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A jam submission

GRIMCURSEView game page

Grimcurse, a fast paced gallery-shooter top-down rpg hybrid.
Submitted by Lonely Moon Games, Evil Tomato (@veryeviltomato), Telepinu — 44 seconds before the deadline
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GRIMCURSE's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#34.2144.214
Audio#34.0484.048
Gameplay#53.9053.905
Graphics#64.4294.429
Theme interpretation#154.0244.024
Innovation#173.7383.738

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/VeryEvilTomato/grimcursegameoff

Theme interpretation
Action shooter hybrid between Duck Hunt + Pokemon + Time Crisis! :D

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Comments

Viewing comments 20 to 1 of 26 · Previous page · First page
Submitted

Out of all the games I have played this jam, this feels like the most finished game. 

I actually enjoyed the long intro setting up the mood and the delay on "presents" adds to the tension!

Developer(+1)

Hahah I'm glad you liked it! it was intended to go with sound so if you had speakers on that was the whole deal if you aren't rush, thanks for playing!

Submitted

I had a great experience playing this game. It held me until I found the boss and it killed me. I loved the reload mechanic (especially using the rifle) because it allows you to plan your actions and pick the right weapon, and the variety of guns contributes a lot to the gameplay. The movement feels weird due to the lack of diagonals and some collisions detection. I think more heal tanks are a need, and also a couple of illustrations in the intro.

Finally, I loved the visual style, sound effects, and music. Overall, the game feels juicy and well balanced. Great job!

Developer

Totally fair and nice feedback we'll be looking into for a more complete version. Thank you! 

Submitted

Very good game! I love graphics, especially in the shooting part. I would like to be able to use diagonals to move and the music to adjust a bit better. But without a doubt a great game with a lot of potential!

Developer(+1)

Thank you! We tried some grid movement like pokemo for this case hehehe, I'm glad even without that you liked it! 

Submitted(+1)

Wow! Great work done here! It's a very robust game, with lots of details involved :) The only thing I disliked was the long intro hahaha.

Check our game if you have time :)

Developer(+1)

Some people mentioned that too and jusssst in case, juuuusssst in case, you can press ESC to skip it hahaha we forgot to add that.

Thanks a lot man! Will do.

Submitted

Great game!  Audio, theme, graphics are all A+

Developer

Thank you! I'm really glad you liked it. 

Submitted

Pardon my french, but holy shit! You game is incredible!

Developer(+1)

Hahahahah thanks man! 

Submitted(+1)

Amazing art and music!

Developer

Thank you homie. :)))

Submitted(+1)

Very cool shooter game and WELL done !!

Do check our game too  if yoy havent yet!! thanks for making it

Developer

Thank you! will check out for sure. 

Submitted

Really nice graphics, sound and gameplay. I really enjoyed it. But like some said it's slow and boring to move around. The encounter rate is sometimes really high. You didn't even move, because you are still in the transition, but already got your next encounter. When you die and restart you have to click through the storyintro again and that's annoying.

I also had some strange bugs. I got softlocked in on encounter, because the enemies behind the rock never appeared and I couldn't kill them. I also had some textures missing in the area after the first door. That looked really odd. 

Overall one of the best and polished games I played in the jam.

Developer

Thank you for the feedback! I'm wondering tho, about these bugs. Where and how did  happen the softlock? I think that yeah we should improve player's  movement even if he's injured due to the lore and stuff hehe.

Also, dying sadly doesn't have a checkpoint until you pass to the next area, there it will be a checkpoint gladly.

Submitted

The softlock happened at one of the first bushes. It was my first encounter after I died and got reset to the beginning, but with my previous level. With the how I can't really help. There were the two rock guys and shoot at me and then went into cover, but never returned from cover. I could kill one of the guys, but his death animation was the animation of someone without cover.

Developer

I'll check that out mate. However, you mention it was your first encounter after you died and you got back to your previous level? which one? was it different from level 1?

Submitted

It's a bit ago now. So not 100% sure, if I was level 1 or 2.  But I know that the exp bar was like 70% filled.

Developer

I'll investigate, thanks! 

Submitted

No, problem. Good luck finding the issue.

