I'll keep it in mind :) Thank you for playing!
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Yes they were generated but based on different rule sets for each level, which was hand written. In the final game I will probably craft hand made levels anyway :)
Sorry about the performance hit. Is already fixed!
Agreed! I have this idea about a level transition, where the whole game basically is a tower and you always fall one floor below onto the next level. Mixed with nice vfx, sfx etc. of course. Thank you!
Unfortunately I was playing alone, but I dig the concept. I think it's a nice twist to have a competitive game but only one player has a weapon.
Since I could not test it, is the player with no weapon able to do anything about it at all? Rated!
Thank you for the feedback! I will work on the performance issue as well (I found the culprit already, silly mistake). Hope it did not distract too much from the experience. If anything, it should give you more time to think hehe :P
Thank you for playing! Certainly a few things I could have done to improve visibility. On the other hand, I think it is quite common knowledge that two opposite sides always equal to 7 and I kind like that idea of having people doing a little bit of math as well. However, I will implement a camera rotation to mitigate this.
I'll try to keep it brief:
I asked myself about my game: Would it matter / change much if more than the 1 would be allowed to hit the goal tile. (Yes, in my opinion. It would be extremely boring).
So you could ask yourself how different would your game be if you would have more than one buttons.
I mean technically you did, absolutely.
To me personally, there were a few possible ideas (and most of them Mark mentioned) that are too bland in my opinion. For example you would go for a game that has only 1 level. Now you could make any game you want, no matter what, and just include one level and you fulfilled the topic 100%. Is it innovative? Probably not. Is the design good? No idea, depends on your game, but the 1 level aspect does not play into the design.
And I feel similar about the the 1 button control. Yes, you fulfill the topic 100%. But you can make all sorts of games with one button controls, and they all share that same requirement, and none of them would really tell me anything about it's design, originality. etc. If it helps, I feel the same about all the one button games in this jam.
Don't take it personally please, your game is still awesome. In the end, it's about how you interpret things. Not me, not others, not even Mark.
Have to agree with lethandralis. Looks very cool, plays very nice, but the theme is not explored really in depth. At this point I feel like Mark Brown already gave to many options about what "only one" could mean.