Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics

Jānis Skuja

A member registered Aug 02, 2018 · View creator page →

Creator of

Recent community posts

There's a follow function on itch, whenever you (or anyone I follow) post a new version I get notification in my itch feed. That's why itch is great! You can also create devlogs etc.. to describe what you've changed!

Played after the update, the popup story bits are nice! And even got a sneak-peak of the 3rd chapter, after finishing the 2nd :)

Solved both mysteries, also didn't get any popups

(1 edit)

I am the grim rapper!

What I liked:
- Really funny and good opening cinematic that explains how to play
- Simple, yet challenging gameplay
- The idea is very good
- Nice music

What I did not like:
- The attack action didn't feel good, at times it felt that I missed the target when I shouldn't
- The game is very short
- I felt a bit motion sick for some reason while playing, not sure how to fix that

Make the attack action feel better, maybe add crosshair to let the player know where the hit is going to land.
The models of people are quite repetitive, while it does work for the simple mechanic of having different color clothes, the models themselves don't have to be all the same - I think by adding different NPCs the game could be more fun.
Overall I think you should continue to work and improve this game and return to BRSD in March, it has a lot of good potential and story!

Ah, I made some money... finally! 

What I liked:
- Addicting management game, works really well
- The humor in the news-paper
- The small details, like mBRSD logo in TV screens and stuff
- Worker sounds, and the atmospheric sounds did make the game feel very nice!

What I did not like:
- Every worker wore a helmet, even the receptionists
- It's not really clear how to get the stars for each room, and how much each room should cost per night

A very well thought-through management game, would be cool to be able to build more rooms, play in more opening/closing cycles instead of just 1. Would be great if each worker looked a bit more different, and would wear stuff to represent their job. I really enjoyed playing it, so I really hope you make some small improvements and release the game! Good job!

Use scooters, cars are for loosers!

What I liked:
- Simple and cool idea!
- Really nostalgic graphics, loved them!
- Music was 100% spot on
- The game was challenging and I spent more time on it than I like to admit

What I did not like:
- The levels seemed repetitive

Super cool idea with the electro-scooter, maybe make the game endless, make some brand deals with local electro-scooter lenders and realease it?
It would be more fun if there were ramps, trampolines and stuff, maybe ability to earn some points to do tricks like in Tony Hawk, but with a scooter. Pick-ups would also spice things up!
Good job! I hope you release it!

HAH! I'm the master clockmacker of hi-schore of 8, TAKE THAT!

What I liked:
- Funny and simple idea turned to 11
- The music
- Nice details in the environment around the clock
- Online highscores!
- Very challenging

What I did not like:

The game is pretty much complete - maybe improve the visuals a bit, some kind of other things to smack instead of a clock. Good job!

What I liked:
- The details for each team
- The very relatable story for people in Latvia, that have taken a fast credit
- The funny player and team names
- The fine details of how you can micromanage your team to bring the odds in your favor

What I did not like:
- It's overwhelming at the start, some visual tutorial would be helpful!
- I exited the game multiple times as accident

I do not know anything about basketball, but I really liked the funny names, and the detailed logs for each game, and what is happening. There should be some confirmation window before exiting the game. This is a great management game idea! I hope you improve the user experience a bit, so it's more approachable and continue working on it! There's definetly an audience for these types of games, so submit it to BRSD happening in March 2021!

What I liked:
- The awesome title screen
- The idea
- The humor
- It's possible to play with friends if you have any
- The Karen

What I did not like:
- It's not challenging for a single-player
- There's no indication when the items will change
- The invisible walls in some areas

A nice funny idea! It would only be better, if there was a single-player mode, where you can lose. For multiplayer I'd change it to central-server type of architecture, so people could host lobbies and connect to each other without sharing IP. Maybe some way for players to put obstacles in other players way, like in mario-cart. Oh, and add emojis for players to use in multiplayer! I hope you continue this game, and submit it to BRSD happening in March 2021!

What I liked:
- The dialogs were really cool
- The story
- TGC and the mechanics, really had to think 1 step ahead
- The music

What I did not like:
- The dialogue text disappeared too quickly
- I wasn't sure why I lost the first few times until I noticed, that I have 7 total chances
- There is no fast replay mechanism, it just exits the game

Great game with a lot of potential! I hope you continue and finish it! I'd suggest adding sound effects to each card, maybe some cool animations and character portraits.

What I liked:
- The visuals are well put together
- The mechanic of a time-loop was interesting
- The clock was just berely enough to complete the level
- Chopping and building mechanics
- The story

What I did not like:
- The fade-to-black happened too often
- There was no game-over state other than reseting the player to the starting position
- The caves were super dark (at least on my screen), and it was hard to see thorns
- The jumping felt floaty

It was cool, that you made this to show students how to make a game without actual script-witing! I think that is great, and the game turned out also very good!
Maybe think about releasing the game as open-source for more people to see and learn. Thank you!

