Good little concept, I think with some moving parts it'd be a lot more interesting finding the solution to each level though. Do love the slow down and exaggeration of the bounces though!
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Ronin Ricochet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #444 | 4.162 | 4.162 |
Design | #793 | 3.297 | 3.297 |
Overall | #835 | 3.514 | 3.514 |
Originality | #1289 | 3.081 | 3.081 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
with few more variation of enemy type and tun based system.. this could be a new take on my friend Pedro... 15/15 ... great work .. share it more among community to get more ratting it deserved
kindly, try and rate mine.. https://itch.io/jam/gmtk-2019/rate/431948
Awesomly juicy. Loved the clever concept and increase of difficulty in the stages.
You could think about more stages with different mechanics (gluey walls, double force walls, moving platforms, picking up a weapon so you have to in a specific order or engage enemies from different directions). I would have loved to see more playing around with your core mechanic.
But anyway: Yout game is very polished. I specially loved the details you put effor into, like the small slow motions, the splattery blood splatters and screenshake.
Polish this more, make some more stages and publish it as a mobile game. Good work!
Here's my game if you want to play and rate it as well. Would appreciate your feedback :)
https://itch.io/jam/gmtk-2019/rate/462325
Very aestetically polished! Well done! It is very satisfying to see my character slaying everybody. The particle effects are amazing, the time slow too, the camera movement/shake is perfect. I especially loved the level with the guy in the middle, that one was great! It was a bit short though for my taste but I guess there isn't a lot to do with this mechanic (at least I can't think of something new with it rigt now). Overall very fun game, would be great on mobile :)
Would love if you could check mine out too! Or not, no pressure ;)
I love the way the game feels. The way the game slows down and the camera shakes when you get a hit is extremely satisfying. This game has the polish of a complete game. All its missing is audio. Great Job!
I forgot to mention, if you have the time could you check out our entry: https://crypticsilver.itch.io/happy-accident
I love ricochet-like gameplay! I would say the same for the difficulty, it's only about finding the correct mouse angle. Add some movement-based stuff (obstacle, things that will kill you) or maybe some thing like a pool game where you can slice twice so you need to think where you will land for you next slice. Not sure exactly but there is room for improvement. Maybe simply remove the ricochet indicator? or fade it after a few meters (like puzzle bobble)?
Shout out for the feeling of the movement, the slow-mo combined with the small slash effect works well! A great sword sound would sell it 100%.
PS: if you want to try out our puzzle game, you can check it here: https://dzamani.itch.io/the-only-neone
The visuals are nice and satisfying. It would be improved with sound effects but given the time constraints it's understandable. However the game itself is a little too easy since all you have to do is line up the trajectory indicator with the enemies. Maybe if the enemies/hostages moved there could be a timing component to the game as well to increase the difficulty.
Only more camera shake when hitting enemy and some sound could have make it even better. You could add a camera slow motion+zoom effect on space and a trail it would incredible!
PS : an end screen congratulating the player could be cool too!
Presentation was great, I only wish there was some sound to accompany it to give it that extra punch, overall well executed concept. Feels this could be expanded on in the future, like with the introduction of the hostage maybe some moving or timed elements, a switch you have to contact to open or close a pathways mid swing for example or even a limit to the amount of ricochets.
The only con is the line makes the solution to easy to find, so some way to obscure the final result, by making things change as you move, could be good.
Please if you have time, see what you think of my game; https://itch.io/jam/gmtk-2019/rate/461074
great suggestions, thanks! I really like the switch idea and will probably use that when i flesh this out! Working on the difficulty for sure, that seems to be a common comment. I do hope to add some more difficult elements in a final release and the full aim line might balance it out just right as the line wont represent the complete solution anymore. thanks for playing! I look forward to trying out Zombie Gaggle and leaving my rating/comment!
Really good little game ! I The visuals are minimalists but very well done : the screen freezes, the particles...
Only bit of criticism I might have is that the difficulty curve is a bit unbalanced. But that might just be me. For instance, I found the last puzzle's 'twist' extremely obvious and a little too simple to figure out.
thanks, yea I've been getting a lot of great feedback about the aiming line and I'm curious about maybe just showing the first 3 hops and then hiding the last two. I have some ideas to make the levels more difficult with timing being a factor and i think the full line might be necessary there. hmm,. Thanks for playing!
A neat idea! I think it would be awesome to have different solutions to a room. Great stuff!
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