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johnnygossdev

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A member registered May 07, 2015 · View creator page →

Creator of

Recent community posts

Hello! I've fixed the crash! Please let me know if you run into any problems. Have a great day!

Thanks triptych! Glad you liked it!

Hello! Thank you for the feedback! Hmm strange! This seems to happen on mobile too but not on windows.. I'll try and fix it ASAP.

If you'd like a chill time, you can pause the timer by clicking on it to cycle through the flags without the pressure of a time limit :)

Thanks so much! :D

Thank you for the kind words! That means a lot! ^_^

Hello, sorry Cloud (no relation) is not available for purchase at this time.

Thanks so much! :D It was very tight! I had less than an hour left and I needed to make the page up and such. Aaah. Such is the way of the jam!

Thanks for playing! :D

Thanks so much! :D

A great lil game nice one Tom. I couldn't do the last level D:

Thanks for your kind words discoPiranha!

I also found it surprisingly difficult! Though after so much dev time, I feel pretty confident with the flags now! :D

No problem! I hope it offers some insight!

#GodotHighFive

Thanks for taking a look Jupiter!

Thanks so much for playing! 

I agree! I've made some changes that I'll upload after the voting period is finished that addressed these issues and makes everything much smoother.

You are a better apple hunter than I.

No! You cannot! Though I might add a separate mode that allows that :D

Thanks so much for playing!

Ah good to know!

Really cool! I would have liked the stamina to recharge a little faster so I could learn the enemy's weakness a bit quicker. 

But looks great and I love the idea!

Really liked the idea! Though there is only so much I can take of children screaming ha!

Executed well! I had some issues with sound though. I'm not sure if the sound was too loud that it kept cutting out or the game was just laggy on my laptop.

Overall great stuff!

Great stuff! You really got everything you could out of that mechanic! 

I thought the sliding enemies were fine because there was an example above though I did die a few times :D

Really enjoyed this one. It had me thinking. Well done!

The flamingos are so cute! The game didn't run very well on my laptop and I found it hard to get to the odd one out when I found them.

But otherwise I dig the style! Good job!

Hello!

In Apple Hunting, the player needs to shoot just one flying apple with an arrow to continue their streak!

https://itch.io/jam/gmtk-2019/rate/461901

Thanks for playing circleseverywhere!

You've obviously not had to deal with them in real life! 

Thanks for playing!

Sounds good to me! :D

It would be appreciated! Thanks!

Agreed! Feedback is so important!

Very cool and super enjoyable! Game was great fun and sticks to the theme. Lots of variety in the weapons to keep the player on their toes!

I really enjoyed the voice over lines! :D

Please do!

Thanks so much for playing Drums! I really enjoyed your submission too!

Hi! I felt the light was a little restrictve and the tileset was a little hard to read (I kept bumping into walls) but I enjoyed the playthrough. 

My arrow got stuck in a door and I couldn't retrieve it again D:

The change in music was a nice touch! Good job!

A neat idea! I think it would be awesome to have different solutions to a room. Great stuff!

Very very cool! A lovely little puzzler.  Adherence to theme was on point and cleverly done.

Feels great to play! Super fluid. I wasn't entirely sure what the cards did but I think I figured them out! I suppose that's part of the fun :D

I LOVED this! Short, to the point and satisfying!

Thanks so much for your feedback JustFredrik! Good point!

Thanks so much for playing! :D

Thank you for the kind words Snuti! I certainly learned a lot making it! :D

Thank you for the kind words! I had lots of fun putting it together and I learned a lot :D

PS, I think I saw a typo that lists non-binary as non-binaray...?  I was under pressure from the timer though, so I didn't get a great look. :)

You were absolutely right! Good catch! I've uploaded a minor update that fixes this. Thanks for bringing it to my attention!