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Luc Deligne

A member registered Dec 07, 2018 · View creator page →

Creator of

Recent community posts

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OMG I'm so sorry! I can't believe I accidentally left this game in a broken state for 5 months!
Anyways, it should be fixed now :D
Thanks for the bug report!

And thanks for giving my games a shot!

Much better :D

BaguetteJam community · Created a new topic Weird jam name?

You do know that the name of your jam kinda makes it sound like it's about Francisco Franco, the Spanish dictator, right?

The word 'Franco' isn't associated with 'France' or 'French' in English.  

Maybe simply 'French Jam' (or maybe "Frenchies' Jam" ?) would work better?

Very neat, elegant design!
The graphics and the music work well together

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As others have said, this is a very well crafted game! Great job! :)
The visuals are especially clever

One small nitpick I have is that because of how your momentum resets when you teleport, the practice mode sorts of clashes with the overall momentum concept of the game?

Your page layout is super cool!

I think I understand how most of it works but not all of it.

It looks like you're using an embed background for the game's i-frame along with a huge image for the background but what I don't understand is how you got the two to connect seamlessly on the sides?
How did you get rid of that 15px padding between the two elements?

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Wow, thanks for playing that far!
And congratulations on figuring out all five  patterns!
You are absolutely right, objectives 13 & 15 are currently impossible to clear.
It's completely my fault too. I changed one of the pattern after setting up the objectives and I didn't check thoroughly enough to make sure everything still worked.
I plan to fix this issue (and a couple others) in the post-jam update.

Anyway, sorry about the inconvenience and thanks for the feedback!

Oh and I love your team's game, by the way!
Definitely one of the most memorable entries in this jam in my opinion

Oh, that sucks :/
What happened exactly? Did the game crash while loading?
May I also ask what browser you're using?

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No you didn't do anything wrong,  the objective screen suffers from a couple of bugs.
One of them is that it only checks if you've cleared an objective when you switch (with the left / right arrow keys) instead of checking at all times. Hence the confusing behavior.

Anyway, given the buggy nature of the objective system, I think it's more fun to just ignore it  altogether and simply focus on figuring out the patterns for yourself.

Cool game!
The core gameplay loop reminds me of 'Evoland', the game that won the ludum dare 10 years ago under the theme 'evolution'

Interesting concept!
Well executed too.(Though maybe the water/distortion effect could benefit from being a bit more subtle?)

Very great game! I especially enjoyed the story so far.

The only thing I really disliked about it is the horrible stiffness of some of the character animations.
The standing pose for the characters (especially up and down) are way too symmetrical and uninteresting to look at.
Moreover they are not versatile enough. While they do fine in scenes like meetings where characters are expected to stand straight, they look horrible in action oriented scenes and completely undermine the tension. Something a tad more dynamic and less symmetrical would work much better, I believe. The 'standing sideways' template is much better for instance.
The walking animation also suffers from the same problems. Who walks with such a straight back and a stiff head? The fact that you have to look at this animation for such a great part of the game and that every single character uses it makes things even worse.

Finally, I think that you are not using the right animations in some places.
This thing in Rourke's room is clearly a ladder and not stairs and yet for some reason you are not using your ladder climbing animation. Why??
Similarly why are you using the characters' walking animation for sprinting? The characters' speed per frame when sprinting and the walking animation clearly don't match each other. 
You have a running animation already, so why aren't you using it there?
(Sure, you might need to do some recoloring to make the ladder climbing animation for Rourke's first (darker) uniform and you might need to make the 'up' and 'down' version of the running animation cause I'm not sure you have those already but still it seems pretty doable)

These flaws are especially surprising because the game's art is very good and detailled. You have some foot taping animations for npcs, surveillance camera rotating animations, water animation and reflections, very nice and clever shadow effects in the opening, some very cool character animations with your two heroes jumping over the bridge and Adair getting up after loosing consciousness in the water... And yet you use some awfully stiff and uninteresting character animation templates. Why???

I know you won't be able to change these animations even if you want to (you'd have to redo way too many sprites) so I'm just left a tad disappointed and wondering how this could happen.

(I am using that gameplay video as an easy way to illustrate my points but obviously I have actually played the game)

Very nice game  ! I like how bluntly the message is delivered.

Simple but pretty smart and enjoyable game. Good job !

Very nice concept ! Surprisingly clever.

Very nice game ! I really had this "wow" moment when I realized how deep and cleverly designed the game was. Good job !

Very cool idea. As others said, the controls and level design can make it a bit frustrating, but despite these (minor) issues, it remains very enjoyable to play. Good job !

The concept and mechanics are very interesting and original ! Good job !

I'm surprised this has so few ratings...

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Simple but very nice game ! The psychological factor makes it really interesting.

Very nice game ! Simple but very well polished.

Very cool game !
The voice acting (especially for the pilot) was really good and made the scenes vpretty impactful. Good job !

Very good gameplay and awesome atmosphere. Good job !

Very cool idea. Maybe a bit too difficult ?

Anyway, good job !

Pretty hard but also pretty fun. Also a nice proof of concept of how KTaNE could work in 2D.

Good job !

Wow pretty cool artwork ! Thanks a lot !

The controls are quite hard to master but the idea is very good !

Hard but good and surprisingly addictive game

good job !

A bit laggy / buggy at times but the cool graphics and music make up for it

The design is very simple but it works quite well

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I tried impusle this morning but sadly my computer or my browser is not capable of running it smoothly T_T It lags to the point of being unplayable.

The concept looks pretty neat, though.

Very hard (didn't make it far) but pretty nice concept !

Very cool game !

I love the artstyle. Good job !

How is this meant to be played ? What are the controls ?

Quite simple game but the mechanic is pretty satisfying. The screenshakes, the sfx, the enemies 'blood' splattered on the floor.

The music is quite nice as well.

Really good little game ! I The visuals are minimalists but very well done : the screen freezes, the particles...

Only bit of criticism I might have is that the difficulty curve is a bit unbalanced. But that might just be me. For instance, I found the last puzzle's 'twist' extremely obvious and a little too simple to figure out.