All in all a great little game. As stated by others, the whole slow-mo effect really sells the impact. It'd be interesting to see it with moving targets, and or the ability to move yourself into position.
My only complaints are: Showing the full extent of the ricochet before committing meant there was no challenge. Also, while that last level was was cute and cheeky, it's a bit of a troll without telegraphing beforehand that the character might do that.
(We also did a little one-shot ricochet puzzle game xD https://itch.io/jam/gmtk-2019/rate/462793)