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A jam submission

Ronin RicochetView game page

Clear a room of enemies with a single movement!
Submitted by jerryardo (@JerryAviles) — 3 hours, 28 minutes before the deadline
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Ronin Ricochet's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#4444.1624.162
Design#7933.2973.297
Overall#8353.5143.514
Originality#12893.0813.081

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted(+1)

Very aestetically polished! Well done! It is very satisfying to see my character slaying everybody. The particle effects are amazing, the time slow too, the camera movement/shake is perfect. I especially loved the level with the guy in the middle, that one was great! It was a bit short though for my taste but I guess there isn't a lot to do with this mechanic (at least I can't think of something new with it rigt now). Overall very fun game, would be great on mobile :)

Would love if you could check mine out too! Or not, no pressure ;)

Submitted(+1)

I love the aesthetics of the game. I find the game a little too easy but the idea is very good :D

Developer

Thanks! I tried to make something that looked simple and polished.

Submitted(+1)

with some more complex level design, some sound effects, it would the hell of a good game, i love the concept, and the visual smoothing of the actions is very satisfying.

Reminds me a bit or Ronin, when you plan a jump move

Developer

Thanks!  I really plan on expanding on this and releasing it for mobile!  Appreciate your encouragement! 

Submitted(+1)

I love the way the game feels. The way the game slows down and the camera shakes when you get a hit is extremely satisfying. This game has the polish of a complete game. All its missing is audio. Great Job!

Developer

yes, i focused on the magic sauce for this one and I'm glad it's being appreciated! Wish I had time for at least sound effects. 

Submitted

I forgot to mention, if you have the time could you check out our entry: https://crypticsilver.itch.io/happy-accident

Submitted(+1)

Cool idea, nice presentation, only missing some banging music to get you feeling even more awesome!

Deleted post
Developer(+1)

I plan on making this a fleshed out mobile game!  Thanks for the encouragement! 

Deleted post
Submitted(+1)

I love ricochet-like gameplay! I would say the same for the difficulty, it's only about finding the correct mouse angle. Add some movement-based stuff (obstacle, things that will kill you) or maybe some thing like a pool game where you can slice twice so you need to think where you will land for you next slice. Not sure exactly but there is room for improvement. Maybe simply remove the ricochet indicator? or fade it after a few meters (like puzzle bobble)?

Shout out for the feeling of the movement, the slow-mo combined with the small slash effect works well! A great sword sound would sell it 100%.

PS: if you want to try out our puzzle game, you can check it here: https://dzamani.itch.io/the-only-neone

Developer(+1)

Thanks for the feedback and for playing!  You're game looks rad, can't wait to give it a go.

Submitted(+1)

The visuals are nice and satisfying. It would be improved with sound effects but given the time constraints it's understandable. However the game itself is a little too easy since all you have to do is line up the trajectory indicator with the enemies. Maybe if the enemies/hostages moved there could be a timing component to the game as well to increase the difficulty.

Developer

Thanks! Yea i  really tried not to make it too hard and might have gotten carried away a bit as the difficulty is a common comment.  Thanks for playing!

Submitted(+1)

Super cool. Some sounds effects could make it even better :D

Developer

Agreed!  lack of time and knowledge really haha.  Thanks for playing! 

Submitted(+1)

Only more camera shake when hitting enemy and some sound could have make it even better. You could add a camera slow motion+zoom effect on space and a trail it would incredible!

PS : an end screen congratulating the player could be cool too!

Developer(+1)

Thank you for the feedback!  I have an idea for the ending screen that could be fun and  would also provide feedback, I hope to flesh this out.  Thanks for playing!

Submitted(+1)

Presentation was great, I only wish there was some sound to accompany it to give it that extra punch, overall well executed concept. Feels this could be expanded on in the future, like with the introduction of the hostage maybe some moving or timed elements, a switch you have to contact to open or close a pathways mid swing for example or even a limit to the amount of ricochets. 

The only con is the line makes the solution to easy to find, so some way to obscure the final result, by making things change as you move, could be good.

