It's exactly what the name says. This thread is spoiler-friendly, so feel free to discuss whatever you please about the game.
I'll give you a few spoiler-free answers.
I also wanna know if the choice of god in chapter 15 matters.
Yes, but maybe not in the ways you think.
Picking Aphrodite does not make things hornier, although that is something we could add in 0.5.1.
About the P/Clement inconsistency, when you finish the game please tell me what you think about it. I'm curious.
Thank you for your input and kind words, it's extremely appreciated.
I completely forgot to reply to this, lmfao
Obviously after what happened I have more questions than answers, but...really, I just forgot that Jean explicitly said the letter was from Clement and was lying. I suppose I'm missing something, since as I learned from the survey there's a way to actually figure this out before the twist happens, so I'll need to replay
I kinda thought when Hermes said it was from the old man P could be Poseidon.
Edited because I said too much lmao
oh... welp hope changing my name on that phone doesn't get me the bad ending lmao
Relax... one thing I really dislike in VNs is stumbling upon bad endings because you didn't guess the correct dialogue options. We don't do that. Some events just play out differently.
This may sound funny but I tried "Io" and "Argos". Surprised there wasn't a passing mention at the very least.
Well okay I was doing that for giggles but still...
On a scale of 1 to 5, with 1 being "slight dislike" and 5 being "active hate", how much did you dislike Kota (not Jean) getting involved?
I'm not 100% sure on how to put it into words, but if I had to put it on a scale, I would say 2 or 3. Not enough to ruin the character of course but it kinda bothers me. Thinking about it, I do like the scene in the garden where he's concerned with MC taking advantage of Asterion, and later trying to potentially coax Asterion's feelings out. That was good and touching. The later scene with MC and Kota I like less (especially since he's
conveniently drunk off his ass.) I actually thought at first it was going to be about his own love, or the red dragon he's looking for, but it just turned into him ripping away MC's insecurity, as well as Kota's opinion on gay people in general (which I feel is even less necessary since this is a gay visual novel and he's tolerated Luke up to this point.)
Thanks for the reply! This is important info for us, and we're gonna watch out for how other people feel about Kota's involvement in this.
Making a gigantic build like this allowed us to make a very big build up, which I think was important to make this part of the story come together in a way that felt right, but that also meant we didn't have the kind of frequent, step-by-step player feedback that would let us fine tune every part of the story. I feel like this is maybe what happened here.
We'll most likely give it some time to catch more feedback and see how much we can improve these scenes, what parts in particular need more work — or if they require a rewrite.
This is probably not a very definitive answer. Still, thank you for the input. It's always very useful when people can articulate what specific parts aren't working as well as the rest.
I'd just like to add that for me, it made perfect sense. Not only is he a river god who has seen people in all their different states of humanity, he's also spending time around Luke and realizing hidden strength he once wrote off. A river is ever flowing, but Kota has chosen to take root for the time being and is changing from that. I think this is reflective of how he is interpreting rebellion. It's a little awkward, but there's a lot of experience, second only to Asterion.
I think having Kota of all people give permission to you to not necessarily pursue things, but to feel these things, is an important part of the power balance. You are going through something similar to Asterion by not allowing yourself to want. Of course, yours is discipline, whereas Asterion's is embedded, but that's why Kota acts as a sort of link connecting the two to their natural conclusion. I don't think any other character would have that effect, although Luke likely softened you up to hear something that's simultaneously more gentle and more powerful.
(Actually, Luke's comment about Mom and Pop shops is slightly damning. Because it showed you were still considering Asterion as beneath you and something to be handled instead of given full agency. But it's understandable why you're not ready yet. It's a perfectly reasonable response to all that power.)
From the few times I ran through it, I wasn’t able to find the kid, either; I replayed that specific section several times and I was never able to find him. The stuff with the hotel becomes more apparent later on, so don’t worry about it too much for now.
