Lowkey the best PFS in the jam, its a 2nd Person Shooter, what else can I say?
Excellent work indeed!
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Really Great 2nd Person Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #811 | 3.837 | 3.837 |
Overall | #2606 | 3.054 | 3.054 |
Presentation | #2875 | 2.953 | 2.953 |
Enjoyment | #3896 | 2.372 | 2.372 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Looking through the enemies eyes!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
A very fun concept! The art is great as well! If I have one gripe with it though, it’s that it’s hard to control, and not because it’s in second person. I think there are three things that contribute to that.
The first problem is that it’s very hard to tell where you’re aiming, because you could be up to 22.5° off in either direction, and still get the “face-on” sprite. Ideally you’d only get the “face-on” sprite if you’re no more than a few degrees off.
The second problem is that enemies often look past you. You disappear from their view entirely a bit too easily. Increasing the FOV could help with this, though it could be more straight-forward to alter the movement of enemies, depending on how it’s been implemented.
The third problem (though I guess this might be more of a nitpick) are the tank controls. They make the game feel sluggish, which is not normally what you want from a shooter game.
Those are just suggestions though. I think the game is pretty good as it is, and certainly for being made in just two days.
Really liked it! Very epic and creative. Controls, I feel, should be a little faster when I turn to shoot!
Neat game! Cool concept and execution, I like the simple rendering, you've probably got the best FPS of the whole jam! Could have used some more sound effects and music, and perhaps some indication of where the shooter is when off camera (especially in the second level, second shot I don't know which way to go.) Overall, cool!
I really like the art style! It has a very "imscared" meets old-school photo low-res look. Combined with the white-noise-like gunfire, the whole thing has a kind of a gritty edge to it.
I downloaded the EXE because the web version kept crashing (massive respect for that 1 MB file size btw!!) and, uh...
It seems like the FPS is unlocked, is running thousands of frames per second, and is using up to 70% of my GPU. It doesn't seem to run fast or anything, so I guess DeltaTime() is working properly. It's not a huge deal, since it's only a five-minute game, but definitely something to keep in mind for the future!
Otherwise, good job!
Took a bit to understand that the enemy was the camera, kept trying to shoot the enemy coming from the side and dying from the one in front me. After I understood it changed the game for me, was really enjoyable getting through the level after that. Level 2 froze for me. Would've been even better with some music :)
really cool original idea! also respect for not using a game engine 🫡
"2nd person shooter"
This part picked my interest in the title and that's an interesting idea! Lots of games have you control the opponent but I didn't think about controlling the player and seeing through your enemies' eyes!
Nice flip on the theme! Great work! 😁
Really good idea, kinda unplayable but the concept is neat what did you code it in ?
Really good idea, kinda unplayable but the concept is neat what did you code it in ?
Really interesting idea, however it is incredibly difficult to actually play, as the camera never seems to be looking in a particularly useful direction
Great concept idea, a little bit hard controls due to camera. Anyway, well done!
I really like the concept! I had a bit of difficulty playing, as the controls were very difficult to control for me. Sometimes the camera would not follow the player around (at least how I would want it to) very often. I also kept getting stuck on walls because I was unsure which direction I was facing at times. The art and audio are great additions, and the theme is displayed pretty well here.
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