Nice little game with addictive gameplay, pretty well polished. However, I would increase the rate of stamina restore.
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Mocho vs Mostros's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #588 | 3.541 | 3.541 |
Overall | #589 | 3.730 | 3.730 |
Adherence to the Theme | #675 | 3.946 | 3.946 |
Originality | #678 | 3.703 | 3.703 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Unfortunately, it gave us a black screen after loading :( We were using Firefox on Ubuntu 16.04... Sad, because the screenshots look very nice!
Being developed with Godot, a Linux build would be wonderful!
Thanks to report that, we made a post build for Linux and Mac. https://black-mamba-studio.itch.io/mocho-vs-mostros/devlog/93570/post-jam-releas...
Could you give us a try again? 😁
Very well made. I liked the art and the music. I died rather quickly because I ran out of stamina and couldn't get it back because I couldn't get the timing right. Maybe a sound or a visual cue that tells you when to block would be good. Good job!
Thanks for the king words. We're glad you liked the art and the music. Regarding the stamina recovery, the monsters have an attack's anticipation frame accompanied by a sound effect that can help you with that. We had a postmortem describing this: https://black-mamba-studio.itch.io/mocho-vs-mostros/devlog/93564/designing-mocho-vs-mostros
Idea muy original. Sencillo, pero cumple muy bien. Me gustó mucho el arte y la paleta de color. ¡Bien hecho! Denle un vistazo a nuestro juego: https://cerosware.itch.io/one-stick-shooter
Very unique concept, presented in a very clear and stylish way! Love the enemy design: both visually and mechanically they're all very distinct. Played the Mocho-variant of using only one hand - quite a bit harder than I thought. :D Also bonuspoints for using the Godot engine , publishing your code on github AND writing a postmortem - wow!
My game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)
I like the simplicity of the combat system, yet it takes some time to get a hang of it. The graphics is nicely drawn, and the sounds makes the punches have impact. Good job! :)
Love the artwork. Everything, including your page, looks really polished.
I can't seem to get parrying to work however. Don't know if that's a problem on your side, or if I just suck at your game :)
So every time I play, I can play until I have missed enough punches to drain my stamina meter. And then I just die, because I have no way to regain stamina, since parrying always fails...
Thanks for playing and giving us feedback.
The parry is hard to make at the beginning but it gets easier once you learn how to do it. You can read here what you need to do the parry and other movements: https://black-mamba-studio.itch.io/mocho-vs-mostros/devlog/93564/designing-mocho-vs-mostros.
What you mention is interesting. Maybe we can add a mechanic to allow players to recover stamina without relying on the parry.
Great art, great music and sound effects! Was quite funny, only thing missing was macho's face, like when in doom you punch the demons :D Very satisfying! Got to level 27 I think, then I couldn't do anything because the 3-eyed monster took the stamina too much while parrying.
Really cool! I would have liked the stamina to recharge a little faster so I could learn the enemy's weakness a bit quicker.
But looks great and I love the idea!
Good game, fun little loop that makes you pay attention to the monster's every move. What i find amazing is the sprites, they are charismatic and tells you exactly what they are up to, the shadows and color scheme are great as well!
Theming, well Mocho does use one arm, its a shame that its reduced to a visual aspect and not explored as a mechanic, but it still fits.
Originality, havent seen a game like that and it stands out among the rest on gameplay and aesthetics.
Thanks for your detailed feedback Ignacio. We're glad you enjoyed playing our game and your thoughts on the originality.
It is a bit sad to know your thoughts on the theme approach, we tried to apply it by making Mocho use his solely arm both to attack and defend, but we can explore it more, no doubts. We'll think about it for the post-jam version.
Really nice art and fun idea :) Id did not quiet get what the best way is to block though :D Great work anyway!
If you like you can check out our submission https://itch.io/jam/gmtk-2019/rate/463199
Great job with this game ! The art is amazing !
I love the fact that each enemy has a pattern that we need to understand in order to defeat it!
It's like a minimalist Punch-out ! And that's very cool :D
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