Going to the library and selecting non-fiction adds a book to your inventory, and you can change Oscar’s outfit at the tailor, but those are the only “minor” permanent changes I noticed— I’m sure there’re more if you keep looking!
Anyway, from what I can gather, it seems that three major things can change as a result of your actions in the Hinterlands (two of which you already brought up):
On that note, I tried a few different permutations of the Hinterlands, and I was only able to ever complete 2/3 of them (first route I ended up helping the tapir god and strengthened their relationship, and Pedro says they’ll bury the 12 on the road). There could be a way to get all three, though!
As caketo said, getting to the hotel becomes more apparent later on. As for finding the missing boy, you can't rescue/find him now but it's possible for P and Storm to set the groundwork to solve that mystery at a later (hopefully not much later!) date.
I was very close on my run. I feel like if i finished Asterion's project i could of gotten a full score ;-; I feel like i could go back and pick up a few more achievements
I can give a few details without saying anything truly spoiler-ish. In Build 0.6 Oscar will join the hotel's staff, and this happens to everyone regardless of whatever choices you made. You could say he's part of the main story.
As for P and "Nick" (as you called him)... Well, for most players only one of them will remain in the hotel. If at the end of the build you saw a scene of one of them going out of the hotel to have some alone time, that character will leave and get back to their regular life.
If you did not get that scene in your playthrough, you should be able to pick which one you want to join your team. But if you have the Leader background you should be able to get both of them in a single playthrough.
There's at least one big secret no one found so far, I'm just waiting for it to come up.
It would appear it has more quests than they give you time for. With that I'm not sure about "supposed to do".
So im guessing there will be more Hinterlands stuff in the future?
I'll only give a few spoiler-free answers.
There's more stuff to do in the hinterlands than what you described. There's also more things you can discover, even if you cannot act on them just yet.
There is not enough time to do them all. You have to choose your priorities.
We might add a few more little things to see in the Hinterlands in future versions. We had some ideas we couldn't put in because of time constraints. But that definitely won't come in with a time extension, as that section of the game was designed and balanced with that time frame in mind.
Well it comes to a point where it just says "living male relative" (after descendants, siblings, and nephews). If it turns out they're descended from Zeus that would be such a pain.
The skip button is being a donkey so it would be a while for me to check myself. Was "reverted to the old man" really the EXACT words?
It's not really a plot hole, it's just that we couldn't explore this thoroughly just yet. Hermes is the overseer, the deed as a physical object reverted to him. But he gave it to the old man, who requested it, and in turn he passed it on to the player character.
I was also thinking of getting him something to wear but what I had in mind was something with a hat. The way he hangs out in the sun.
I almost forgot that one. I was playing PC though. Well older PC.
yeah... we might put out a hotfix with the little stuff people brought up.
Thank you for reporting it!
... I'd like to hear the answer on this too.
A little bit. The only options that really affect your relationship with Asterion are whether you drink or not for stuff that you've done together, like feeling your heart race from holding someone's hand, or sleeping on someone's lap. Asterion will act a little differently in the following scene depending on how sexually active you say you are, but he isn't offended, and it doesn't have a lasting effect. The point of that scene is to treat it like a fun get together with friends and less about micromanaging Asterion's affection, I think it's better if you answer those questions honestly.
Why, yes, I am very happy with this outcome.
(God, Jesus Christ, I've been meaning to post something like this image ever since we started the game, fuck this feels so good.)
And yes, you can only pick one of the boys. It's either Themba, Wolf or Khenbish. But if you pick Arts as your background you can pick two (one with Jean, another one later by adding a decoration to the reception.)
...That said, if you pick Leader you'll be able to recruit two characters in Build 0.6, when otherwise you would only recruit one. So that's another neat bonus.
Ah, what a conundrum, eh?
Also i need the music that plays during the upside down scene. Feels way too FFXIV and i love it.
Finally someone noticed this, we've been waiting for this day for two fucking years.
