Thanks for playing and for the feedback! Had some ideas on how to achieve this, but in the end I ran out of time!
Recent community posts
I was expecting a bit more fast paced mini-game type challenge, kind of like wario ware! I like the core concept, but the second maze put the target outside of the screen, so it wasn't really beatable. Good effort!
Thank you for playing, glad you liked it!
I guess I shouldn't underestimate the impact of letting the user figure things out at their own pace!
Would have loved to add more content, sometimes time just slips away, but maybe I can update it as a learning exercise!
Cool concept, and really nice presentation with the art and sound!
I feel like the design would work even better in smaller levels, so the focus was more on remembering the layout, since the current view allows you to see enough around your character that you can safely navigate most obstacles without knowing where you're going, as long as your going slow enough.
That's a lot of game in 48 hours, good job! I really like the core concept, though the controls were a bit finicky at times. I feel like it's missing some kind of indicator to show you your angle (a vector opposite of where the mouse is from the character), and pushing off was killing too much forward momentum. For example, when rolling down a hill with a lot of speed, I feel like pushing of straight down should still maintain that forward motion and do a large jump, but it seems like pushing of was cancelling any speed you had, throwing you mostly up.
All in all, really solid game!
Nice concept, I liked the puzzle element of having to think about your strategy when you were on the wrong score and time was running out!
Would have helped to see some kind of cursor to show where you're aiming, as it is very easy to get your mouse pointer outside of the window and lose focus
This is very clever, would like to keep playing more levels!
The speed on some levels could use some tweaking as they were very slow, just waiting for the marbles to fall. I would love it if it was more of a speed challenge, maybe with random levels and you had to keep going for as long as you could!
Cool concept! Also quite challenging! Have to strategize to know when to spend your powerup, having it on cooldown can be a death penalty! Really like the art, very clean!
Felt tricky to know exactly which lane you were in sometimes, especially with some of the obstacles, maybe something could be done to clarify that!