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A jam submission

The One TowerView game page

One Button, One Dimension, One Hit, One Tower
Submitted by Lunin — 15 hours, 2 minutes before the deadline
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The One Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#814.5774.577
Overall#1654.1544.154
Originality#1874.2694.269
Design#5143.6153.615

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Solid game! Really responsive controls, switching from lance to shield real quick is satisfying. I wish the lunge had more feedback for when it's ready, I found myself lunging to my death a lot.

Developer

That probably would have been a good idea.  It's available once you start backing up but a sound cue/visual cue probably would have helped a lot in that regard.  Thanks for the feedback and for playing! :)

Submitted

Simple controls but such an addictive game! I love how much you can do with only one button

Developer

Thanks!  It took some messing around with but I like what we managed to fit into it :)

Submitted

If Mark Brown plays this it will be his dream. One button that does so many functions. Very satisfying, music is slightly abrasive, but I enjoyed playing.

Developer

Thank you for the feedback and for playing! :)

Submitted(+1)

That was really addicting! Simple but intuitive controls and plenty of challenging scenarios! Great idea!

Developer

Thank you for the feedback and for playing!  :)

Submitted(+1)

Very nice game, quite extensive too. I beat the dragon in 16min with 65 deaths :D Really nice job adding all those levels and final boss :) . There were some sound glitches I think, but other than that the game looks solid.

Developer

Those dang sound glitches, heh.  They only turned up in the web version for some reason so by the time we discovered them there wasn't much time to fix them.  We managed to get rid of some, but not all.

Still, glad you had fun!  Congrats on the good time! :)

(+1)

Lovehated the game! :D... Spent way too much time playing this one...Gave up at the boss fight :(

But overall you've done an absolutely brilliant job!!!!

Developer

Thank you!  Sorry to hear the dragon ended your run, but glad you had a good time :)

As a hint should you ever want to try again or for others reading this later, try lunging through shields from close by to counter the knockback.  There's likely too many to do it for all of the ones in front of the dragon, but it can help when you really need to avoid a firey fate!

Submitted (1 edit) (+1)

Only one comment, I know there was very little time, but you need to disable the player or otherwise mark when it dies, as it keeps moving after it (I didn't understood that I died at first). I think this is the best concept so far of "only one" of all that I played. It would be nice to see the the concept of dash/attack explored more!

Developer

Thanks for the feedback and for playing!  Honestly we probably got a little too enamored of what happened when you got killed by a charger but you could kind of spite push them back for a bit while impaled.  I think we'd definitely go with something more clear in hindsight :)

Submitted(+1)

It's insane how many different abilities you can put one one single button: Moving, attacking, blocking, dashing. You did an amazing job.

Developer

Thank you!  We went back to it a couple times while working on challenges for the levels since we wanted more to do than just timing when to bring up your shield.  Glad to hear that that iteration time paid off :)

Submitted(+1)

cool! difficulty curve could use some smoothing out, but its very rewarding, almost like a rhythm game

Developer(+1)

Difficulty is always so tricky in jams like these, you become blind to the difficulty of your own mechanics pretty fast.  Glad you enjoyed it though, and thanks for playing!  :)

Submitted(+1)

I actually quite liked this, I could see this being a pretty nifty mobile game :)

Developer

Thanks!  We considered trying making an android build but none of us had the SDK installed and figured most people wouldn't want to go through the trouble of side-loading it :)

Submitted

Haha youre definitely right there. But I could definitely see a more polished version of this on phones for sure.

(+1)

it could of used some more polishing up/better design but everything else is really good, good luck that's a like from me

Developer(+1)

Yeah, definitely agree that it could have used more polish but such is the danger of jamming, heh.  Thanks for the feedback and for playing it!

Submitted(+1)

great game!

Developer

Thanks for playing!