Hmm? I must have missed that part. When did Nick get in a discussion about recorded music?
Speaking of Nick: any chance him and Panedro can get along?
same I need to know too!
When you meet Argos for the second time he'll say different things depending on how the first encounter with him ended like. If memory serves me, it can end in 5 ways (sent Asterion to the valley, accepted the contract without questioning, questioned and got the wrong article, questioned and got the right article, used the Humanities/Leader perk to skip the puzzle). Only one of these will lead to that outcome...
...Sadly I can't remember which one is it, and I can't check now.
It was Art, refuse to call Asterion, immediately accept his contract lmao.
Gotta say, my dumbass character this run has led me to realize how different things can be since he never realized Argos was playing a role. He's being so obvious going on about Pandora's box and how the cruelest thing is to give Asterion hope and my character just thinks Argos is an idiot. I love it.
In...? How do I find him in such? I must know.
Suina folk are my top favorite... when they aren't involved in squick.
Did you mean in the drinking game? Sheesh I miss things in a crowd.
I just happened to pick "speedrunner" when that was my last achievement for that section. Upon seeing what the area entails I was like "of course it's on the joke route".
Also I'd been thinking a while that P and Storm are like a fun-house mirror of our heroes.
Hi! Thank you for your kind and thoughtful words!
The game will get updated, yes. We are about halfway/two thirds of the way through the story right now so there's still a good amount of story to cover.
We did think of adding another NSFW scene to the game with this build, but there was so much content already that we thought it more prudent to save it for later. Another point relating to this one is that, as of today, only Luke is in a position character-wise to be having NSFW scenes, so that also limits our range. Later down the road we'll get back to this topic when it fits the characters and their story arcs.
Thank you for taking the time to send us your thoughts.
Glad you enjoyed the game Roben!
First of all, yes, the story is still not done. We're about 2/3 of the way through with the main story, and we can always add side content like R&D projects, exploration rewards, daily agenda side quests and guest scenes. We're taking a break at the moment because the latest build took a lot from us.
As for NSFW content, yes there will be more. I think the one Luke scene that is in the game is a little intense (we're planning on giving his whole intro a bit of a revamp since it kinda clashes with the game a little too hard and we've seen people streaming on SFW mode horrified, worried that any second now they'd get their video demonetized) but we plan on having more between the characters that can be paired up, especially now that the Mc and Asterion are a couple.
You can't remove the charm from him. There is one thing you can do in the Hinterlands that enables you to see through his charm, so if you could see a bit of his true form (fading in and out) you already did it.
I don't believe you made a sprite without intending to explore it further >_> Such effort is not allowed.
What if we already explored it further and no one figured it out?
Your making me wonder whether trying to find all secrets of this game or decompiling it and reading the renpy files takes the most effort. I really don't wanna try decompiling though, sorta ruins my own enjoyment? Same reason I don't wanna read whatever story inspired this one to spoil myself. Guess Ima have to wait for the wiki for some secrets. :)
I get the feeling you really enjoy hinting at stuff & watching people whirr around like blind ants looking for crumbs :P
I get the feeling you really enjoy hinting at stuff & watching people whirr around like blind ants looking for crumbs :P
I'll say that the whole thing was designed with people coming together and exchanging information in mind. Not all of the "secrets" are mechanical things you can unlock, many of them are just little details that come together to reveal things. Sometimes you really just have to play detective, and try to be more astute than P himself was. So I'd say that decompiling the game won't necessarily show you all the fun things.
(It would show you just how many little variations we add all over the place to account for details though.)
I'll also say that we thought that having a Wiki would be good to make this process less chaotic and more accessible. Maybe people who crack what's going on will go there and throw their interpretations.
A rather one sided one was it not?
It was and wasn't, which was great. I love how she's slowly getting more comfortable with you since she's really only there on Asterion's behalf.
