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MouseSix

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A member registered Aug 28, 2020 · View creator page →

Creator of

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no worries. There used to be a short tutorial page before entering Mandl, I'll add it back in

Thanks. I'll look into it

yeah, that should be draggable. Click on the middle of the city, hold the mouse and drag it left or right.

I actually don't have a mac to test it.

But the city background is the map and you should be able to drag it to look around. I'll see if I can replicate the issue. 

Hello.

There should be an icon for Watcher HQ in the middle of the map. Is it not appearing?

Nude sprites of depicted characters are available on patreon. Thanks.

uh, sure? I don't see why not.

Swolis's nudes are now available on patreon.


Twitter @ AKA_Maowcchiato



Thank you! That's flattering to know. 

oh, he's based more of a cat and a hyena

oh, thanks. I'll work on it.




Twitter @Smite6201

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Assorted fan art of the game I've received. = v=



Twitter @Smite1026

Twitter @AshfordKingston

Hello! If you have any bugs or issues in the game that you want to report you can post them here. You can also reach out to me via DMs on other sites I suppose.

Currently known bugs:

  • Missing sprite in mixer scene.
  • Some playthroughs get stuck in the mixer scene after talking with a card wielding kobold.
  • Game doesn't run on Joi Play.

Current Build : v 0.0.3.165

v 0.0.3.1

  • Added new lines in some socializing topics.
  • Added a scene on Day 1 and redid Day 2. Day 2 has a different ending depending on who you picked on Day 1 with Timothy being the most complete. 
  • Added cameos of some OCs I like. This is for personal reasons and doesn't really add to the main story.
  • Battle sprites
  • Added the ability to decide whether the attack order is left to right or right to left. 

v 0.0.3.11

  • Fixed a bug that prevents Bigg's socializing from completing during some playthroughs.
  • The game now remembers the last name given to the MC. So when starting a new game it will auto-fill the name box so players don't have to retype every time.
  • Added an additional scene for Timothy's Day 2 ending.

v 0.0.3.15

  • The game is now playable up to Day 6, but a lot of events after Day 2 are still incomplete and/or placeholders.
  • Turned the Quest Log into a tab inside Info when in the dungeon and other areas.
  • Gave the opponent more cards to place during battles. Balancing may be an issue, but it's fine to win or lose battles right now.
  • Added more cameos in the bar, added stalls in the bathroom.
  • Added a wip of Timothy's daydream scene.

v 0.0.3.16

  • Changed native resolution from 1280 x 720 to 1920 x 1080.
  • Updated UI and menu.
  • Changed how socializing works.
  • Updated some sprites and backgrounds.
  • fixed bug on Day 5.

v 0.0.3.161

  • Inner bottom wear should show up now. 
  • Removed .clip files that were accidentally saved in the games folder. Said files were Yon making out with someone so they were technically Kobold Festival related but are not needed for the game to run.
  • Removed web version due to the game having too many files for later builds.

v 0.0.3.162

  • Fixed bug where rapport text skips.

v 0.0.3.163

  • Fixed bug in bar, added a prompt before ending bar scene.

v 0.0.3.165

  • Added'Looking Around' - Player will now have characters to talk to and challenge in certain places like HQ. Some of these characters will only have one line when talked to but some can be Socialized. Topics for socializing are not available yet.
  • Added foundation for shops. Nothing can be bought at the moment, but the shop menu at the Eatery, Smithy, and Workshop is now accessible.
  • Updated battles. New UI. Characters met while 'Looking Around' can be challenged but don't have unique cards at the moment. There are also no rewards when winning and no consequences when losing.
  • Fixed bugs reported by people that crashes the game, hopefully

Any error messages? I'd like to try and fix it but I have no idea where to start fixing issues with Joiplay.

oh. looks like the done button only appears when you open stats while looking around or in the map. I'll fix that for the next build then. thanks.

hmm. It's just basic renpy encryption, they should be at Kobold Festival > Game > Archiver

thanks. I think I fixed it, should work on the next build.

hi. I'm sorry but what do you mean by joi?

oh. Thanks for reporting, there should be a button there in the next build.

Images on itch aren't loading for me too.  And I'm not sure if it's just me but I also can't upload images.

made a small update, hopefully that fixes it

hello. I tried to reproduce the issue but it's not happening on my end. Normally after the choices with Yon it will jump to another scene.  Did anything happen before this?

alright, I think I fixed it. Tell me if you have any more problems. Sorry about that.

huhh... yeah that wasn't there on the last build. I'll look into it

oh, uh. The file size is my bad, actually. I left two .clip files in the game folder by accident. They should be gone on the next build. After Day 2 the game has main story scenes that will always happen on the same day and route scenes that can happen most days as long as the kobold has enough affection so placeholders will be needed for a while since I want to focus on main story scenes first then Timothy's scenes.

Thanks for reporting. It should work on the next build. Also to help with leftover gems players should be able to work at townhall multiple times a day.

no. There are new variables and stuff I keep trying out every new build so saves from older versions may break the game. As a workaround, I added an option to start the game from a later day if the player has reached that day before.

Oh, yeah. Eventually. There's a few other kobolds in line though.