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(1 edit) (+1)

Only one comment, I know there was very little time, but you need to disable the player or otherwise mark when it dies, as it keeps moving after it (I didn't understood that I died at first). I think this is the best concept so far of "only one" of all that I played. It would be nice to see the the concept of dash/attack explored more!

Thanks for the feedback and for playing!  Honestly we probably got a little too enamored of what happened when you got killed by a charger but you could kind of spite push them back for a bit while impaled.  I think we'd definitely go with something more clear in hindsight :)