Yes! I'm surprised this is the only post I've seen to mention it, but when I got the narrator talking to us directly, I was shook for a second - had to back up a few lines to read closer when I realized what it was! I assume it's from putting in the right name to Jean's phone, a lot of text is different from that point on because the player is usually on their second playthrough.
I really really enjoyed it because this person being the narrator (well I suppose it's maybe 'these three') makes a lot of awesome sense. And it being three of them can really explain the shifting tone that the narrator sometimes has. In previous builds, I had the idea the narrator was a character, but gave up on it. Having this almost blink-and-you'll-miss-it little twist was a huge source of delight for me!
I think it's both entering the name and figuring out what's going on with Argos, but with how many playthroughs I've done trying different options I can't remember. It may be just entering the name.
Also it's unclear from your post, but if you haven't done the ruthless route yet I'd highly suggest checking it out. It's not what it seems and quite good.
Thanks for the insight! You're right, I haven't yet, but with the truth of Argos coming out, I actually plan on doing it now! I tried the ruthless route previously before it was finished/had endings, and I just didn't want to see any more of it. Now that I know it's not all grim (even if it's not going to be sunshine and rainbows) and that it honestly does have important insights to learn, I'll do a run of it soon.
Whelp. I'm back after the ruthless route. I'm glad the point of view shifted for the second chapter cuz it was still pretty rough. Still, you are correct I was wrong in assuming the Narrator was/were the 3 Fates! Made a big assumption there on the 'my sisters' line, this is definitely more interesting and personal. Makes even more sense now why the narrator talks to us as she does here, why she would find humor contrasting Athena's deeds back then with what she put together now, and how it all flies in her face. Cool stuff!
Yeah, the rutheless route gets a bad rep for it's implications. It actually expands the lore in a scenario that couldn't happen in the "good" routes. Honestly, i believe the advertisement is just too off putting for people to give it a chance, but it really isn't about being evil to Asterion.
Ehhhhhh, you're taking someone that is very obviously traumatized right now and heaping more problems on top of it. Deliberately causing a panic attack with your ordering him to come join you to eat is really shitty and kinda evil in my mind. And you're taking the one good thing Asterion had, the hotel, and turning it into its own form or torture with how closely you interact with him in all the commanding, ruthless ways.
If there wasn't a narrator and we didn't hear into Asterion's thoughts, it's easier to dull the empathy and just play the mustache-twirling villain MC to see the content. But that's exactly the point the VN is making in the normal route, that you're doing basic human empathy to Asterion and he thinks you hang the moon because of it.
I don't disagree that it tells a fascinating tragedy if you go down it, and it shows a lot of things that couldn't be told if the master of the hotel was good, but it was still really rough and I'd say evil, personally.
Oh, what i mean to say is that it's not "about" being evil. It happens, yes, but most of the route is learning Nikos background and motivations, along with aspects of the labyrinth and the divine beings. Plus, i was expecting MC to be relishing more in Asterion suffering, yet it felt to me like MC just didn't care about him or anyone. Then again, this opinion is due to a contrast with expectations, which are subjective.
You can put an alternate name in the contacts of a certain someone. Just need to call out a twist in that.
Thanks I managed to 100% achievements the game finally :), I admit it didnt even cross my mind to do that.
Congrats! As far as I know you're the first to get there.
By the way, did you try clicking on the button below the achievement percentage once it's over 85%? Just checking if it does look like a button to people.
(Also the reward is a little half-assed, pun intended, but we'll try to expand this feature on the future.)
not the guy you replied to, but I didn't press the button when I got over 85%. Mostly because I wasn't looking for anything in the first place - I think it could be made more clear, if your intention is to have buttons that are enabled on certain achievement thresholds.
Thanks and I did in fact, although I must admit it was by complete accident haha.
The first two are not in the game yet, we're saving them for later. Aphrodite and Hephaestus abstained from voting.
Is the achivement "The tale of Argos and Io" and "Cthonic Regalia" have requirement? It seems they just accomplish within the main story.
