We'll look into it when the game is done, most likely.
Minoh Workshop
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Thank you, I appreciate the sentiment!
And, yes, I suppose I have a thing for blue collar workers in general. Truckers kind of take the spotlight in this regard because you can write so many interesting scenarios with them, and there's a lot of depth to that profession if you take some time to read into it.
So, yes, I confess that I am into truckers.
Yeah, like we said in the DevLog, Sex Drive is not a standard furry VN and we're trying to play with the format. It's very different, and it allows us to work on a kind of narrative that flows differently.
I hope Sex Drive can grow on you with time, but if not it's OK. We'll have news for our other projects soon.
They're all based on Greek lyres, though heavily modified from the standard design.
The left one is a chelys-style barbiton. It's by no means a traditional chelys, but still it's chelys-style.
The right one is inspired on the U-shaped lyre from Hagia Triada Sarcophagus while mixing it with the Minoan symbol we call the "horns of consecration." I don't know how I'd classify it, but perhaps the closest would be calling it kithara-style (though not with the movable crossbar that Luthieros has on their kithara model).
Sorry for taking a while, I was busy with irl stuff.
In short, some mythicals originate from humans being modified to be more animal-like, and some were animals modified to be more human-like.
P and Argos, for example, both originate from lineages of humans who were transformed. As such they can still have kids if they pair up with humans, and sometimes the "mythical gene" can skip a generation.
Meanwhile Themba and the grootslangs do not descend from humans in any way, so they can't have kids with humans.
That's what I meant for the longer answer.
The Hotel's rules (through the contracts the masters signed over the centuries) are a mess of makeshift things piled up on top of each other. When it comes to this point in particular, previous masters made it so that most (but not all) life could not reproduce above the cliff wall. That's why, very specifically and since the first build, we make a point of saying that there was no fungi/mold in the hotel when the player arrived. This doesn't affect beneficial gut bacteria, FYI.
That is to say, if someone has an infection when they reach the hotel it'll stop multiplying in them and recede. Some conditions may be cured by this, while others would only go into remission.