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A jam submission

Tunnel ViewView game page

A perilous puzzle in 1D
Submitted by JUSTCAMH (@justcamh) — 2 hours, 29 minutes before the deadline
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Tunnel View's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#1484.3544.354
Overall#1794.1384.138
Adherence to the Theme#1854.4314.431
Design#4993.6313.631

Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 40 to 21 of 46 · Next page · Previous page · First page · Last page
Submitted(+1)

The Idea was awesome, I loved playing with the reflection angles
I got stuck on "color creates ___N" level
The narration was Brilliant
Great job

Developer

You made it to the last level, and that ones not supposed to be a cake walk. Thanks for playing =)

Submitted(+1)

Nice concept, definitely gave me a headache which make it a good puzzle!

Would have been nice to have a tutorial explaining how to avoid walls

Submitted (1 edit) (+1)

Very cool and enjoyable game! I love how you managed to create a strong atmosphere using (as I assume) only your voice and the few colours. Also as you already noted, both of our games are somewhat similar in the mechanics, and it is interesting to see how different people approach them differently.

Submitted(+1)

There have been a few games this jam with similar ideas, but I truly think you pulled the concept off the best. Its very polished all over. Colors are vibrant, soundtrack is great, voice over was a fun addition. Really liked this entry! Kudos!

Would love if you could check mine out too! Or not, no pressure ;) https://itch.io/jam/gmtk-2019/rate/462672?after=20#post-876644

Submitted(+1)

That was a different version of similiar games I have seen for this jam. 

I liked your use of colour and how you voiced the game, it gave it somewhat of a creepy vibe alongside the music. 

Submitted(+1)

I like it, voice-over is both terrifying and hilarious. Maybe the difficulty curve is a bit steep, with quite a lot of trial and error (for me anyway). Great concept though, probably could take it further in a lot of ways.

Submitted(+1)

Awesome!

Submitted

Cool game, good soundtrack, has nothing to say, though I got stuck at the third level.

Developer

oh no, how'd that happen? Might you have been missing the arrows control?

Submitted

Hm, I don't exactly know..

Developer (1 edit)

Hate to be that guy, but you're just leaving it there? Did you try that control, or was there something else in the level breaking it? 

Oh actually, you might be talking about the level after, with grey tiles on the floor. Can't step on them, need to go around.

(+1)

Very cool. Much more original of a take on "a 1D slice of a 2D space" than our game.

I actually got stuck on the third level for a while since I didn't understand that the four-way arrows was referring to the arrow keys. And combined with the voiceover cue...I spent a while thinking that maybe there was an invisible gap in the line where I could go in a different direction with WASD, and then thought maybe I could pan around with the mouse (since that sort of shape usually means drag-to-move). I did eventually get it, but if they had been arranged like they are on a keyboard it would have been clearer for me (and maybe enclosed in rounded-rects to look like keys)?

It might also be a nice touch to reveal the whole level once you beat it? I feel like it would have helped me to be able to check my understanding of the shape against reality. It might give too much away, of course. But maybe for some of the early/tutorial levels?

Generally excellent design though!

--Josh (part of teamwintergreen/Filament for this jam)

Developer

I really like the idea of revealing the level at the end, I'll totally do that in some way! I also see what you mean about the arrow instructions, they're definitely crude. Thanks for your ideas, I'll be sure to implement them.

(+1)

Cool! I mean, I felt pretty stupid when I realized what the arrows meant, but somehow I managed to be obtuse enough not to figure it out for about 45 seconds. :)

Submitted(+1)

very interesting concepts, tjank for this game

Please check our too:https://itch.io/jam/gmtk-2019/rate/461656

Submitted(+1)

Really interesting concept. It felt cool exploring this maze but in one dimension, reminded me of flatland where I was a dimension out. Using colour let you have an extra layer of information but I wonder how it could have been made more obvious. Nice work implementing such a unique game in a jam

Submitted

I think this game would work slightly better if there are less gradient / lines / noise. I stuck at red / blue door level, and couldnt figure how to unlock blue part. Definitely nice concept

Developer

Thank you, I'm working on fixing up some levels, and this'll definitely be one of them. It also looks like you've managed to comment twice, I've deleted the second one. Thanks again for playing =D

Submitted(+1)

Cleaver, but was super hard to read sometimes. I couldn't feel the gameplay space at all. I may be too old already. 

Nice take on the theme anyway! :)

Submitted(+1)

Very unique idea and gameplay. I got stuck very early on unfortunately. This is a game I'll definitely come back to :)

Submitted

This concept is awesome! Can't even say anything about it, I am just baffled how good of a twist on 1-dimensional games this is!

I only had a few problems, which are harder to solve in just a jam, but if you were to expand this game:

  • I'm colorblind, which made it hard for me to distinguish the colors, given that I saw so little of them (hard to solve)
  • the effects for doors made seeing clearly a bit hard on the eyes
  • the voice-over effects don't suit the rest of the game that much, but I think voiceover is neato!
Developer(+1)

Oof, I've got no clue what to do to make it work with colourblindness... Understood about the door effects though, I'll ramp them down. Thanks for playing =D

Submitted

It's certainly a hard task to tackle, maybe the colour could shine a bit outside of the line? Or fill colors with patterns aswell. Tweaking color saturation could also help immensly!

Submitted(+1)

Interesting concept !
I mean we thought about the 1D concept but didn't know how to make it playable.
You managed to did it. So a big congrats for that !

I quite did not get what I was doing in some levels but I get into it for sure.
Maybe add a little tutorial based on "how we can detect walls ahead and avoid them" and little tips that will help the player progress ?

Good submission anyway :)

If you want to play my game here is the link : https://itch.io/jam/gmtk-2019/rate/462077

Submitted(+1)

Super trippy but really cool! One of the more unique games I've played.

Submitted(+1)

This was a brilliant concept, though it was a bit too tricky for me. I kind of forgot about it until I was listening to music and then out of nowhere came this booming glitchy music! For some reason the music had activated again, and it seriously spooked me, so I thought I might as well rate it now.

Developer (1 edit)

Uh oh, I’ll look into this! Also, looks like you posted twice, I’m deleting the second one to clean up =)

Viewing comments 40 to 21 of 46 · Next page · Previous page · First page · Last page