Yes, some achievements are obtained as part of the game's normal story progression. This way the achievements screen serves as an easy way to check how far someone got in the game in their most advanced playthrough.
What is the star on Asterion head means?
I'll leave that to interpretation! :)
Yeeeeeeaaahhh that's something we failed to touch on, that's on me! The idea we had is that the lead ring only looks and feels like lead, in truth it's made of some magical material unique to the realm. So no worries, the MC won't get lead poisoning.
...We should probably fix this in the story though, h-haha.
FYI we're adding a little line addressing this in Build 0.5.1, we finally got off our asses for that one. Thank you.
Hey theodwulf, glad you're enjoying the game!
Don't worry, there's still a third of the main story to go, and it will have lots of tender moments between the player character and Asterion. We just like to wrap up every build in a satisfactory way, like it's the ending of a tv episode (or season in this case, since we took so fucking long with the update). The next builds will give the player more time, of course, but the game is designed with replayability in mind. You can't really do every side quest and get every character in one go.
The normal rate was kind of low but they can be free if they want to.
There's only so long staff can work for free even with the most obvious charity.
I think I've seen it pop up in two parts.
I've noticed it appears after visiting storm's house
Yup! It's a lovely detail, fading in and out of the background when P and/or Storm are feeling lost but too absorbed in their own struggles to see it, yet when their resolve has come back up, it fades away again. A phenomenal bit of dramatic irony, we as the readers know how the hotel works and that the more they try to find it, the more they can't.
I was thinking the flower smell was from a flower shop using a certain god for a mascot but I guess Hades makes sense. It seems we speak a lot clearer than he would've though.
I just figured that if this (if my theory is correct)Hades is one extremely pissed off and two only gave a short order. Also it has been a couple of centuries since the events when we saw Hades last so he could have changed since Asterion was punished.
Regarding point 4, I don't think the rotting flowers smell is supposed to be Hades. I do think it's one of the other gods influencing Hermes into madness, though, since the MC pushes back the smell with with his power in the realm, a power which is supposed to be sovereign over other gods except the Overseer (sort of). If Hermes is the only god allowed in, possessing him or intentionally driving him to madness can give you influence in the hotel to enact your plots. I also think it's not just the general god madness that seems to come from diminishing worshippers (source: the Tapir God if you get him his pelt back, and the 'old man' who we already know is another god and very far gone), but I'm not sold on who the flowers are yet. It's important to note that while Hermes, Hades, and Hestia are most certainly on Asterion's side, any of the other gods could've shifted either in or out of his favor after all of this time. I wouldn't put this past Aphrodite if she got swayed against Asterion for some reason.
okay, so both children and worshippers. So basically if Pontius Pilate had killed Jesus's disciples and left him with the powers he had but no one with which to spread his gospel. Interesting P name ya got there, Pontius.
Imagine getting called a wretched twink by defiled Jesus. Oh, P.
Pregnant 13-year-old with a dress sporting the virgin mary. Yep.
Also: Did Nini kill P's grandfather? She's definitely the "wannabe witch" who used his feathers to perform spells against the tapir. When is another question entirely, though. And would that have harmed P or Storm if skinned Jesus didn't let them know beforehand? She had a very ominous moment saying she was still hungry when looking at P that I just took for candy the first time around. I'm much less sure this time.
I'm screenshotting every dialogue box I think could be important or is interesting and that's basically every screen so far. I gotta stop myself.
AND HE DOES DRINK WINE
But there's no phone reception in the valley! How did he get the wi-fi password?
I will consult the manager of this realm later to find out, Minnow. You watery, slippery beast.
