I really love the concept and how you managed to make a very polished game with a very cool mechanic. It's impressive and you should be proud. Congratz.
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Rogue One's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #288 | 3.908 | 3.908 |
Overall | #439 | 3.877 | 3.877 |
Originality | #535 | 3.846 | 3.846 |
Adherence to the Theme | #750 | 3.877 | 3.877 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good little game with cohesive gameplay, the idea of value reminds me last ludum dare theme, but the game is made well. Good work.
An interesting take on the theme. I think that picking up a ranged weapon screwed me over, but that is just the learning curve of a roguelike i guess. A really nice entry that looks and feels great!
I like star of game, nice to play thank for it
Please check our too: https://itch.io/jam/gmtk-2019/rate/461656
I like the retro style and feel of this game! It's got nice sound effects and visuals and is fun to play! I like the transition animations after every room and also the death animation! I'd suggest shrinking the collision area of the door because sometimes I would end up exiting accidentally! Other than that, really nice game!
Wow! Very good idea and awesome execution. The fact that you still chose to make different item drops that are usually associated with a variety of traits makes this so much better!
Very good entry. Is there an end to the game? I played it through and through, beat like 5 bosses and died at some point. It feels very fleshed out for a jam entry, you guys did a really good job! The things I think need improvement are: the controls feel a bit stiff, as the character can only move in 4 directions; it takes a while to understand what's going on, and after playing it for this much I still don't know exactly if the things in red under my stat are bonuses or penalties, what gave me them and how do I deal with them. I don't understand also what the armor for sale does.
But hey, that was a solid entry!
Thanks for you feedback :D
No, there is no end, we wanted to make a "infinite" roguelike hahaha. Yeah, the curses and blessing are not really well explain as we want the playeros to learn what they do with the experoence for the game hahaha, but in short, they are curses and blessing. The red Inés are attributes that make the game harder as your values goes up, (more vulnerality, your hits deal damage to you etc) and the green One are good Stats as your life, damge or discount on the shop hahahah
Yeah... The amor it's not really well explain either, they are supose to give you elemental resistan e VS the element of their color hahahaha
And well...we really appreciete your feedback :D Thanks :D
Enjoyed the game alot! The design and art was spot on.. Hope to see this fleshed out more in a future version :D
I think I saw the robot somewhere on my twitter feed! Thought i almost defeated the boss on my second run but he got me anyway. Fun to play!
It was fun to play, but I couldn't understand why I died in the shop...
Pretty meta unique way for the "only one" theme. I liked it a lot! Well done.
Great concept! I would love to see this idea expanded open after the jam. Keep up the good work!
A fun little game, I was glad when my number stopped going down at 10 while I was fighting the first boss.
Would love more idea behind what the different tags in the top left are doing for/to me but I like that they change from run to run. Art, SFX and Music felt good and the effects were understandable. Good work! :)
I died laughing when I died buying a gun from the shop. At first I was confused as to what each pickup did, but the simplicity of having only 1 number dictate everything made it very easy to understand. The visual style is also incredibly cute. Great work!
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