Really good atmosphere! I like the tile-map art and sprite animations, they are great! Really good level design as well. Keep working on it after the jam if you have the motivation, it's a cool idea! Please try my entry if you have time. Good day!
Play One Flip
One Flip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #127 | 4.219 | 4.219 |
Design | #146 | 4.156 | 4.156 |
Originality | #153 | 4.344 | 4.344 |
Adherence to the Theme | #454 | 4.156 | 4.156 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I like the aesthetics, music, and effects as they fit well together and creates the proper atmosphere. I understand the aim with the interpretation but I am wondering if it would make it better if you could not return. You know what I am saying?
There isn't much of an encouragement to look at the entire map first or a challenge to memorize my desire path if I can move freely afterwards which allows me to more or less stumble until I find my way. But adding consequences for going the wrong way would lead me to say "I better learn where I want to go before I start moving."
Nice work :D
Original idea and nice aesthetic, however I think the game might have gained in complexity if your character didn't keep his light after you finished scouting the environmnent. In fact, I could easily find my way around the level without getting hit, even if the level is crzay big like the 3rd level. Also, if you have an AZERTY keyboard like, combination of the Arrows and WASD isn't very practical, but given the fact that we had 2 days to finish our games, I can't really blame you for changing the controls. nice job :)
Cool concept, and really nice presentation with the art and sound!
I feel like the design would work even better in smaller levels, so the focus was more on remembering the layout, since the current view allows you to see enough around your character that you can safely navigate most obstacles without knowing where you're going, as long as your going slow enough.
Good work!
Piss me off.....
In a good way, 9/10 - No Memes, No 10/10
On a serious note, interesting take on the theme. First time playing a game with the unique mix of scoping out and really taking your time playing through the levels which is what some games are lacking nowadays.
Some suggestions I think may or may not be better for the game:
1) It could use a neat little option for players to enable checkpoints/restarting at the same level for those who wants to have an easier time.
2) Add some jump scares if you are really intending to go for a horror game.
3) Co-op: Added player to help guide main player while main player's visibility is much more limited.
So in all honesty, overall game rating for me is 4.5/5.
cool idea, something that survival horror game developers should learn from. good job ;)
https://itch.io/jam/gmtk-2019/rate/462032
Really like the choice of art style being a simple pixel style. The choice of music fits really well with the atmosphere it gives off. The game really reminded me of The Binding of Isacc as well as Ib. With each level, it gets harder but on the 3rd stage I do feel as if the map became drastically big and it gets hard to remember the layout to navigate through. Overall, its a very enjoyable game
Original game concept and the background music suits the overall dark atmosphere of the game. Nice use of the buttons, makes the game-play a lot more interesting.
Some suggestions:
- as mentioned before, level of difficulty from stage 3 to 4 was quite big of a jump.
- perhaps an introduction of the various obstacles and what they do can be done at the start along with the instructions as the pixelated art makes it a little difficult to discern what the objects along the map are.
Overall, an engaging game!
Hi! Thank you for playing, as well as commenting about the game.
For your suggestions, i will take note of it and apply in future games developement! Just to let you know, We created this game within 12 hours instead of 48 hours, due to commitments we have on the first day. This is my first GameJam as a Level Designer, so i will appreciate every tips and advice. Once again Thanks for playing!
Nice game, good job.
When panning around, I think you're not clearing the background on every frame, so there's a weird trail effect going on :-D.
Hi! thanks for playing out game!
As for the panning effect, we are still learning and improving as we goes by. So this comment would help us improve better in the future development or games. We only created this game within 12 hours, since the first day we have commitments to attend, so not all parts is perfect. But i really appreciate on complimenting about this game, we will do better in the future!
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