(I should double check if the contract in the underground labyrinth breaks depending on whether you can find out about Nikos or not. I thought it was a Luke vs. Kota thing but that may have been coincidence. I will drive while listening to the MiHo soundtrack and reflect.)
it's so full of love but also heartbreaking. i can only hope asterion's future is discussed because things like the rusty knife you can find in the valley ("Perhaps, centuries from now, Asterion will find it and be reminded of your time together.") really make me wanna cry... like asterion said, i don't wanna imagine his future without the MC
There will be more, yes. We're about 60% of the way through the game, we haven't seen the end of Asterion and the Master's story.
i think it's sorta both? there was a physical event with a sudden gust of wind and asterion writhing around and the MC reacts thinking asterion almost had some kind of seizure. i think there's also a metaphorical (well, maybe "mythological" is the more accurate word) part too that has to do with the semi-sacred shenanigans that just happened prior: kindling the hearth, wrestling with him, his star birthmark appearing. definitely check out this thread on the birthmark if you're curious! my take is that doing all the stuff underground rekindled the ancient divinity in asterion's soul (robert talks about this if you spend enough time with him) and that's what causes the scene. probably fitting that the sensation he feels is described as "expanding outward, like a star about to burst", although i don't know what to make of the ring of fire imagery
( Apologies for the late reply) I see, I haven't went far into Roberts convo route but i am planning too ( no wonder i was missing the info lol ) and thank you for pointing me to the thread as well as replying friend. :)
Um desenho que eu tava fazendo do Kota, eu tava com medo de postar porque eu achei meio estranho, mas meu namorado disse que era pra eu postar ele falo " Amor, posta ai quando você acabar posta no Twitter, ai eu falei " Será Amor? " Ai influenciado por ele postei
Ficou ótimo! Já repassei pro Nemo, o escritor responsável por Kota. Muito obrigado, e por favor nos informe quando postar no Twitter para que possamos retweetar.
awesome to see some kota fanart, thanks for sharing :]
Fun fact: Khenbish is part of an ancient and powerful pact. Two years ago when nanoff and I started discussing the project his condition for joining was for us to have a boar character precisely how he likes them. So let's just say nanoff put his all into Khenbish, and we had to go all out as well.
I have a great many thoughts about this, but here are two:
1. Nanoff has amazing taste. That should be obvious but it bears repeating.
2. All pacts need a furry musclechub with some skin showing somewhere in the mix. I mean, what? Who said that? Uh...
Oi, e muito obrigado! Ficou lindo, já mandei pro Nemo (o escritor responsável pelo Kota) e retweetei.
Ficamos muito gratos pela sua arte.
Glad you enjoyed the game TractorBoy!
1) Don't know how much progress you made on Asterion's optional project, but if you want scenes with the player character explaining modern technology to Asterion, that might scratch your itch if you feel like giving the game a replay (or keep it in mind for future builds). We're only scratching the surface of cute stuff the MC and Asterion can do together in 0.5, so rest assured we'll be adding a lot of these in the next story builds.
As for 2), we actually planned to add a sauna project to the hotel, but it didn't make the cut. R&D was kind of neglected in general for 0.5, hopefully we can add some more to an 0.5.2 patch once we're back from break.
where do you geth theese fried emes i keep replaying the speed runner but i cant seem to explore the game properly? /any advice on this?
Hint: You and every member of your staff excluding Wolf have met the overseer already :)
The tablets are RNG but, on one of the early days where you can start getting them from the valley, you can 'roll' a different tablet if you hit the back button a few lines. Once you get a tablet, it will permanently be unlocked in the main menu's files section, even if you rewind the conversation to roll again. You can just keep doing that until you get the achievement to pop, then go to the menu to read them.
Your brain is so huge :0
This seems to stop working once you have your Office. I believe the random seed for determining what you find in the valley seems to be set before or as you click "Confirm Plan", which you cannot then use the back button to move past.
Mind you, the tablets are the most numerous collection, the transcripts should only have 6 to find in the valley (Poseidon and Athena are being saved for later builds, 2 gods totally abstained (IIRC devs implied they won't get a transcript because of this), and you get 5 guaranteed transcripts from Argos it seems) and that feels reasonable to not have this easy reroll scumming to get.
