So I played this game, and also your other rhythm game, rhythm doctor. I liked this one more, at least it was easier to hit the beats while recording. Rhythm doctor was also pretty cool, not as abstract. Anyways, here is the video
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Thanks for the response! The whole thing was really interesting, even if some parts of it were hard to understand. The lighting on the first room was amazing, and that clipping rotating cube tree was also pretty neat. Having the waves go backwards after the realization in the ocean section was a nice touch. Overall, I liked it, great job!
The poll is in the video, so yeah, you should see it near the end, in the part with the mouse cheese temple thing. Also, both parts are out now, sorry about the audio quality after the phone call part.
I enjoyed the game, even if the puzzle with the lights seemed a bit un-intuitive. You turn it off and on again, Really? I ended up backtracking a bit, but that is my fault. Anyways, since it seems customary for people to leave videos of gameplay on the pages of games they have played, here is the first of two parts of my gameplay. Enjoy.
If you do watch it, please respond in the poll, it is a question I am sure everyone needs an answer too.
Side note: What font is that?
Wow, even though I can't really use the battle system because of it not really showing up I am really impressed with how extensive the dialogue system is. This is all really great! Also is it possible to use the audio clips for the speech in my game?
Ok, thanks for the response anyways, I am looking forward to making some cool projects with this. I would have thought that there would be more interest around this, frankly this is amazing. Thanks for all your hard work!
So, would it be okay if I kind of cannibalize this project for use in a different one? I assume so but I was just wondering, of course I mean the code, obviously Undertale specific stuff is owned by toby , and your art is yours. So yeah. Also, any idea why the menu's disappear when I played it in Gamemaker Studio 2? Also also, I originally glossed over this because I mistook your user name to mean that this was somehow made with python, silly me. Nevermind the first part, I guess I should have read the description more closely.
One thing I noticed with the new version is that the arms don't slowly move away from my mouse when I pick them up, I guess that was a bug, but I thought it was a feature in the game jam version. It kind of makes that last section a bit too easy now...
A cool experience, even if it was a bit hard to find things and was sometimes unclear about what I should do, also the father block thing was looking for it's child object, and I had it but it still told me too look for it for some reason. Overall, I liked it, adding a sound effect for the broom moving was a nice touch. And if you by any chance wanted to try my entry, this is it here, https://redstonie.itch.io/game-dev-existential-crisis
This was fun although the last level was way too easy and the end screen was too bright and not fitting the style of the rest of the game. The open ended puzzles were fun, and I was able to solve the one with the fire and the 3 enemies without using the fire, so that was fun. Overall, a really cool experience!
This is amazing, I really like the text adventure first bit, and everything after as well, I encountered a bug where once I got attacking the option for dashing showed up while I was playing the stage, so I clicked on it and it took me there. Also, I thought the final boss was easy and then boom, second stage! Also this was very impressive sprite work, and the overall presentation was fantastic, although the music wasn't that great. And now that I have finished it, having to get to the version 1.0 to complete the game was a nice touch.
This was nice, even though it got a bit repetitive, and the percentage thing seemed a bit off, as one time I lost a 99% game somehow, but yeah, buying stuff was fun, and I thought the coming soon stuff would unlock eventually, but now I assume they never will :(.
This is a nice little game, I like that the code and ideas spun and that the idea emitted light, literal rubber duck debugging is a really cool idea, thought it would be nice if the bugs were more of an enemy, as I can just run over them. Having the bugs get squished is cool as well, and everything is nicely modeled.
I am confused, I picked up the crowbar,broke the glass, killed the enemy and then the next thing came. Is there something after that? I just died, anyways I noticed you used the unity first person character. Nice! I used it too for my game. Anyways, this was cool, but I am confused.
I decided to play this game again, and I was again blown away by how great it was! Having to strategize about each part of the game design process, and then hoping that you made the right choice at the end is great! This is one of the few games of the jam I want to replay. Good job!
I liked this at the beginning, but then I saw some big flaws, at some points it seems impossible to jump onto certain platforms from the ground if you didn't get an upgrade like low gravity or double jump, which ruins the game. Also, I encountered a glitch which somehow made the exit portal from the mechanics shop not work, so I just had to close the game. Overall, the mechanics were cool but overall it wasn't that enjoyable.
I thought it was cool, even though I also got the bug where I can only have good performance and nothing else, I got stuck at the beginning because I didn't realize I had to name my game, but overall it was pretty cool!
Great 3d models on everything, and that animation is great, it would have been nice to have a bit more to manage as my night consisted of drinking coffee constantly until someone fell asleep, they should have moved the coffee machine onto the table. Fun.
I liked this project but, it just takes too long to get anywhere. I never ended up finishing since I spent about an hour just trying to finish the platformer game, as it just felt too grindy. Overall, I liked the concept the animations were nice, and at one point I was thinking, "I don't need this puzzle piece, wouldn't it be cool if I could just click on it and it would go away?", and I did that, and it did! Wow, not really a necessary feature but you thought people might do that, great attention to detail!
Cool game even if I am no good at it, and you made it with construct 2! My construct 2 games never really turned out, and I am not ever getting construct 3 because subscription service. But, yeah, Amazing!
Well, first I left a comment on how I was stuck in an infinite death loop, then I edited that comment forgetting it would take me to a different page making me restart again. Also, at one point in the music section the music note just stopped moving indefinitely and I was able to win easily as it didn't send anything down. Also also somehow I was able to get attacked by bugs in the boss section of the first bit which made some overlapping dialogue happen.
Fun experience, even though I had to exit the game a couple of times, thereby resetting it and having to go through the unskipable beginning bit, the voice acting didn't line up with the words on screen, such as "the reason so many games are broke". But overall really cool!