Please if you have time, see what you think of my game; https://itch.io/jam/gmtk-2019/rate/461074

Developer

great suggestions, thanks! I really like the switch idea and will probably use that when i flesh this out!  Working on the difficulty for sure, that seems to be a common comment.  I do hope to add some more difficult elements in a final release and the full aim line might balance it out just right as the line wont represent the complete solution anymore.  thanks for playing!  I look forward to trying out Zombie Gaggle and leaving my rating/comment!

Submitted(+1)

This game is really satisfying ,but I it's too easy .

Developer(+1)

Thanks for the comment!  The feedback i get usually is that my jam games are too hard, so I went the other way with this one,.  Classic Goldilocks and the 3 bears situation i guess, ha!  

(+1)

Really good little game ! I The visuals are minimalists but very well done : the screen freezes, the particles...

Only bit of criticism I might have is that the difficulty curve is a bit unbalanced. But that might just be me. For instance, I found the last puzzle's 'twist' extremely obvious and a little too simple to figure out.

Developer

Thanks <3  The last puzzle was meant to be cute; confusion at first because there is no path to the last enemy, but then the realization when following the obvious path.  Thanks for playing!

Submitted(+1)

That was fun and the games effects were great, would say the line indicator made things to easy, might of been best if the line indicator half way so you get a a solid idea, but don't fully know if the end result will be successful. Still fun game.

Developer

thanks, yea I've been getting a lot of great feedback about the aiming line and I'm curious about maybe just showing the first 3 hops and then hiding the last two.  I have some ideas to make the levels more difficult with timing being a factor and i think the full line might be necessary there.  hmm,.  Thanks for playing!

(+1)

This game feels really good! I dig the slow-mo and the bold color choices. It is a little too easy but satisfying enough to play for a game jam.

Developer

Thanks!  I usually make things that end up being too hard so i really tried to go the other way with it this time.  My wife and daughter had some challenges so i thought it was just right for the jam atleast.  Thanks for playing! 

Submitted(+1)

A neat idea! I think it would be awesome to have different solutions to a room. Great stuff!

Developer(+1)

Thanks!  Only one or two have multiple solutions.  It was actually kind of difficult to allow for multiple solutions and not make the level passable with with random directions!  I plan to turn this into a full project i think so I hope to spend more time figuring out how.  Thanks for playing!

Submitted

Sounds good to me! :D

Submitted(+1)

That's a nice game. Nice, visual, good game juice! Would play more! :D

Developer

haha thanks for the feedback!  I literally had "much SAWCE" in my notes when i was thinking it up.  Glad to see I was able to make that happen.  Thanks for playing!

Submitted (1 edit) (+1)

All in all a great little game. As stated by others, the whole slow-mo effect really sells the impact. It'd be interesting to see it with moving targets, and or the ability to move yourself into position.

My only complaints are: Showing the full extent of the ricochet before committing meant there was no challenge. Also, while that last level was was cute and cheeky, it's a bit of a troll without telegraphing beforehand that the character might do that.

(We also did a little one-shot ricochet puzzle game xD https://itch.io/jam/gmtk-2019/rate/462793)

Developer

great feedback, thanks!  I added that last level as a fun little idea right at the end.  I was shooting for the player to be initially confused, and then amused after giving the level a shot.  It was also why i tried to make it as easy and obvious as possible.   Thanks for playing!

Developer

Also gonna check yours out!  Ricochet was a common mechanic and so far all the ones i have played have been great.  Good luck!

Submitted(+1)

Fantastic style! A bit easy to predict the right approach, but the execution is just amazing. 

Developer(+1)

Thanks!  I had my wife and youngest daughter playtest and they made quick work of the levels that had complex solutions and were stumped on some of the obvious ones, go figure! Appreciate the feedback, thanks for playing! 

Submitted(+1)

You're very welcome. I'd love to see that turned into something bigger. Gonna follow you, just in case. 

Deleted post
Developer(+1)

Oh wow! Well that is the best feedback I think i've ever received on anything, ha, so thanks; it really means a lot to me that you enjoyed it!  I definitely have some ideas on fleshing it out for a full project that I'm excited to pursue.  Thanks again!

Viewing comments 20 to 1 of 23 · Previous page · First page