Hot dang, great idea and execution of the theme! Good luck expanding on this :)
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Eventually i got stuck, didn't have a crystal left to shine on and the gate wouldn't open. But generally the game feels nice. Movement is a bit stiff and sometimes the light would go to my old mouse position instead of the new one. This concept could make a pretty decent game with some polish.
Hey Bob, games plays smooth. Idea is simple but executed nicely. Perhaps it would be could to recharge your jump when hitting a power up or something? Sometimes I could jump the distance towards the new platform, could also be my reaction speed :)
Thanks for the praise! We had a lot of fun working on it and wanted to do so much more but eventually had to cut some features making sure the core gameplay worked.
The map used to be bigger but we didn't want the player to have to look for enemies. But it could also be our playtesting fatigueness ;)
Thanks for the feedback!
Thought I had to wack the ball outside the wrong, took me a while before I realised I could just walk outside. The mechanic works pretty good! Got an error sometimes when colliding with an enemy.