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A jam submission

BlastsmithView game page

Blastsmith is a management puzzle game about running a blacksmithing workshop, carrying only one item at a time.
Submitted by Eppu Peltonen (@zameleon), Sarugami, SMA_dev, Samu Irshied — 1 hour, 16 minutes before the deadline
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Blastsmith's itch.io page

Results

CriteriaRankScore*Raw Score
Design#584.3264.326
Overall#5693.7473.747
Originality#9163.4953.495
Adherence to the Theme#11203.4213.421

Ranked from 95 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 40 to 21 of 46 · Next page · Previous page · First page · Last page
Submitted(+2)

Amazing game! Getting some strong Overcooked vibes from this one!  I like how the movement is tied to a grid and that you cannot fall into the lava. I hated falling to my death because of imprecise controls  in Overcooked, cannot happen here. :) The only thing I really missed was a (limited) space to stash away finished weapons, you cannot sell right now. Happened more than once to me, that I crafted something but the customer went away splitseconds before I was done. And I would love to be able holding down the arrow keys to keep moving, as of now your fingers fall off after a few minutes of playing. :D

Developer

Woooop! :3 Lovely that you enjoyed the game!

Holding down to move is something we'll try out at the very least :) If that still doesn't feel good we'll try something else as well. We wanted to do the grid movement and make it feel crisp and responsive, so it was an oversight on our part that it kinda is hard on your hands when things get hectic! The 48-hour time frame of the jam was quite harsh, and we didn't want the game to be about just pre-making weapons, so we didn't include any way to store items. We will give it more thought in terms of the future of the game, maybe it'd be a thing you can unlock or something like that. For now the customers are just mean and impatient and make you pay for it! :P

Thanks for the detailed comment ^^ It was fun to hear your thoughts!

Submitted

I agree that one should not be able to simply pre-make all the weapons. However, I think this is easy to avoid with the right pacing of new customers coming in and old customers getting angry and leaving. But it felt really disheartening to craft, let's say, a sword and seconds before you're finished, the customer leaves and as there is currently no other customer who wants to buy a sword, you have to throw away the sword in order to get the space again to craft anything. So even just one tile to store stuff would help, I feel!

Submitted(+5)

Very well done, one of the most polished games of the jam.  Adherence to the theme is questionable, but very well done!

Developer (1 edit) (+1)

Thank you for playing and leaving a comment! :)

Our ties into the theme are things like the game happening only on one screen and holding only one item at a time. It's nothing too revolutionizing, though, so I understand where you're coming from! ^^

Submitted(+2)

Really hard to be quick with this controls without hurting my hand but very very fun. The fact that dissatisfied customers destroy your terrain is smart and more interesting than just score penaltys etc. Good job !! 

Developer (1 edit)

Thank you for commenting! :D

Glad you liked the floor breaking mechanic! In the future we'd really love to implement similar interactions with the environment and map in general! I think those could bring a lot more spice to the gameplay. We'll work on improving the movement controls to make them less straining and we have a few ideas on how to do it! :)

Submitted(+5)

Really fun game! Almost like a solo dwarven overcooked with carpal tunnel syndrome ^^ love it

Developer(+1)

That's a really funny way of describing the game xD Thank you!

We hope to correct the carpal tunnel syndrome part in the future, though! :)

Submitted(+3)

This game is freaking awesome! But it's so hectic it hurts my wrist and fingers in a matter of seconds.

Developer

Yaaay! :D We're glad you had fun!

We wanted to make the game chaotic, but it was a bit of an oversight on our part that when you play the game really fast it gets straining on the hands. We already have ideas for solving the issue though :)

Submitted (1 edit) (+5)

I'm so so sorry. The game looks so great, the animations are awesom and I know how much work you guys put into this game, but it leaves some big question marks for me:

  • Why are you hurting my fingers so bad with this control theme. I can only play it for one minute and my fingers are literally dead. A gamepad support would make it a lot easier to play.
  • Where is the theme "Only One" used? I just can't figure it out.
  • Why is stuff in the water turning bad after some time?
  • Why is there no table to store something I have picked up by mistake or need later?
  • This one was not taken into account for the rating, but how am I making wood out of ore? :D

I hope you guys are not angry with my comment and take it as feedback on how to improve the game, because I can really see this being an awesome game. 

I think you copied the idea from Overcooked but that's nothing bad. ;)

Unfortunately, there is no category for graphics and sound, because you would have gotten full points there.

Feel free to play our game and give constructive criticism.

