看起來是角色形像變化的淡出淡入佔了時間
牛獸人杜恩
Recent community posts
Having six baths in three days
Joke aside, the mature connection between Sullivan and Samuel is the most remarkable feature of this VN, this feel refreshing. I am interested in seeing how their prior story develops, especially as it begins with a long-distance romance without the assumption of living together.
I would like to suggest if you could enhance the gameplay for unlock the save slot limit? Considering the complexity of the game which includes six characters. The current number seems to be insufficient. It restricts explore and rewatch the character interactions, which are important to visual novel.
Finally survived in the forest! The spear is useless for now, and risk of running tools are quite high for now, if not collecting additional 5 sticks or more, I will suggest not to use Axe. Herbs is really hard to collect but it should be fine as chance to injury is rare (but I dead in second playthrough in just second days as two successive injury XD)
I feel the ultimate skill - Rekindle is quite underwhelming, considering that it costs 3000 Ether. It seems to be just an alteration version of the basic attack as both regain 10% mana, trading all the physical damage for a low chance to regain mana again. I hope you may consider making this skill more powerful and rewarding.
Thank you for creating this game and for giving me the opportunity to play it. I think this game has a lot of potential and I want to share some of my own thoughts with you.
I enjoyed the transformation of the game, but I felt that the phases were too slow and took too long to progress. I counted about 80 rounds from phase 1 to phase 2, about 90 rounds from phase 2 to phase 3, and I lost track after that as I was frantically pressing ASDW and space. (after a few more gamethrought, it seems when the character reach lv2, the transformation will be obviously slower)
I also noticed that losing to other enemies would change the character into something else, which seemed to reset the rounds (or because I use remove cruse before? But as there is no feeback, I am not sure). Lets say I could really feel the struggle of the character I controlled. I hope you can consider adjusting the speed and the logic of the transformation process to make the ending more engaging. I appreciate your hard work.
Thank you for creating this game and the 0.2 updates. I really enjoy playing it and exploring the storylines. I apologize for checking the game code. However, I find a bug that I wish to report to you.
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It is related to the lunch talk scene, where the dialogue should mention the last night event with Kobu after having sex. I noticed that there is never “ch1KobuSex” flag or memory in the game, which means that the scene will never trigger.
Thank you for your reply and support. I apologize for any inconvenience I may have caused you. I tried to refresh the game a few times again, and I discovered that it is a random issue. Sometimes the word did not light up and a few more clicks would turn the screen with a red layer, and one more click would return to normal (but the word still did not light up).
I think it might be related to the website button in the upper left corner of itch.io. When I click the geme option near it, the game does not respond and the screen turns red. I don’t think it is your fault, but maybe some glitch in the game engine. Apologize again.
I really enjoy playing your game and appreciate the creativity and effort you put into it. However, I noticed that there is always a sense of delay in the game operation, which affects the gameplay experience. I wonder if it is related to the game engine or some other factors. For example, it is annoyinghaving to walk a few extra steps to pick up materials after digging it, and have to drag every material one by one to the exact point in mortar. I think it would be more convenient and fun if there was a way to automate or simplify these actions into one click, as it is a game racing with time. Thank you for your attention
Keep stealing the equipments from party member and kicking them away after is a feature or bug? XD
I understand that you have the design of making the transformed character powerless, but I think the boss fight could be improved. All three of the monster attacks are totally negative, and it feels strange to force the player to kill their other characters. Maybe you could add some positive effects or choices, or at least make them uncontrollable, which could also show the authority of the boss as leader.
The game is fun, hope I could cure my character's curse in the future.