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From what I've read, it's intended to complete the main storyline between the player character and Asterion first and then start constructing more side stories with the staff? I sure hope there'd be interesting things like random events or post main storyline/epilogue content.

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It's actually the opposite. For now we're doing some work on the staff's stories. We have a good production-based reason for it, it's because when we have more hangout scenes in the game it'll change the typical in-game day's pacing and we'd rather have that now so we can hit the right proportion between side content and Asterion's story.

There's also another reason, and it's simply that doing work on the side stories is very liberating creatively. It's giving us some fresh eyes that'll help when we tackle the next main story chapters.

I'm really interested in seeing what direction you'll go with if you develop a Wolf route. How would one even progress a story with a nonhuman mind? Maybe something more about the Labyrinth and its environment through the sharper senses of a natural predator? Or maybe something about taming the Valley? 

... It'd be interesting if the Hotel started being a refuge for endangered species would it not? Then it'd be an unusual explanation/and hopeful for sightings of all those species that are thought to be extinct. 

Ha, you've really set the mind aflame with a great story like this. Keep up the good work.