Solid game! Really responsive controls, switching from lance to shield real quick is satisfying. I wish the lunge had more feedback for when it's ready, I found myself lunging to my death a lot.
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The One Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #81 | 4.577 | 4.577 |
Overall | #165 | 4.154 | 4.154 |
Originality | #187 | 4.269 | 4.269 |
Design | #514 | 3.615 | 3.615 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Simple controls but such an addictive game! I love how much you can do with only one button
If Mark Brown plays this it will be his dream. One button that does so many functions. Very satisfying, music is slightly abrasive, but I enjoyed playing.
That was really addicting! Simple but intuitive controls and plenty of challenging scenarios! Great idea!
Thank you! Sorry to hear the dragon ended your run, but glad you had a good time :)
As a hint should you ever want to try again or for others reading this later, try lunging through shields from close by to counter the knockback. There's likely too many to do it for all of the ones in front of the dragon, but it can help when you really need to avoid a firey fate!
Only one comment, I know there was very little time, but you need to disable the player or otherwise mark when it dies, as it keeps moving after it (I didn't understood that I died at first). I think this is the best concept so far of "only one" of all that I played. It would be nice to see the the concept of dash/attack explored more!
cool! difficulty curve could use some smoothing out, but its very rewarding, almost like a rhythm game
I actually quite liked this, I could see this being a pretty nifty mobile game :)
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