'Evoland', the game that won the ludum dare 10 years ago under the theme 'evolution'

https://lucdeligne.itch.io/lava-river

https://itch.io/jam/go-godot-jam-2/rate/1283653

Interesting concept!
Well executed too.(Though maybe the water/distortion effect could benefit from being a bit more subtle?)

(2 edits)

Thanks for your feedback.

Actually 'pressing a button' is gameplay, by definition.
Moreover, how simple and effortless it is to 'fix' things -by just pressing a button- is meant to highlight how morally wrong the power to do so is. Just like being able to kill others simply by writing their name in a notebook would feel very wrong.
Obviously the other reason for the simplicity of the gameplay is that I made this game in roughly 42h, on my own.

The only times where I disable the controls outside of the cutscenes or the 'fixing' sequences is when climbing ladders. It was easier to code that way and I'm sure it won't matter to most people.
Besides, I think that as a game designer, my role is to give you freedom when it actually matters, not simply when you'd like to showcase how incredibly smart you are by moving around on a flat plane.
For instance, giving the player the freedom to choose not to fix things would actually, in my opinion, be a much more meaningful gameplay and story addition.

There is no sound because I have don't really have any audio skills. Yet.
Also, 42h.

Apparently my story wasn't explicit enough though.

The idea that 'Normality doesn't equate to good or preferable' is only part of my message. My second point -which you seem to be missing entirely- is that 'good' and 'preferable' are inherently subjective notions.
In other words, Who are you to decide what is 'good' for others?
Sure some amongst the arm-less people might actually agree that their life would be better with arms but nonetheless they should be the ones to ask for these additional limbs. These arms should not be forced on them without their consent.
This also means that 'abnormal' plants and animals should never be altered of 'fixed' because by definition they can't give consent.

While you say that 'normality doesn't equate to good' you also talk about 'imperfections'. I find that to be contradictory because the very idea that some living creatures can be objectively 'imperfect' is inherently based on norm.
For instance If most of us had heterochromia, then it would not be considered to be an 'imperfection'. In fact, it wouldn't even have a name. Instead there would only be a name for the very rare condition where some people have two irises of the same color.

I find the idea that some living beings are imperfect to be pretty fascist in essence. The main protagonist talking about 'inferior beings' is meant to hint at that.
Then again, apparently it was too subtle for you.


Thank you for you compliment on the sprites. I'm pretty proud of them (the ladder climbing animation is awful though). 
Working with mostly 2 colors was pretty fun and challenging.

Very great game! I especially enjoyed the story so far.

The only thing I really disliked about it is the horrible stiffness of some of the character animations.
The standing pose for the characters (especially up and down) are way too symmetrical and uninteresting to look at.
Moreover they are not versatile enough. While they do fine in scenes like meetings where characters are expected to stand straight, they look horrible in action oriented scenes and completely undermine the tension. Something a tad more dynamic and less symmetrical would work much better, I believe. The 'standing sideways' template is much better for instance.
The walking animation also suffers from the same problems. Who walks with such a straight back and a stiff head? The fact that you have to look at this animation for such a great part of the game and that every single character uses it makes things even worse.

Finally, I think that you are not using the right animations in some places.
This thing in Rourke's room is clearly a ladder and not stairs and yet for some reason you are not using your ladder climbing animation. Why??
Similarly why are you using the characters' walking animation for sprinting? The characters' speed per frame when sprinting and the walking animation clearly don't match each other. 
You have a running animation already, so why aren't you using it there?
(Sure, you might need to do some recoloring to make the ladder climbing animation for Rourke's first (darker) uniform and you might need to make the 'up' and 'down' version of the running animation cause I'm not sure you have those already but still it seems pretty doable)

These flaws are especially surprising because the game's art is very good and detailled. You have some foot taping animations for npcs, surveillance camera rotating animations, water animation and reflections, very nice and clever shadow effects in the opening, some very cool character animations with your two heroes jumping over the bridge and Adair getting up after loosing consciousness in the water... And yet you use some awfully stiff and uninteresting character animation templates. Why???

I know you won't be able to change these animations even if you want to (you'd have to redo way too many sprites) so I'm just left a tad disappointed and wondering how this could happen.