What I liked:
- The retro aesthetic, I think it's "in" right now
- The game runs really smooth on Android and Windows (the 2 platforms I could test it on)
- Music is spot on, the atmosphere of the game was eerie and I felt like the last survivor of a space ship
- The "Kilroy was here" meme/easter egg
- All the platform support!
- The trailer!

What I did not like:
- There is no pause, if you push ESC, then Begin, you start from the beginning
- It's super hard to know where you are. While this is the "point" of maze games, It felt more like a frustration than a challange.
- The super looong tunnels
- The lack of checkpoint system

Summary (note I didn't have time to complete the game, maybe some of these are already there):
I think this game has a lot of potential, with just some visual improvements, that would help to guide the player just a little bit.
Some of the visual improvements I'd suggest would be: "info panels with You are here", "labels on rooms, like storage/engine room/oxygen etc.", "some small visual marks on different tunnels, like cracks/graffiti etc.." Good job overall!
It would be cool to see more lore in-game, like "What happened to crew-mates?" "What is that white man figure?" 
Would be great to introduce some threat other than the time mechanic in-game, like a ghost that's chasing you/more traps/security bots gone haywire etc.. in addition a stealth mechanic to avoid these and navigate the maze.
I really hope you will continue the game, improve it and come back to BRSD on March 2021! And of course release it after some more cooking :)

hey! That's a good idea! Didn't think about that one. Thanks

I think it has 4 ;) did you also got the one where time runs out?  I do think that one might be impossible to get..

Thank you for playing the game!

ah, it makes sense now! 

Sure thing! I took a few screen shots, and they are all the same level as it seems, it's this one:

Interesting... there should be like 2 red slashes ("animation") when you do... did you try to press "," too? Maybe try in full-screen mode?

When exporting I name the file index.html, then zip the contents of the build. It has always worked for me that way. I'm curious why it doesn't for you.. did you mark all the correct settings on itch page too? Basically I do what the guy does in this tutorial: 

awesome game, the controls takes some time to get used to, but once you do it's challenging and really interesting

whoa, this is super cool! was a bit hard to navigate the medi-copter, but all the bullets and everything were super juicy, and nice sound too!

(1 edit)

... nice ...

I did not survive Highschool - yet I LIVE!!!

A nice game, reminded me one of my 1st games that I created myself, but it was a bucket that caught rain-drops! Good job, please export a webgl next time :)

Nice game, needed a few tries to complete it. And loved the music! Next time please also export to webgl ;)

Again, one of my favorite games this jam! Will follow you, cuz you make cool puzzle games! :) 

Only thing that was confusing to me, that even if I got everything right some levels didn't trigger "complete" animation. I guess it's because you've run out of the levels in the blood type category.

Very cool - I'm always impressed when seeing 3d games in this jam, very well done, was a bit short though.

Great story! I liked it, but I didn't have the patience to save her! ;( IS IT EVEN POSSIBLE?!! *rage quits, breaks keyboard in half, goes and cries in bed, because failed to save Ms. bird*

At 1st I was confused by the controls, because I wasn't catching the people, but somehow I got the hang of it - I guess the perspective/collisions messed with my brain a bit. That said - I still like the idea, kinda like a 2d game.... but 3d if that makes sense?

Currently my favorite game! Looks and plays great! The only thing that confused me, that it looped the same levels without me noticing, so I played it a few times :D

Was super hard to drive that thing, took a few tries till I made it. The ambulance sound was a bit too loud, but I guess it adds to realism :)

No no no - that's Achilles not Аккилис. Аккилис weakness (according to TriJam lore) is his toe and he like vodka.

I'm glad you enjoyed it - would've added audio too, but was too tired and a lot of things went the way I didn't expect it to :D

It's all fair! Thank you for the critique! 

Yeah, I was wondering, if I should've increased it to 120 seconds, but since I was able to complete it, and it felt challenging, I left it at 90. The higher graffiti wasn't intentional, but it also provided with some challenge - so I left it. Thank you for playing my game! :)

Tried it, but couldn't figure out controls - so really couldn't complete any levels :( 

Also one of my favorites this jam! Really enjoyed it, and actually beat it, took 2 tries - the hotdog one was the hardest

nice one! I liked the dramatic music, felt that I was going to crash any second! couldn't get all the crates, but had fun anyway!

Ah, this reminds me when I created my 1st trijam game - duck factory, where you were to sort bad and the good ducks coming down the conveyor. This is just done way better :D I got about -500 points, until the puncher couldn't keep up anymore. 

I was expecting that brownie would change on the boat level, so didn't know if I had it right until I jumped into the bow. And I couldn't figure out the last level. Overall super cool idea!

always wanted to be a hitman - now I've lived my dream! good game!

yeah +1, I don't want to install random stuff on my phone