Submitted (1 edit)

I have found the "only one" part which is only on this page and not on the game page. I'm still not fully thinking that this is a good implementation of the theme. Sorry.

Btw. I increased my rating for the theme category.

Developer (2 edits) (+1)

Heya, nothing to apologize for when expressing what you think!

I'll try to answer everything to the best of my capability:

-We wanted to make the controls very responsive and crisp, but the strain it causes when playing fast was an oversight on our part. We already have some ideas in mind!

-This was our first game jam, so we began with using the one screen concept, because it would prevent the scope of the project getting too huge for the jam. After that we started thinking about fun concepts we could do in just on one screen and started coming up with the management puzzle gameplay idea in which you can only carry one item at a time, and craft everything from a single material and  then have to manage multiple things at once :) We fell in love with the concept of the game, so we quickly locked it in, even though it's not super out there in terms of the theme, but it fits! We're actually quite happy, because without the theme, we wouldn't have come up with this. It worked as great inspiration to spark up ideas without being really restricting.

-Yeah, it kinda makes no sense! Our internal explanation was that items staying too long in the water start to rust so they go bad! We wanted to implement more management and panic into the gameplay, and we didn't mind being a little unrealistic.

-At one point we were thinking about an item drop mechanic, so you could throw stuff on the floor and pick them up later. We scrapped it though, because we didn't want the game to be about pre-making weapons. It would've defeated a lot of the urgency of the game. You can still kinda temporarily store items by putting them on the crafting table, but not fully completed ones. We'll consider it in terms of the future of the game though :)

-Our thought was that after you took the handle out of the water you wrap it in leather.  We'd love to implement more materials and steps to making stuff later. From design perspective, the handle needed to be visually different from the blade part, so they don't get mixed up.

Thank you for your comment and all the questions you raised! :) I hope I've answered everything sufficiently!

Submitted

Damn, that's a long response.

- Good that you already have a different control scheme in mind. I'm really curious to see how the game evolves. Going to follow you ;)

- Yeah, I know the feeling with falling in love with one concept.

- Ok, I was thinking that it rusts in the water, but that just didn't feel right to me.

- I think it would make the game a little more convenient to play if you make a separate box for the handle. Maybe give this idea a try, because now you are not bound to the "Only One" theme anymore ;)

- You did not respond to the Overcooked point, but I'm really sure you took inspiration. Not bad, because I did the same 2 game jams ago :D

Would really love if you guys give our game a try and provide honest feedback.

Submitted(+3)

This was quite addicting!  Very nice job! I got a score of 1629, which went on for a while! Here are some thoughts:

- It would be nice if the progress bar on the metal in the lava went away when it was "done", there were a few times I grabbed it too early though it looked like the progress bar was full. 

- This game kinda made my hand hurt, since you can move as fast as you can tap.  This isn't really your fault, but it felt like maybe some movement restrictions would make the game a bit harder for "fast tappers" like myself. Once I got the game, it felt like it just became "how fast do you want to tap".

- The music and overall sounds were great! Very nice job. The game feels great to play.

Nice work!

Developer

Thank you for the feedback & suggestions! It's very much appreciated! :) You got a crazy high score, well done!

-Progress bar going away would be a nice easy little tweak, or we could turn it green or something like that to let you know when it's done :) We'll do something about it for sure!

-We do take responsibility for the movement! We wanted it to feel responsive and crisp, but the strain it causes to the hands was an oversight on our part! We'll toy around with different solutions to fix the problem ^^

Glad you loved it :D

Submitted (3 edits) (+3)

Best game of the jam hands down. Holding to move would be great though, my hands hurt after a while :P Honestly, if you were to polish this and add a bunch of content I'd totally buy it. It would be great to see levels with different layouts and recipes (Overcooked-ish). And oh boy would this make a kickass couch co-op game.

Developer

That's such an honor, thank you!! 
We'll refine the movement mechanics/controls, and hold to move is something we'll definitely try out among other things! We don't want to wear out people's hands! ><
During the jam we came up with lots of ideas on how to expand the game and introduce new fun things :) Different levels, recipes, materials and hazards are on our mind at the very least! co-op is a BIG question mark though, we haven't yet thought about it! Thanks for bringing it up. ^^

Submitted(+3)

pretty cool 

Developer

you're pretty cool!

Also, thanks!

Submitted(+2)

you are a pretty cool dav and i saw the game you released. Its quality. You just need marketing power. You try publishers?

