I am, indeed, from Brazil! And the game has not been forgotten, we're hard at work to release the next chapter. I think people will like what we have in store!
Minoh Workshop
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I'm really glad to hear that. In the leadup to this release I was very worried that I wouldn't be able to convey the ideas I had for EUROTRIP well enough, that it would fall flat, or that it wouldn't be digestible in the wider context of the game. Reading your comment was immensely reassuring, and I'm so very grateful that you took the time to write it. Thank you very much.
It may take a while for us to identify the problem, but we're working on another workaround. In the meantime, what we can suggest for now is that you delete your save file again, necessarily through the in-game SETTINGS menu, then go through the previous stories without turning any kinks on, just to eliminate the possibility of other issues being the cause.
Actually, here's another workaround you could try.
While on the screen where you have to press "Yes", do this:
Press the V key, which enables the self-voicing feature
Press the "Right arrow" key. See if the "Yes" option becomes highlighted.
If it is highlighted, press Enter to confirm.
After that you can deactivate self-voicing by pressing V again.
Tell me if it works. Hopefully it does. We'll keep trying to figure this out on our end.
We're testing the game. Right now we haven't been able to reproduce the bug and suspect it may be a Mac-only issue. We'll keep trying while, hopefully, more Mac users try out the game.
As a last ditch thing, have you tried clicking *around* the button? Sometimes in this engine the "button" gets displaced and moved slightly in some direction.
Hey, Sirius! It's been a while since we had any news about the game (we're working on that) but I was thinking about you recently, thinking back to our conversations about lyres and the songs you've posted here. So I got curious, how have you been doing lately?
Sadly Itch doesn't have a DM system so responding to an old comment is the best I can do. Maybe it'll take a while before you see this message but, hey, I'm looking forward to hearing from you!
That's an interesting topic you bring up.
Speaking as a developer, back in 2019 when we started production we made the assumption that our player base would consist of "gay and bisexual men", and with the benefit of hindsight we also assumed they'd be into the romance and sexual content too. Later on we added a SFW Mode, more for a matter of helping players who do not feel safe carrying explicit gay content in their devices.
We also heard feedback from people who liked the game but did not want to have a romantic relationship with Asterion, which I consider a high compliment. Still, the premise of the game started around a romance with Asterion, so that really has always been our top priority.
Later on we realized that our assumptions weren't entirely correct. Nowadays we even have straight readers, which we honestly thought would never happen, we even joked about it.
Ultimately I don't think we made a bad call in focusing on the kind of content we were passionate about, but it really is interesting how these assumptions we make about a project and its audience aren't exactly perfect, particularly with a LGBT audience in which we're always meeting incredibly diverse people.
Thank you, I appreciate the sentiment!
And, yes, I suppose I have a thing for blue collar workers in general. Truckers kind of take the spotlight in this regard because you can write so many interesting scenarios with them, and there's a lot of depth to that profession if you take some time to read into it.
So, yes, I confess that I am into truckers.