Yeah. I hard-coded it on that one instance (if you push Argos to talk about the kilns) to always give you a tablet you don't have, so getting the achievement would be less annoying.
Imagine being forced to grind on a fucking visual novel of all things.
Keep in mind he's following a certain someone's plan. That person is not particularly worried about his physical safety or health, and in fact she would argue he deserved the punishment if he really wanted redemption.
Up until now I thought that the narrator was Nemesis since her reveal during the Ruthless Route, but now that you mention it, it might be possible that there are multiple narrators, since there are times when they refer to themselves as a collective rather than a person. It would also line up with what Argos says about the Labyrinth having "multiple voices", though that might be completely unrelated phenomena.
Even so, I'm still inclined to believe that it's Nemesis who watches us during the whole story. There's some very explicit dialogue outside of the Ruthless Route that hints to her being the narrator (Ch. 17, after forgiving Nikos: "Oh, [name], what a fine art you make of this brand of justice! This ceremony of yours has been nothing less than the finest of hymns to our ears. Stay this course, and we may yet award you a fine pair of wings to match your fine-weighing scale."). The way she uses "we" is more likely a reference to her sisters.
oh neat, I'd love to research her to get a better understanding of Nemesis for future reference. I never did ruthless so i was thinking more of the scene on chapter 18 giving a few jabs to athena. I like the idea that there could be multiple narrators that represent each path. Though I'm not sure what kind of person Nemesis yet. Argos mentions the multiple minds like the multiple thoughts a human. Could it elude to Pandora's box? I'm really just throwing ideas against a wall lol
We do have a concept for a Pacific Islander character! It will, however, take a while for us to implement him, he'll only become available later in the game and there are other priorities we need to deal with before getting to him.
That's my bad! It's inconsistent/unclear and that's a mistake.
The ending of the Ruthless route and the Hinterlands were written months after each other and by different hands so a few details and explanations weren't coordinated perfectly. We might go back to fix this eventually.
I do have a few rules for how the charms work in this situation, though. As a rule of thumb, if you've spent a good amount of time with a mythical when he wasn't wearing a charm you can see their true shape even when they're wearing a charm. Keeping in mind that charms only affect perception, it's basically that your brain gets so used to their real shape that it overcomes the illusion. Still, if you strain your eyes and make an effort you can still see their human form, kind of like tricking yourself into seeing an optical illusion in a different way.
So... P can notice on his own that Storm's charm is malfunctioning, it just takes a bit of effort. It's easier for him to just ask Storm to check it. That's the explanation for the inconsistencies you noticed.
We didn't touch on it as well as I wanted to but P's feathers make him capable of seeing through most charms, period. It's hard for any but the best charms to trick over a hundred supernatural eyes simultaneously. This also means that any mythical that P meets whose charm tricks him is packing some serious power.
Another detail is that, yes, the fact P made Storm's charm means that P can always see Storm's true shape, but that goes both ways. Storm can always see P's real shape as well.
Ah, that makes a lot of sense!! The bits about the charm's workings are probably some of the most interesting parts of the worldbuilding imo, so I really like that you expanded on them here. But oh god, that thing with P... every new little bit of information that we get about Zezé just makes me more terrified of him. I'm really looking forward to see what happens with the whole missing children storyline, on one side because the scene in the shed is one of the best ones in the entire game, on the other because I'm just dying to know what the hell's going on. Hinterlands in general has me starving for more.
oh yeah he did mention that when we turn on the hotel with hestias mirror , I was waiting for him to return to that topic in the following chapters, but was cliff hanged on that part. Hope that they return to that topic soon^^
funny how the master on many occasions, smelled asterion. But i can't remember if asterion did the same, but the dots are connecting funny enough.
I think Asterion does, the only one that I really remember is when comforting emaciated Asterion during his breakdown he takes in your scent.
Funny enough the sister scene to the laundry one has Asterion joking about kissing your feet.