Submitted

Really great, had a lot of fun with it. The combat is responsive, controls well and feels very satisfying, especially the shotgun. Presentation is super polished and has a great style. Only small gripe I can give you is that moving around in the overworld feels a bit slow... makes sense considering you're shot in the leg but a bit of a chore to have to walk so slowly through some early areas that have no action.

Developer

Thank you, Indeed, I think moving should be a bit buffed just for sake or not making things that slow. 

Submitted(+1)

Great atmosphere! Reminds me of being in a JRPG overworld and running into enemy encounters, but in this game I was actually looking forward to the encounters.

Since I see you're going to develop it further, I'd suggest you add more action to the "exploration" part of the game. Once you realize all the enemy encounters are in the grass, and everywhere else is safe, the tension diminishes somewhat. Just a suggestion, though, and great work altogether!

Developer(+1)

Thank you for the feedback! I'm glad you liked it, we're planning to make the maps much more interactuable indeed with objects and zone-dialogues and more.

Submitted

This is so well done! I really love the art style, color palette is so pleasing to the eye! And gameplay is nice too, especially "Duck Hunt" part :-D

Developer

Thanks a lot, really glad you had fun!

Submitted(+1)

Wow! This game is surprisingly well done! The music and the scenery make a tense atmosphere, goes perfectly with the plot.

Regarding the intro, it would be nice to show an icon "press Esc to skip" or something like that. The second time I played, I was not aware the intro was skippable, so I had to watch it again.

We are looking forward to see the future project mentioned in the game page. :D

Developer (1 edit)

Thank you, that's a nice feedback indeed. We're going to optimize the intro a lot! 

Submitted(+1)

This game is extremely cool. Beautiful visuals, neat progression, great audio and presentation. My only big complaint is that your intro is too long. Getting players into the action faster would be great.

Developer(+1)

Thank you! I should let note the player that you can actually skip intro with Esc button if you're on that rush but surely we should optimize a bit the intro. 

Submitted(+1)

Yeah, I think just speeding it up a bit (the title hung there for quite a while) would help, I don't want to skip it completely!

Thanks for making that, had a great time with it. If you have time, feel free to check our game out too! :D

Developer(+1)

Will do! there's lot of days to try everything wooho

Submitted (1 edit)

The interpretation of the theme for your game it's really cool !

Developer

Thank you so much!

Submitted

Awesome game and interesting mix of mechanics. Shooting fells really good and it really makes you wonder what happened in that place.

Died easily in the cave, but probably cause had no shotgun enabled.

My only issues are:

- intro is a bit long
- main character walks pretty slowly (but that's intended I guess) 

Developer

We really struggled till the end to set up the intro properly so that's kind of a reason haha, you can always skip it just in case.

The main character indeed walks a bit slow following some opinions, lorewise he's crippled but maybe we set up something way too realistic for it to be fun (?) lol

Thanks a lot!

Submitted

I really liked the idea! the hybrid in game styles is there and well interpreted, good job overall!

the only thing, is the browser version was not picking up keyboard input.

Developer

That's pretty damn weid! What browser are you using Roiku?

Thanks so much for the opinion! :D

Developer

Just in case, you can always play the Desktop version!

Submitted

Chrome! That's what we did, windows version worked just fine!

Submitted

I love the way you combined the gallery shooter with top down RPG.   Really gave me a "Wow, I can't believe this hasn't been done regularly and for decades" kind of feeling.

Developer

Thank you Aeon! We really are proud of this one for sure. 

Submitted (1 edit)

I love this game, it would definitely be something i would play at a arcade!

Great music, graphics, controls and gameplay!

Only complains are :

- Lack of a minimap

- Not being able to skip the intro

Developer(+1)

I'm not sure about the minimap tho, but I really need to activate skip the intro indeed; 

Submitted (1 edit)

I tried opening the macOS build, but it crashes on start. :( Will try the Windows one later.

Developer

Dang, I'll try to take a look at that. I don't have any Mac for testing that's why; 

Developer

Just checked it's for 64 bits. Not sure if that changes something!

Submitted

I just played the web version instead.

Whoa! This is a full blown game. Also that opening sfx were very well made. Congrats on your work. This is quite impressive and perhaps my favourite so far in the jam.  👍

Developer

Thank youuu! so kind- 

Viewing comments 20 to 1 of 26 · Previous page · First page