Quite and interesting story. I look forward to seeing more.
wufke
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So far it's pretty well written. But I do notice that there are some times where characters say "they" when referring to a single male character. Unless a person is non-binary, they is pretty much exclusively used to refer to multiple people or a person whos gender is unknown. It sounds like it might be deliberate with Kess (i dont know though) but most of the other instances of "they" seem to be inconsistent. Using "he" in one sentence, and "they" in another.
It just confuses me a bunch while reading, but this is just a minor nitpick. Other than that, the prose is quite nice.
Also, I'm curious, is English your second language? If so it's damn near flawless.
The hinterlands is all about recursion. I'm probably dumb for pointing out the obvious so late, but the hinterlands is like a labyrinth, except it has Storm at the center instead of Asterion. I like to think that P broke the recursion by rescuing the minotaur from the labyrinth rather than some substitute for princess Ariadne. Or perhaps the Tapir God, the Colonel, or Storms Mother is the real monster of the labyrinth and Storm is the princess. Or perhaps, like the true tale of the minotaur, the Colonels wife is Ariadne who engineered the whole tragedy. Either way, its my favorite part.
I just finished my first playthrough and I feel like there is/should be more to come. Am I right? There feels like a lot of loose story threads, and also the whole building up the hotel thing, and progressing the side characters routes and unraveling some more mysteries. Is the end of the game the real end of the story, or will there be more in a future build? I kind of thought I would be doing a Mass Effect 2 kind of thing and solving each of my crews problems.