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A jam submission

Mocho vs MostrosView game page

A one screen first person ​beat'em up where you have only one arm to eliminate your enemies one by one.
Submitted by Black Mamba Studio, Agar3s (@agar3s), Carenalga (@mapedorr), prinfrexita, QuietGecko (@QuietGecko) — 3 hours, 50 minutes before the deadline
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Mocho vs Mostros's itch.io page

Results

CriteriaRankScore*Raw Score
Design#5883.5413.541
Overall#5893.7303.730
Adherence to the Theme#6753.9463.946
Originality#6783.7033.703

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice little game with addictive gameplay, pretty well polished. However, I would increase the rate of stamina restore.

Developer

Hi! Thanks for playing the game! we are glad you liked it!!
We did some adjustments for that specific matter, we couldn't upload during rating but you can check it here :D 

https://black-mamba-studio.itch.io/mocho-vs-mostros/devlog/93570/post-jam-release-101-bug-fixes-balancing-linux-and-mac-builds

Thanks again for the feedback!

Submitted

Unfortunately, it gave us a black screen after loading :( We were using Firefox on Ubuntu 16.04... Sad, because the screenshots look very nice!

Being developed with Godot, a Linux build would be wonderful!

DeveloperSubmitted(+1)

Thanks to report that, we made a post build for Linux and Mac. https://black-mamba-studio.itch.io/mocho-vs-mostros/devlog/93570/post-jam-releas...

Could you give us a try again? 😁

Submitted

Nice, thank you! I could finally try it!

The game is pretty fun! I got 63 points by playing patiently hahahaha. It's difficult to parry the one that tries to bite you!

Also the sound design is nice, and helps you to sincronize the perfect defense. Nice job! :D

Submitted(+1)

Very well made. I liked the art and the music. I died rather quickly because I ran out of stamina and couldn't get it back because I couldn't get the timing right. Maybe a sound or a visual cue that tells you when to block would be good. Good job!

Developer

Thanks for the king words. We're glad you liked the art and the music. Regarding the stamina recovery, the monsters have an attack's anticipation frame accompanied by a sound effect that can help you with that. We had a postmortem describing this:  https://black-mamba-studio.itch.io/mocho-vs-mostros/devlog/93564/designing-mocho-vs-mostros

Submitted(+1)

wow intresting consept the art is good and the game is fun yeah

Developer

Thanks for your kind words. We've played and written a comment for your game too.

Submitted(+1)

Idea muy original. Sencillo, pero cumple muy bien. Me gustó mucho el arte y la paleta de color. ¡Bien hecho! Denle un vistazo a nuestro juego: https://cerosware.itch.io/one-stick-shooter

Submitted(+1)

Very unique concept, presented in a very clear and stylish way! Love the enemy design: both visually and mechanically they're all very distinct. Played the Mocho-variant of using only one hand - quite a bit harder than I thought. :D Also bonuspoints for using the Godot engine , publishing your code on github AND writing a postmortem - wow!


My game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)

Developer

Thanks for your comment, for playing the Only-one-hand variant and for mentioning the postmortem. It is good to know that you liked the game visually and mechanically.

It is good to know that you also used Godot to make your game.

Submitted(+1)

I like the simplicity of the combat system, yet it takes some time to get a hang of it. The graphics is nicely drawn, and the sounds makes the punches have impact. Good job! :)

Developer(+1)

Thanks for the comment. It is good to know what you think about the combat system.

Submitted(+1)

Love the artwork. Everything, including your page, looks really polished.

I can't seem to get parrying to work however. Don't know if that's a problem on your side, or if I just suck at your game :)

So every time I play, I can play until I have missed enough punches to drain my stamina meter. And then I just die, because I have no way to regain stamina, since parrying always fails...

Developer

Thanks for playing and giving us feedback.

The parry is hard to make at the beginning but it gets easier once you learn how to do it. You can read here what you need to do the parry and other movements: https://black-mamba-studio.itch.io/mocho-vs-mostros/devlog/93564/designing-mocho-vs-mostros.

What you mention is interesting. Maybe we can add a mechanic to allow players to recover stamina without relying on the parry.

Submitted(+1)

Love the concept!!! I would like to have more stamina or to charge faster, but I feel the way it is now have a challenge that makes you try again and again, also awesome sound design

Developer(+1)

Thanks for your kind words. We're glad you like the mechanic, its balance and the sound design.

Submitted(+1)

Great art, great music and sound effects! Was quite funny, only thing missing was macho's face, like when in doom you punch the demons :D Very satisfying! Got to level 27 I think, then I couldn't do anything because the 3-eyed monster took the stamina too much while parrying.

Developer

Hi, I'm really glad you liked the game!! You can see Mocho's face in the page of the game :P 

we had a face to do the doom stylish thingy but removed it afterward :(

I'm happy you liked the sounds as well :D 

My personal score is 71! XD

Submitted(+1)

Really cool! I would have liked the stamina to recharge a little faster so I could learn the enemy's weakness a bit quicker. 

But looks great and I love the idea!

Developer

Thanks for playing.

Actually, we've made some updates on that but the new version will be uploaded after the jam closes.

Submitted(+1)

Nice! Looks great!

Developer

Thanks for giving it a try

Submitted(+2)

Good game, fun little loop that makes you pay attention to the monster's every move. What i find amazing is the sprites, they are charismatic and tells you exactly what they are up to, the shadows and color scheme are great as well!

Theming, well Mocho does use one arm, its a shame that its reduced to a visual aspect and not explored as a mechanic, but it still fits.

Originality, havent seen a game like that and it stands out among the rest on gameplay and aesthetics.

Developer

Thanks for your detailed feedback Ignacio. We're glad you enjoyed playing our game and your thoughts on the originality.

It is a bit sad to know your thoughts on the theme approach, we tried to apply it by making Mocho use his solely arm both to attack and defend, but we can explore it more, no doubts. We'll think about it for the post-jam version.

(1 edit) (+1)

Really nice art and fun idea :) Id did not quiet get what the best way is to block though :D Great work anyway! 
If you like you can check out our submission https://itch.io/jam/gmtk-2019/rate/463199

Developer

Thanks for playing and commenting. We will try your game for sure.

Submitted(+1)

Terrific art! Nice pattern for the enemy and great challenge. I like it!

Developer

Thanks! It is good to know that the game is challenging.

(+2)

Great art, short game but... we only got 48 hours! Didn't encounter any bugs so you did better than us! Good job.

Developer(+1)

Thanks for your comment. We're glad you liked it. I think this is our first jam entry with minor bugs, because there is one.

Submitted(+2)

Great job with this game ! The art is amazing !
I love the fact that each enemy has a pattern that we need to understand in order to defeat it!
It's like a minimalist Punch-out ! And that's very cool :D

DeveloperSubmitted(+1)

Thank you so much for yout feedback. We're glad you liked the art and the behaviour of the enemies. It is great you mentioned Punch Out because we thought a lot in that game during the planning phase.