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Presentation was great, I only wish there was some sound to accompany it to give it that extra punch, overall well executed concept. Feels this could be expanded on in the future, like with the introduction of the hostage maybe some moving or timed elements, a switch you have to contact to open or close a pathways mid swing for example or even a limit to the amount of ricochets. 

The only con is the line makes the solution to easy to find, so some way to obscure the final result, by making things change as you move, could be good.

Please if you have time, see what you think of my game; https://itch.io/jam/gmtk-2019/rate/461074

great suggestions, thanks! I really like the switch idea and will probably use that when i flesh this out!  Working on the difficulty for sure, that seems to be a common comment.  I do hope to add some more difficult elements in a final release and the full aim line might balance it out just right as the line wont represent the complete solution anymore.  thanks for playing!  I look forward to trying out Zombie Gaggle and leaving my rating/comment!