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kenamickent

111
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A member registered Aug 18, 2014 · View creator page →

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What's your poison? ...I mean tools of choice

Maybe there's a misunderstanding. My point is to build upon existing code, which I believe is part of the rules, or am I getting this wrong?

> Connectedly,

I know, I was there. ;-)

> Q: Can I use pre-made assets or code?

Just wanted to expand on that: So If I would fork someone's old prototype/demo  whatever game on GitHub and do considerable work on it - not just change art, but the whole gameplay, mechanics and so on, would this be allowed?

Thanks!

Looks great! I'd really need some more instructions to play, but it has potential. Love easy-going strategies like this. Good job!

This brings back my Flappy Bird PTSD  xD. I did run it, but it was a bit heavy - downloading all these files, perhaps a ZIP file would make more sense? This is what I used to run it:

pyton -m venv env  # to download dependencies only within the game folder
pip install pygame
python final1.py

Congrats on your work, man! 

Maaaan, this is hard! I only got one factory, I really suck at this. But boy, oh boy, what a great game. It does require the player to learn a skill in order to play. Congrats on that. Also, I love that you used Phaser, just like us. XD

Kudos to your great work!

Hello fellow Phaser dev! Ok, this has to be the most original game I've played here so far. Haha, loved the idea with balancing the head. I think it gets too big too fast, or maybe I just suck at playing. 

Anyway, awesome job!

That's a cool project! At first I was like "Wait, is this dude naked?" XD. Two things would make this game even cooler - a minimap and some sounds. Well done!

I noticed you are using rpginabox, so perhaps it's not really any your fault at all, but the Mac exporter of the tool is too old. I don't have any other explanation right now. It seems to be a valid x86_64 application as far as I can see, but just doesn't run on any of the latest two macOS releases.

Sure, it displays the following. This is on an Intel Mac.

That was quite the original game mechanic. Good job! Wish there was some sound though. Also, thanks for the macOS build.

That felt more like an art project. Nevertheless, I played it through and I loved it. Great writing and I think the music works very well with the theme. 

I might have found a little bug: when the dialog in the scene finishes, I tried walking left and then right to the Thought again, and I think it just started the next scene dialog. I did not walk through the door.

In the end, this is one of the entries I really enjoyed playing so far. Really good work!

Quite an original game and it's cool that I could play it on the Mac. It did take some time to get to learn the gameplay though. From afar it may look like playing Mahjong due to the detailed blocks. XD Loved the music, not sure if it was composed for the game or not, but it really adds something to the game.

In overall, very well done!

Wow, never heard of the Korge game engine - really unique choice for making this game, I very much admire that! 

About the game itself, I ran the JAR file and did win, however not sure if this was the expected gameplay. I kept pressing space, but the dog never caught on me, it only moved with the cat when I pressed space. Is this how it is supposed to work? Btw, neat music tune.

In any case congrats on finishing your game.

Can't open the Mac version for some reason, but would love to try it out!

Is there a macOS version coming up as well? Cheers

Haha, this was fun! At first I thought it was just a platformer but then it kept getting crazy: mixing colors, different rooms - I really like this style. I think I'll definitely play again, but please fix some of the getting stuck bugs. 

Kudos to your great work and congrats!

Neat idea and I gotta say really original game mechanics. Kudos for that. I did get stuck on Level 3 though. Once I jumped on the top platform, the player stopped scaling up/down, so I could never reach the exit. Not sure if that was intended or a bug.

In any case, really good job!

My favorite in this one is defeating enemies by using emotional attack. XD Loved it! Congrats on your game, the graphics are really nice as well. Would appreciate some more hints like when to use which attack, against which enemies and so on.

Wow, this is actually quite addictive as others have written. Got the Diablo vibe going around and slashing enemies. Awesome job, I really enjoyed playing!

Quite an original idea, I must say. Congrats on finishing your game! This is cool.

I keep dying, but I won't give up! Great job with the game, I like the terrain especially. Also kudos for using Raylib for your project.

See, you're already a pro! XD

Thanks a lot for playing.

Wow! That's quite a finished projects. Everything from the main menu to the game play. You guys really outdid yourselves. I loved it. Killed a lot of Zerg, clicking fast the left button was my favourite. I really does collateral damage to the hives. 

All in all, congrats - this game is really good.

Great logical puzzle. I reached level 10, but my eyes betrayed me. XD Congrats on your work!

I killed about 40 enemies, got the machine gun and a blast bomb. Pretty cool. One of the games I definitely will play more later on. Kudos for your great work.

Oh, looks like Agar.io inspired. Nice idea! I couldn't help collecting the poison all the time. XD You need to make it a bit easier for people like me. Good job!

Well, I thought I've seen it all, but a jumping tank engine - I did not expect that. XD Still, I made about 2000 points, if not more. My strategy: keep jumping all the time. Congrats on your entry!

Just gonna give you max score on everything, because I LOVE this sooo much. It has it all - a finished game, action, level design, actual puzzles. What a great entry, honestly. And you did all this with Pico-8! Real smoothly explained at the end about how Pico fits the theme. 

Kudos to you and your great work!

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Just in case you wanna know, I did climb over the edge of the map and did fell off. XD Love the graphics and the ambient sounds. This has potential to be really good!

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Man, I almost made it to the top, but I just keep slipping. Was that a hovering orange at the start? Haha, love it. Great job!

EDIT: Oh and btw, I'm pleasantly surprised by someone using GDevelop for this jam.

I think I made like 50 points. XD Wish you added more movements and attacks, but still congrats on finishing the entry!

The Voynich manuscript is indeed a great inspiration for a game. Very creative, I must give you that. It's somewhat hard to jump into the game. I am still yet to find any words, but I'll keep trying. XD

Man, I love the style of this. Even though it is unfinished, you've managed to create a game atmosphere. Great job!

Relaxing sound and nice gfx. Well done! I couldn't figure out if flying was possible, but would be cool.

Wow! I admire your vigilance. 

We did some tests in the repo before the theme was announced to test the technology. These were cleaned up on 2-Nov after which the real work has begun. You can check here:  https://github.com/olivergreening/gameoff-2023/commit/35aebd613ceeb2ae18043686cccf605a822be5e3

The correlation is that you press SPACE and the car scales up. Press SPACE again and it scales down. There really isn't anymore to it. 

Thanks for playing!

Duuuuude! That's actually a damn good game-mechanic idea. But I must say, the shop seems a bit expensive. Maybe lower the prices a bit. XD

Great job. Congrats!

Great production! One can really tell. The music adds to it a lot. In overall it's a quite relaxing game. I only wish for something like "press space 2 times" to transition the zoom levels faster. 

In any case, congrats for your amazing work.

I loved the graphics. It's simple but solid gameplay and you also managed to add in high scores, in contrast to our entry. XD Well done!

I have noticed the same thing. Once my city grew, everything got really slow. I've been playing in Safari, but I'll try Chrome as well. 

Nice game! Cheers