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MouseSix

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A member registered Aug 28, 2020 · View creator page →

Creator of

Recent community posts

uh, sure? I don't see why not.

Swolis's nudes are now available on patreon.


Twitter @ AKA_Maowcchiato



Thank you! That's flattering to know. 

oh, he's based more of a cat and a hyena

oh, thanks. I'll work on it.




Twitter @Smite6201

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Assorted fan art of the game I've received. = v=



Twitter @Smite1026

Twitter @AshfordKingston

Hello! If you have any bugs or issues in the game that you want to report you can post them here. You can also reach out to me via DMs on other sites I suppose.

Currently known bugs:

  • Missing sprite in mixer scene.
  • Some playthroughs get stuck in the mixer scene after talking with a card wielding kobold.
  • Game doesn't run on Joi Play.

Current Build : v 0.0.3.165

v 0.0.3.1

  • Added new lines in some socializing topics.
  • Added a scene on Day 1 and redid Day 2. Day 2 has a different ending depending on who you picked on Day 1 with Timothy being the most complete. 
  • Added cameos of some OCs I like. This is for personal reasons and doesn't really add to the main story.
  • Battle sprites
  • Added the ability to decide whether the attack order is left to right or right to left. 

v 0.0.3.11

  • Fixed a bug that prevents Bigg's socializing from completing during some playthroughs.
  • The game now remembers the last name given to the MC. So when starting a new game it will auto-fill the name box so players don't have to retype every time.
  • Added an additional scene for Timothy's Day 2 ending.

v 0.0.3.15

  • The game is now playable up to Day 6, but a lot of events after Day 2 are still incomplete and/or placeholders.
  • Turned the Quest Log into a tab inside Info when in the dungeon and other areas.
  • Gave the opponent more cards to place during battles. Balancing may be an issue, but it's fine to win or lose battles right now.
  • Added more cameos in the bar, added stalls in the bathroom.
  • Added a wip of Timothy's daydream scene.

v 0.0.3.16

  • Changed native resolution from 1280 x 720 to 1920 x 1080.
  • Updated UI and menu.
  • Changed how socializing works.
  • Updated some sprites and backgrounds.
  • fixed bug on Day 5.

v 0.0.3.161

  • Inner bottom wear should show up now. 
  • Removed .clip files that were accidentally saved in the games folder. Said files were Yon making out with someone so they were technically Kobold Festival related but are not needed for the game to run.
  • Removed web version due to the game having too many files for later builds.

v 0.0.3.162

  • Fixed bug where rapport text skips.

v 0.0.3.163

  • Fixed bug in bar, added a prompt before ending bar scene.

v 0.0.3.165

  • Added'Looking Around' - Player will now have characters to talk to and challenge in certain places like HQ. Some of these characters will only have one line when talked to but some can be Socialized. Topics for socializing are not available yet.
  • Added foundation for shops. Nothing can be bought at the moment, but the shop menu at the Eatery, Smithy, and Workshop is now accessible.
  • Updated battles. New UI. Characters met while 'Looking Around' can be challenged but don't have unique cards at the moment. There are also no rewards when winning and no consequences when losing.
  • Fixed bugs reported by people that crashes the game, hopefully

Any error messages? I'd like to try and fix it but I have no idea where to start fixing issues with Joiplay.

oh. looks like the done button only appears when you open stats while looking around or in the map. I'll fix that for the next build then. thanks.

hmm. It's just basic renpy encryption, they should be at Kobold Festival > Game > Archiver

thanks. I think I fixed it, should work on the next build.

hi. I'm sorry but what do you mean by joi?

oh. Thanks for reporting, there should be a button there in the next build.

Images on itch aren't loading for me too.  And I'm not sure if it's just me but I also can't upload images.

made a small update, hopefully that fixes it

hello. I tried to reproduce the issue but it's not happening on my end. Normally after the choices with Yon it will jump to another scene.  Did anything happen before this?

alright, I think I fixed it. Tell me if you have any more problems. Sorry about that.

huhh... yeah that wasn't there on the last build. I'll look into it

oh, uh. The file size is my bad, actually. I left two .clip files in the game folder by accident. They should be gone on the next build. After Day 2 the game has main story scenes that will always happen on the same day and route scenes that can happen most days as long as the kobold has enough affection so placeholders will be needed for a while since I want to focus on main story scenes first then Timothy's scenes.

Thanks for reporting. It should work on the next build. Also to help with leftover gems players should be able to work at townhall multiple times a day.

no. There are new variables and stuff I keep trying out every new build so saves from older versions may break the game. As a workaround, I added an option to start the game from a later day if the player has reached that day before.

Oh, yeah. Eventually. There's a few other kobolds in line though.

Hello! Thanks for the kinds words. It means a lot.

But yeah, writing this game is like playing pingpong with my anxiety and it's honestly a surprise people like the game a lot.

Unfortunately, I don't have any resume to show or prove I've got what it takes to join a vn dev team nor any funds to start my own team and keep them motivated so I'm 90% on my own with this one. I do have friends who try the game and proofread though.

Oh, yeah. Someday, Biggs should be romancable.

oh, Yllis is a boy and is based on Gnar, yeah

Hi, what area would that be so I can check? Also once you reach a certain day you can restart the game from the start of said day.

Ah,  thanks for reporting the bugs. I appreciate it.

For now I uploaded a new build that should fix Biggs's scene since it blocks player progress

Thanks

 I'm focusing on the 3 main kobold routes before expanding to others. Yon's a fan favorite so his route should come soon after the 3.

for windows there should be a renpy folder inside %appdata%, unsure about other OS

oh, that's my bad. It should be fixed on the next update I'm just working on other things at the moment

That's a lot of bugs. Do you mind listing out some of them so I can work on them for the next build? Also ren'py already has an autosave you can click on A in the load menu to view them.

Ah, sorry. Maybe restarting the day might help. I'm rewriting the code used for battles at the moment so I can't release a fix right now. Hope you enjoy the next build though.

hmm... yeah that's a glitch. Can you try adding a skill or item?