Developer

Thanks for checking out our other games :) Yeah, marketing is not our strong suit, and we haven't tried publishers yet. We will have to research more into them and see if we can find a good one for us. That's solid advice for consideration, though!

Submitted(+3)

5/5/5... This game is amazing and I'd pay money for it.

Also my hand hurts.

Developer

Whoah ;o; Thank you very much! We're all extremely happy to hear that!

Sorry about your hand, though! I see you really got into it! :D If we decide to keep working on the game, we'll for sure work on the movement mechanics to make it less straining on the hands!

Submitted(+3)

Great game, certainly a cool spin on games like Overcooked!

Great polish, just needs a tutorial to get the player started.

Developer(+1)

Glad ya enjoyed it! C:

I'm with you 100%, the tutorial is something we'll work on for sure!

Submitted(+3)

Great game!

My hand hurts after playing it :P

Also it's sad when you make the wrong thing and can't store it anywhere for later, but I guess that's somewhat my own fault for making the wrong thing. A storage table would have been nice though.

Developer

Thank you for commenting! :]

At one point we were thinking about an item drop mechanic, so you could throw stuff on the floor and pick them up later, but we scrapped it. Part of it was due to time constraints, and other part was that we didn't want the game to be about pre-making weapons. It's all made to order! We'll still consider it in terms of the future of the game, though! :D

We'll definitely want to improve the movement mechanics/controls so that it's less straining on the hands! Sorry about that!

Submitted (1 edit) (+3)

Great game!, Good pixel art and concept. Took me forever to realize that the far left burners were needed to heat up the ore but after realizing that, everything clicked. If you're working on this in the future, I suggest slowly introducing the different kinds of products you can create since looking at the instruction manual for the first time felt a bit overwhelming. Overall a really fun game!

Developer

Heeey! ^^

Thanks for including some improvement suggestions and your experience with the game in your comment! A tutorial for the player is something that we kinda ran out of time doing during the jam, it's definitely something that we want to take a look at and improve! What I can gather from people is that with some guidance to that "click" moment, the game seems to be easy to pick up! From there on we can introduce new things to the player at a more reasonable pace, and keep the gameplay exciting :)

Submitted(+2)

great design and pixel art!

Developer

Thank you for playing! :D I'm happy you enjoyed our game.

Submitted(+3)

This game is actually addicting! My fingers hurt. Super polished, awesome job!

Developer

Owwie! :'( Sorry about your fingers!

I'm happy to hear you had such a fun time, though! ^^ We'll work out ways to make the movement mechanics better on the hands!

Submitted(+3)

Took me too long to find furnace but still liked the game. Good stuff!

Developer

Hey, thanks for playing! :)

That's understandable! The introduction could definitely use some more work to make it a bit more clear.

Submitted(+3)

Incredibly well polished game! I'm surprised how much anyone can do in just 48 hours. It's not far off from being a game I wouldn't mind to pay for.

The only thing I see lacking is the adherence to the theme.

Developer

Thank you for commenting & playing! ^^

This was our first game jam, so we were actually REALLY surprised how far we got with the project!! You're right that our tie into the theme might not be super "out there". For us the main tie into the theme was carrying and holding only one item at a time, but we also decided very early on to make the entire game happen on one screen to keep the scope of our project in check :) Hope this explains our thoughts a bit!

Submitted(+2)

Basically what SeanyCornman said. The way the stage changes is nice but that also regularly happens in Overcooked. Still impressive you guys managed to get something like this out in 2 days tho.

Developer

Thanks for commenting!

We'd definitely love to expand upon the idea to make it more exciting now that we have the core gameplay! :)

Submitted(+3)

Game is fun, REALLY great polish! Unfortunately it's very similar to overcooked, wish there was more of a twist. All in all great job.

Developer

Thank you! :)

It's cool that you found the game fun! We still have lots of ideas from the jam that we didn't have time to do to diversify and spice up the gameplay! :D It feels very natural to come up with ways to build upon the game now that we have a base! I agree that it needs more of a twist to it.

Submitted(+1)

I definatly feel you on the wanting to get more in. We wanted to do the same, 48hr always seems longer than it feels. Im going to keep and eye on your website your games look super good! 

Developer

Yeah, I think it's a good thing, though :D Then you'll have ideas to work with after the jam!

Cool, thanks for checking out our other stuff! There's more to come in the future! :)

Submitted(+3)

Fun game! It reminds me of some of my favorite puzzle games. I really liked the theming. Graphics and sound were also very solid and the juice was also on point!

Developer

Awesome that so many aspects of the game were to your liking :) Thank you very much!

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