Ha! excellent point. We didn't catch it during the jam 😅
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Thanks for your feedback Mario 🙌.
This game was a game jam entry and was developed in a week by two people with full-time jobs. Therefore, the time we could put into the game was quite limited. Otherwise, we would have included a few more features! 🚀
Cool sprites and visuals! The dance floor is indeed very 80s 🕺🌟. The gameplay was solid as well! I did run out of ammo pretty quickly and then I did not know where to find one. There were some items on the floor but going over there didn't do much! Maybe I missed something 😅.
We're so glad you liked it @Burd! 🙌
I faced a dilemma with the hitbox of the sword attack... The animation has low reach, so the game was too hard. I increased the hitbox of the attack too generously to counter-balance. The problem now is that it's hard to read! Ideally, we would have changed the animations, but they came in an asset pack 📦🤷♂️. Not enough time!
We really appreciate the feedback! 👍
We used a third party asset pack that included the anticipation in the attack animation of the floating brain. I wish it had come with the same for the other enemies, would have make them a lot more readable...
With more time, we would have added some unique mechanic to the mix 🌟
We really appreciate your feedback 🙏. If we had had more time, we would have surely spent more time on tweaking the proc level generator to give more structure and sense of purpose to the player's progression. But not enough time! ⏳
Thanks for the feedback! We did not have much time to balance the game really. For example, bullets/damage and enemy hitboxes may be too punishing whilst the dash is clearly overpowered 😅.
Don't look at the code too much! It was all done in a rush! 😱
Oh man, it's AMAZING that you played our jam entry on YouTube 🙏🙌. Thanks so much for the kind words and the feedback. We didn't spend as much time as we wanted balancing the game. We also know that it's missing some special mechanic and possibly an end goal to keep you going. However, it was super nice to see you fail at the beginning, then get better and actually get to a pretty decent score! 🚀🤘
Original idea, simple but addictive. Like others said, it felt really polished 👍👍. In other to improve the game, I would add some other mechanic that could break the monotony of clicking around on the field.
With a bit more work, maybe leaderboards or achievements it could certainly be on the playstore! 🤖
Love the visuals and the mechanic even though it has nothing to do with reality 😅. Very interesting interpretation of the theme.
I know others have mentioned it, but I think it could use some more balancing, it's on the difficult side atm.
Good job! 🙌
Good interpretation of the theme. I also like how the mouse pointer is your hand and whole arm! Unfortunately I could not get the fish to eat any plastic even though I restarted the game a few times 😢.
This is amazing 😱. Super spot on with the 80s theme and the randomness. I love the little stories and nice details you've added. That is a lot of content!
If I had to mention anything, I'd say I missed some more SFX when navigating menus and events taking place in the game.
Wonderful job! 👏
Thanks a lot for your feedback and playing the game!
The art was from a pack we found on itch.io 😅. I thought the voice samples would add a bit of "fun" or "personal touch" to the game but I had to record them with my laptop's built-in microphone. NOT a good idea 🤦♂️.
We went for procedural levels because of the "random" theme. Maybe given more time, we would have added extra content/variation and maybe secondary objectives like rescuing friendlies.
Cool! It's like a plague themed version of Reigns Nice music and some of the random events are quite cool.
I kind of wish that either timed moved faster or there were more events taking place that forced me to make decisions. For a while I just sat there and watched numbers change.
Amazing UI, bravo 👏!
Love the concept, reminds me of Plague Inc and Pandemic. Good stuff.
I found it hard to progress towards the cure. I clicked on research items but nothing seemed to change in the UI. Not sure if a bug or I was doing something wrong... 🤔
Quite an original entry. The graphics are very simple but I think it really works for the kind of celular/molecular theme. Too bad there's no sound! Next time I would suggest getting some background music at least from Jamendo (lots of CC stuff there) alongside an SFX pack from itch.io maybe.
I love the aesthetic. You were spot on with the 80s style, it reminds me of the Stranger Things game. Full marks for theme! The graphics+audio style is consistent, simple and on point.
To give some constructive feedback I'd say that I kind of wish I could move faster. I know it's "turn" based, but maybe leaving an arrow key pressed could mean that moving to the next tile takes a bit less time.
I think this would be worth polishing, expanding on and releasing. It may work well on mobile or web. Brilliant job!
Thanks a lot for your feedback @tiwa, it's much appreciated. For the voice sample, I simply recorded myself with my laptop microphone, which is pretty poor quality. I then did some processing with Audacity. I can maybe look into cleaning it up!
I absolutely love the design. It's SO simple but it works SO well. Dangerous things are red, the player is white, the level is dark, very nice contrast. The controls are also pretty good. The level design is fantastic as well.
Great job in implementing so many mechanics! Awesome entry.