Hi, P1xelDev! Thanks for your interest in this inventory system. It is an old prototype of mine, and it is not available for download, mainly because it is not optimized for long-term development. I recommend looking around the internet for inventory management tutorials if you would like to make something like this for your own project!
JoshuaPelican
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A fun idea and very juicy! Having to click every single time an action happened was very tedious and I would suggest using the spacebar for stuff like that. Also, the mouse moving the camera was a little dizzying at times. The premise is cool and has a lot of potential for expansion. I think with some other abilities and variety this game could be really great! Well done with this!
This is a well-designed game! I love the theme and the vibe. A few points of feedback:
- The start button should be clickable or say "press space to start"
- I love the use of "not", but too many loses its charm quickly
- I was sad to not receive money for correctly identifying a correct pizza, tho maybe that is the point
- The incorrect tickets you get are great!
- I would prefer to start on an easy pizza and get more complex pizzas later
Well done! This is a great entry!
Love the concept! I think it has a lot of potential. It is a bit finniky with the placement and the movement, and that made it really tough to beat the levels. I also found the music would double every time I needed to restart the level, which got annoying. Would love to see if you continue to work on this!
Eyy, another match 3! I definitely have to give yours a try.
Yeah, that does seem to be the best strategy, and the mana system does a little to counter this (you get more manna when there are more of the same color orbs around you), but it needs more. I like the losing mana idea and am considering it for the future.
Currently it's a simple brute-force method. It checks all possible matches (it even checks for gravity to see if there are combos) and scores them based a number of factors:
- If the player is in the match or next to it
- How close the player is to the match
- How many orbs the match contains
Right now, it just chooses the best scoring match, which for this jam led to the most interesting gameplay, but this could be tweaked to make differing difficulty levels in the future.
Thanks for the great ideas and feedback!
Thanks for the suggestions! For the difficulty, this is something I noticed as well. I actually needed to add an extra color early on, because it was really difficult at first with all the possible matches. I agree some tuning and more abilities will make it so much better! I wanted to add the normal match 3 power-ups (directional bombs, etc.) but ran out of time.
Thanks so much for the feedback! Yeah, difficulty was something I wanted to give options for but quickly ran out of time. I wanted to incentivize less boring play by adding the mana system (you gain more mana by being around more of the same color), but I think it needs more still. Maybe in a full release!
Great art and use of theme! Simple gameplay with a mix of flavor with the different "food items". Was unclear how to play at first, which items to hit and which arrows to hit, but found out by trial and error.
Bug: When restarting the game using the restart button, it load but doesn't start the game.
I like the concept of a puzzle minotaur defense game! I did get frustrated with the AI of the minotaur. It seems like the knights always knew where to go, but the minotaur wandered aimlessly instead of heading to the knights. This made the puzzle aspect more useful, but even after arranging the board, the minotaur tended the wander off and the knights would find a way in. A tutorial would go a long way, and maybe even some hints as to how to influence the minotaur to go where you want him to. The art and audio are simple, and that works well! Nice take on the theme.
A very unique use of the theme. Not exactly a reversed role, but a fun take on a platformer. The jumps are very precise, which was difficult for me to do, and the ball physics rolled off the edge many times. The circle mask was fun and added some difficulty, but the main hurdle was the jumping. I am not the best at precision platformers so this is only my perspective. Simple art and audio that fit the game well. Great work!
A short and sweet game! The projectile towers felt too easy while the laser tower was impossible to avoid in most cases. I think the fact they target through walls made it more challenging. I was also never sure how many guys would come with me, some levels had very few. There's definitely potential in this concept with some more time and polish!
I really like the concept! I had a bit of difficulty playing, as the controls were very difficult to control for me. Sometimes the camera would not follow the player around (at least how I would want it to) very often. I also kept getting stuck on walls because I was unsure which direction I was facing at times. The art and audio are great additions, and the theme is displayed pretty well here.
I love this so much! The mechanics are so clean and polished! The moment you get the gun you feel so powerful and it creates a lot of tension before you have it. I found the game on the easier side, especially the boss fight. The audio and visuals work well with the vibe of the game. Well done with this!