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牛獸人杜恩

209
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A member registered Dec 07, 2019 · View creator page →

Recent community posts

A typo mistake, "I have three brothers. Very naughty, like Willow and Wallow." should be Millow and Mallow

(1 edit)

If you part with Finn in town attack, Flint will take care the bar. But there seems a flag is missing, you will repeat the conversion "You know Finn would kill you....Alrght. What do ya' want?" again and again when Enter the Inn, Go to the bar, Talk then finish talking with Flint,  Leaving the bar, After Look around

(1 edit)

In version 0.6, it seems the first companion(Finn/Rohan/Myaun) in town attack always doesn't return the outlaw Shirt and sometimes doesn't return the jockstrap. Those equipment transfer to Ash.

I would wish to understand different types of seduce/attack will have critical value difference or mainly word difference?

(1 edit)

I belive all the locations will be:

Big Map:

Salt plains, Flooded town, Archeological site, Bus stop, Pond, Storm's home, Old cemetery, Memorial of the 12 and of cause The Anthill.

Small Map:

Colonel Estate, Library, Second Church, Town plaza, Tailor, P's home, Whorehouse

Just a error report, seems save when visiting a place in hinterlands will cause error in version 0.6.2.1.

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/00action_file.rpy", line 382, in __call__

    renpy.save(fn, extra_info=save_name)

PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script

    $ ui.interact()

  File "renpy/ast.py", line 922, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2218, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>

    $ ui.interact()

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3276, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 4100, in interact_core

    rv = root_widget.event(ev, x, y, 0)

  File "renpy/display/layout.py", line 1062, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/transition.py", line 48, in event

    return self.new_widget.event(ev, x, y, st) # E1101

  File "renpy/display/layout.py", line 1062, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1062, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/screen.py", line 720, in event

    rv = self.child.event(ev, x, y, st)

  File "renpy/display/layout.py", line 1062, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1252, in event

    rv = super(Window, self).event(ev, x, y, st)

  File "renpy/display/layout.py", line 245, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "renpy/display/layout.py", line 1062, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/layout.py", line 1062, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "renpy/display/behavior.py", line 979, in event

    return handle_click(self.clicked)

  File "renpy/display/behavior.py", line 914, in handle_click

    rv = run(action)

  File "renpy/display/behavior.py", line 322, in run

    new_rv = run(i, *args, **kwargs)

  File "renpy/display/behavior.py", line 329, in run

    return action(*args, **kwargs)

  File "renpy/common/00action_file.rpy", line 382, in __call__

    renpy.save(fn, extra_info=save_name)

  File "renpy/loadsave.py", line 415, in save

    reraise(t, e, tb)

  File "renpy/loadsave.py", line 401, in save

    dump((roots, renpy.game.log), logf)

  File "renpy/loadsave.py", line 49, in dump

    cPickle.dump(o, f, cPickle.HIGHEST_PROTOCOL)

PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed

Windows-10-10.0.19041

Ren'Py 7.4.6.1693

Minotaur Hotel 0.6.2.1

Thu Oct 27 13:49:05 2022

[/code]

Oh, I get the error too at the new gameplay.

[code]

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/00gamemenu.rpy", line 173, in script

    $ ui.interact()

  File "renpy/common/00gamemenu.rpy", line 173, in <module>

    $ ui.interact()

  File "game/skills_screen.rpy", line 18, in execute

  File "game/skills_screen.rpy", line 18, in execute

  File "game/skills_screen.rpy", line 20, in execute

  File "game/skills_screen.rpy", line 38, in execute

  File "game/skills_screen.rpy", line 38, in <module>

NameError: name 'skill_naturallubrication' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "renpy/common/00gamemenu.rpy", line 173, in script

    $ ui.interact()

  File "renpy/ast.py", line 928, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "renpy/python.py", line 2245, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "renpy/common/00gamemenu.rpy", line 173, in <module>

    $ ui.interact()

  File "renpy/ui.py", line 298, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "renpy/display/core.py", line 3315, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)

  File "renpy/display/core.py", line 3735, in interact_core

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/core.py", line 568, in visit_all

    d.visit_all(callback, seen)

  File "renpy/display/screen.py", line 436, in visit_all

    callback(self)

  File "renpy/display/core.py", line 3735, in <lambda>

    root_widget.visit_all(lambda i : i.per_interact())

  File "renpy/display/screen.py", line 447, in per_interact

    self.update()

  File "renpy/display/screen.py", line 637, in update

    self.screen.function(**self.scope)

  File "game/skills_screen.rpy", line 18, in execute

  File "game/skills_screen.rpy", line 18, in execute

  File "game/skills_screen.rpy", line 20, in execute

  File "game/skills_screen.rpy", line 38, in execute

  File "game/skills_screen.rpy", line 38, in <module>

NameError: name 'skill_naturallubrication' is not defined

Windows-10-10.0.19041

Ren'Py 7.4.10.2178

Only I Have Skills 0.19

Wed Oct 26 23:27:16 2022

[/code]

Do you have the report?

still 0.0.7

Lets see what changes in Pierre Route, wish he could be less suspicious.

