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varinon

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A member registered Jul 20, 2019 · View creator page →

Creator of

Recent community posts

Thanks for the feedback. I do agree about the movement, it would have been good to have more time to tweak all that stuff. After the jam I might try a few ideas to see if its possible to get the concept to a more playable shooter experience.

Interesting take on tetris concept. I realise the point for the jam theme is that the blocks don't move but I kind of imagine it would be more fun if they did. Presentation is very polished!

Funny and entertaining, and nice to play a narrative style game. Quite bizzare, in a good way!

Well, probably not as tough as playing it! Thanks for the comments!

Nice visuals, the panic mode was really entertaining!

Thanks for the feedback! I will check that out, its developed on Linux and on that the fps is locked, but probably something is missing in Windows version. That's pretty funny though as I was worried the fps would be too low!

Great fun and really polished.

Interesting take on the second person concept, I had some difficulty to figure out what was happening, but I like the style. We did a second person game as well, possibly also a bit challenging to understand...

Thanks for the feedback! We wanted to put a pair of hands in the view so it was clearer you were looking through the eyes of an enemy but we ran out of time, such is life!

So good!

Really polished style and nice to play. Can't believe its in scratch, that's obviously moved on since I last looked at it, some years ago probably...

Nice idea, it could be developed with a lot of depth and make a really interesting game.

Nice game with a cool style! Lots of potential to develop different play strategies.

I like the graphic style, and I managed to win, which was a plus!

Nice graphics, I went flying off into space which was quite entertaining!

Cool game, quite hard to grab stuff from both sides but if I stuck to one side I could do it. Still lost though!

Thanks, glad you found it interesting.

Thanks for the feedback!

Thanks for the feedback. Yes, we were also frequently confused!

Thanks, in retrospect there may be ways to make it play easier, but in 48 hours we just had to commit, there was no time to think!

Thanks! If you play it for many hours it might get easier ;-) Or possibly not!

Thanks, yeah the control is kind of hard and it is overall pretty janky, I agree! Actually we were really laughing about what a terrible game we'd made, but it's kind of entertaining, I think!

Thanks for feedback and tactics tip. I actually found it quite difficult so I am going to try your method. Did you get to the end of level 3? I couldn't so I don't even know what happens myself!

Thanks I will do, I am a fan of no-game engine coding!

Hey thanks, really great that you like it. The question is - has your dream actually turned out to be more of a nightmare!?

Thanks, I made a last minute tweak to the path-finding which made the enemies more stupid but at least a bit more active. Before that you could easily get stuck in one that was standing still and staring into a corner. That probably still happens though...

Yeah we maybe should've put some more work into playability! It's coded in c++ and uses SDL and OpenGL, we used Emscripten on Linux to build the WebGL version.

Nice to play, great execution!

Nice idea, great to see a PICO-8 game as well!

Hi, nice execution! We also submitted a second person shooter and I am now realising these kind of games are hard...

Thanks for the comments! Yeah the office space mission is the trickiest, if you can find the very large pyramid south of Roboland, then head directly north east from that over the sea and you'll find the station. On the map the pyramid is below the right leg of the A in "Roboland". In retrospect I totally agree about the controls, it's actually version 2, it used to be worse!

Thanks, fair point!

Thanks for the feedback, I'll check out your game later, screen shots look great already!

Good news, thanks for the feedback!

Hi thanks for the feedback, I think it was some kind of browser/focus issue, I just (possibly) fixed it. Maybe try again. What browser are you using?

Thanks for the comment. Actually originally they were consumable but I made a change late on because it seemed more playable to cycle them. Ran out of time to make that clear in the UI!

Really nice presentation, fun to play.

The concept has some potential!

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Thanks! For sure I ran out of time to set up the actual game and interactions the way I originally had in mind. Turns out it's kind of hard to work out where to put stuff... So yes it really just is a prototype at the moment. Maybe I will do some more work on this idea.

Great adherence to the theme for sure. Good job on a challenging concept, stays interesting despite the (very) limited visuals! I wonder if it could be made into a purely audio game. That might be interesting.