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Plague Bots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #5 | 4.389 | 4.389 |
Controls | #6 | 3.556 | 3.556 |
Overall | #8 | 3.593 | 3.593 |
Originality | #13 | 3.778 | 3.778 |
Theme | #14 | 3.500 | 3.500 |
Audio | #16 | 3.222 | 3.222 |
Fun | #17 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool game, it's nice to see something in 3D. You nailed the visuals, and I like the main mechanic. The audio was nice and fit the game well, but the "song" got very grating after awhile.
My main complaint was the lack of any UI, or at the very least a health bar. It's very hard to tell how much health you have, and that affects the game more than you might think.
Overall I thought it was fun, I had a good time with it, and I'd really like to see this one updated after the jam (maybe some different enemy types or something, I could see this being a very interesting game).
Good job!
Thanks for your feedback. I am glad you had fun.
I will definitely update it, but it will take some time. For the UI... personaly i am totaly against any classical in game UI. At the moment i think i will remove the health mechanic completely and make it instadeath. Of course balancing has to be done from the ground up then.
Instadeath would definitely fix the problem. If you go that route, I think some kind of shield power-up that allows you one hit would be cool, and keep it from getting too difficult. I think it could work well with the "no UI" idea, as it would be clear from the player's perspective when they had the shield and when they didin't.
Very nice game. Though using a sword made me think at first that I should be jumping to slash at the bots, but that didn't end well, and it took a long time to charge up to be able to fire at them... I don't know if there's another intended way to attack them, but if range is the main mechanic, perhaps either a different weapon or some modification to the sword could be made to make that more clear.
Mhmm, I would wish I could have used the two attacs in the gif but I did not figgured out how.
The colors are marvolous.
Maybe you can find out why I did not managed it - I playtested your game:
Hey, thanks for taking the time for testing my game. Yeah you are not the only one who struggles with killing my bots. :-)
I had not realised that one can climb the Tower back up again, so thanks for that.
Ahh, okay, that does make sense. ... and it worked. Still, it is difficult to notice whether the player is hit or the sword gets charched.
However, the menu remembered me about the beautiful indroduction music. :)
Nice ambience and general feel. Also, the arena is very 80s, so great job on that. I wasn't able to kill the bots very well, but it was pretty satisfying when I did. Music fit really well and the controls felt pretty good.
the visual, the concept are great but why i can not kill XD. try it 3 days but alway dying
This is great work! Almost feels like it's heading in a Blood Dragon meets Ziggurat direction, which I am personally very in favour of haha
Love the aesthetics!
Love the aesthetics!
Very nice game. At first I had trouble figuring out how to play, but after actually reading the game page I figured it out and it was quite fun!
Personally, I would make enemies start spawning a little bit sooner and faster to increase the pace of the game. I hated dying because I had to wait for enemies to spawn again.
I'm glad you had fun, and thanks for your feedback. Yeah, it is kinda anoying to wait so Long til the action actually starts. Especially if its meant to be played again and again. Will definitely change that.
Nice Work!
I like the atmosphere a lot! good job :) unfortunately I couldn't kill any of those things haha
Thanks. I may adjust the difficulty curve in the future but it is definitely meant to be hard. But there has something to be done to keep the loosing fun and and keep the player striving.
Very nice aesthetic. What's the secret to killing those things? Will you be releasing the project files?
Block shots when there are just a few bots around. Try to shoot them down when they are gathering in a mob. If you feel venturous try to kill single bots in melee to gather extra power for your sword. You can lead them to lower heights with your movement to reach them. Oh, and you cant jump higher while shooting on the ground while Jumping to reach them but its risky.
For the source… maybe at later. Its realy become a mess the last 2 days because i want it to get to a playable state. I think i will take my time in the future to clean it up and add more stuff to the game. I have got some nice ideas ;-)
The game's cool, but difficult. Graphics are beautiful, but glitchy on the ground. Overall, great game.
Thanks. Can you post a screenshot of the "glitchy ground"?
I meant glitchy shader, on certain tiles. I dont know if it's godot's fault though.
That may be the reflection of the sun? I think it matches the color of the light...
It is, but it's "placed" in unusual places.
Lol,it looks the same here, you got me... :-)
It seams to be a bug with the normal generation of my terrain method. But i thought it kinda looked cool so i just leaved it in there.
In another project, the method works just fine...
The "glitch" doesn't really bother me, only the repeating music ingame. I dont know if it changes, cause I dont pay attention and try not to listen to it while defeating the enemies.
Overall, it's still a good game!
Hello, your game is really beautiful but very very hard. Tried 6 times and didn't kill a single enemy. The sword charges very slowly, the enemies are way to high to reach and kill you very fast.