(I am using that gameplay video as an easy way to illustrate my points but obviously I have actually played the game)

Very nice game  ! I like how bluntly the message is delivered.

Here is my game : https://lucdeligne.itch.io/the-ones-i-couldnt-save
It's a browser game where a lighthouse keeper receives 5 distress signals simultaneously, but she can only save a single ship.
To make her choice, she must listen to their plea, but she can only pick up a single channel at a time.


https://lucdeligne.itch.io/the-ones-i-couldnt-save

(1 edit)

https://lucdeligne.itch.io/the-ones-i-couldnt-save
(You only need the arrow keys to play)


Simple but pretty smart and enjoyable game. Good job !

Very nice concept ! Surprisingly clever.

Here is my game : https://lucdeligne.itch.io/the-ones-i-couldnt-save
It's a browser game where a lighthouse keeper receives 5 distress signals simultaneously, but she can only save a single ship.
To make her choice, she must listen to their plea, but she can only pick up a single channel at a time.


A Game I really enjoyed and that deserves more ratings is Mailroom by Atlatic : https://itch.io/jam/gmtk-2019/rate/463159

Here is my game : https://lucdeligne.itch.io/the-ones-i-couldnt-save
It's a browser game where a lighthouse keeper receives 5 distress signals simultaneously, but she can only save a single ship.
To make her choice, she must listen to their plea, but she can only pick up a single channel at a time.



Also, I really liked this game by Atlatic https://atlatic.itch.io/mailroom
(1 edit)

Just played your game, it's really good ! (Rated it and left a comment too)

Here is mine : https://lucdeligne.itch.io/the-ones-i-couldnt-save
It's a browser game where a lighthouse keeper receives 5 distress signals simultaneously, but she can only save a single ship.
To make her choice, she must listen to their plea, but she can only pick up a single channel at a time.

Very nice game ! I really had this "wow" moment when I realized how deep and cleverly designed the game was. Good job !

Here is mine : https://lucdeligne.itch.io/the-ones-i-couldnt-save
It's a browser game where a lighthouse keeper receives 5 distress signals simultaneously, but she can only save a single ship.
To make her choice, she listens to their plea, but she can only pick up a single channel at a time.

Very cool idea. As others said, the controls and level design can make it a bit frustrating, but despite these (minor) issues, it remains very enjoyable to play. Good job !

Here is my game :
https://lucdeligne.itch.io/the-ones-i-couldnt-save

It's a browser game where a lighthouse keeper receives 5 distress signals simultaneously, but she can only save a single ship.
To make her choice, she listens to their plea, but she can only listen to a single channel at a time.

The concept and mechanics are very interesting and original ! Good job !

I'm surprised this has so few ratings...

(1 edit)

Simple but very nice game ! The psychological factor makes it really interesting.

haha I thought so, I was joking too.
here's my game :  https://lucdeligne.itch.io/the-ones-i-couldnt-save
It's a browser game where a lighthouse keeper receives 5 distress signals simultaneously. However she can only listen to one of them at a time. In the end, she has to make a choice, for she can only save a single ship.

I'll give your game a play too.

I worked quite hard on my game's pixel art and I'm happy about the result : https://lucdeligne.itch.io/the-ones-i-couldnt-save

(2 edits)

"Let's do this. Show me yours, I'll show you mine."
Woah I had no idea this was an exhibitionism jam... 

Very nice game ! Simple but very well polished.

Very cool game !
The voice acting (especially for the pilot) was really good and made the scenes vpretty impactful. Good job !

Very good gameplay and awesome atmosphere. Good job !

Very cool idea. Maybe a bit too difficult ?

Anyway, good job !

Pretty hard but also pretty fun. Also a nice proof of concept of how KTaNE could work in 2D.

Good job !

Here is mine : 

A browser game where a lighthouse keeper receives 5 distress signals simultaneously. However she can only listen to one of them at a time.
In the end, she will have to make a choice, for she can only save a single ship. https://itch.io/jam/gmtk-2019/rate/461730

Wow pretty cool artwork ! Thanks a lot !

The controls are quite hard to master but the idea is very good !

(1 edit)

Here's my game : browser playable and story focused 

https://itch.io/jam/gmtk-2019/rate/461730



Also here is a pretty nice one by Attlatic : https://atlatic.itch.io/mailroom