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(+1)

Thanks so much for playing! I really like Into the Breach, and I originally envisioned the player being able to see enemy intentions, but that ended up being far out of scope for the jam. There are definitely many design questions for us to ponder over haha.

I actually want to defend our use of theme, as the victory condition is to remove pieces until there's only one piece remaining on the board. So your goal is to have only one piece on the board, and you can only possess one piece at a time.

Thanks again for your feedback, we really appreciate it!

(+1)
I actually want to defend our use of theme, as the victory condition is to remove pieces until there's only one piece remaining on the board. So your goal is to have only one piece on the board, and you can only possess one piece at a time.

Ok you win haha, that's actually clever :P

(+1)

Haha thanks! Again, I really appreciate your points on design!