沒看懂這是個什麽樣的故事,令我迷惑

Well, my guess is visit all the new location or complete all 3 task at the same route.

Wish you team everything will be fine

I miss this scene, it seems you have to uneqip it in order to have the option

(1 edit)

I cannot achieve the spicier moments like the picture, or do I have to load the save from few days(version) ago so to hang out with Mac more at night? Or I can still achieve this  later in the journey?

大家都很可愛呢,話說非金色選項跟本沒區別吧

NWE VERSION ONLY ONE HOUR LEFT! 🤸‍♂️

ok, thanks😘

Seems like the saves have lost track again. After learning the skill from Amble or Jog, save game, close and open to load the save, the skill disappeared in the journal

Anyone lost their skills after load the save?

I wonder the CG as the result of smoke with Bjørn and not drink with him is one of the gallery collection or not?

(2 edits)

It seems playing with old save still cannot get through the guard (you can talk but they don't move)

Well, not a problem as just few minutes playthrough

Seems just the guard in colden city don't move away

(1 edit)

The shop owner in colden city is missing (interactive with air can still buy stuff)

And is the guard suppose to block your way back to pervious maps?

I wonder is it only my problem the sentence too long to display

And I believe this is not the design lol


(1 edit)

When you ask about his habit of cleaning to Ole at the bar, you just teleport to the shop. Same as Lothar too.

My problem is the opposite, if you seduce the wolf, you just automatically win that round.

defeat the otter, have a low percentage to get it.

It seems  I have been trapped in a timeloop~ XD

No report sorry, the game just crash and without response

It seems the old save cannot buy (not exist) the golem hand, and buying things that cannot stack (like the doll and axe) will break the game.

Where to find the Damp Cave enterance? I searched the Sparkling Lagoon for whole day with no result

Wow, that is a lot more content than I expected! Wonderful job!

(1 edit)

There are things about Aidan that I don't understand, would you kindly elaborate more?

""Aidan:

       You can ask Duke in the commission building about rune etching. Doing so will give you a dialogue option with Lungo to get a resonance hammer. Bringing it back to Aidan will unlock defense upgrades and armor etching.""

It seems I lost at get a resonance hammer, it is in early gaming so I forget my milestone, now I have no more dialogue option with Lungo but also no resonance hammer for Aidan. And cannot find defense upgrades.

Also, what is the use of imbue ring? It seems just eaten my magic card and cause no damage and effect. I found out now that it can convert the next pyhsical damage to element damage

(4 edits)

=====Soplier Alret=====

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Our hero lack of his signature move.

 (other than Sooky surpruise, which is tooooo random, even I equip the collar, I still cannot get my effect)

Hero's special skill Refresh cannot remove condition, and the final boss seems to only give luck down debuff which not the first priority  to remove.

Everyone can cure and revival each other, and the Elixir is powerful than the hero's healing skill. At the final boss fight, he most of the time act as Elixir user. 

Teammates's attack skills ratios and debuff skill (which hero have none) and all better than Hero's.

I would like to suggest exchange all the Attack Magic with the Warrior, let him be the debuff/remove buff role. Or more luck related skill like Sooky surpruise make him as a save of suck user.

Btw, is it normal for the teamate keep the monster's skill after restore forms? 

(1 edit)

Thanks for the guide, finally I can get some objectives.

It seems there is a bug, Gaeleon cannot analysis the Tarot Death Card from Erenye?

I’d like to suggest 100% use the "Prank" skill at 8 to 10 round as the Fairy get bored in fighting (And for the player who want to win should be able to win the fairy before that) 

Healing skill as a out of combat healing using MP potion in exhchange, resting is quite different as it doen't recover MP.

The frequency for Fairy using "Prank" skill is too low, I wait for more than 3,40 round in total and it still not trigger.

After being transformed, all the attack always miss (both from the player and the monster)

The time progression is tooooooo slow, I fight about 20 guys, wandering, talking and making love again and again, it still dosen't move to the next day. I know I can sleep to skip time, but it feeling silly to do so as I am in full health. I sometimes wonder do I miss something.

(2 edits)

You can find the Moss Golem before/later again at mossy freshwater, but defeating it will repeat the main storyline again....