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Needlesong's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Design | #245 | 3.984 | 3.984 |
| Overall | #283 | 4.016 | 4.016 |
| Originality | #379 | 4.040 | 4.040 |
| Adherence to the Theme | #600 | 4.024 | 4.024 |
Ranked from 124 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Love the style of this and it seems like it could be pretty fun if there was a bit more to do.
whoaaa, I loved this game! I'd really like for you guys to continue, couse I want to play more levels. I felt very sneaky to control the needle behind cover. Very original idea and great execution!
The theme is spot on and the RC needle mechanic is plenty of fun, but I'm curious how it would play like if the needle had 360-degree movement. Regardless, this is easily one of the standouts.
dude i loved it i replayed it 3 times haha i like how you feel you are getting better the more you play.
Very neat concept, and the controls with a keyboard feel great! I think some better level design and making hits more impactful (more screenshake for example) can really boost the quality. I can see this being an excellent rougelike!
One of my favorites of the jam for sure. Would love to see how this idea could expand given a full development. Upgrades, different weapons that control differently (but still in the separated dual-stick fashion). Fantastic idea with near-perfect execution, nice!
The controller support is a bit weird when trying to control the needle, and the rooms get a bit repetitive when the only challenge is that "there's more enemies".
That being said, this is super fun! Trying to make the most of the needle is interesting, and the art/particles are nice.
Also you used Godot for this. I see you are a man of culture as well.
(also also is this a Guardians of the Galaxy reference?)
Interesting twist on the "only one shot" idea. Have to agree with tesselode though: That the controls are limited to 8-ways even when using a controller is a bit disappointing. :( Also the game currently is very easy: enemies are rather passive and you can simply stand behind a corner and kill them one by one. Would have preferred more aggressive foes that force you into moving. But even then, the game suffers from a big problem: while moving the needle around is a lot of fun, shooting it it straight is the most reliable way to hit enemies. Even though that's boring. Bonus points for using Godot!
My game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)
About "Straight shooting" is the one of the most -wanted-to-hear feedback I was looking forward. Though the case that I had in my mind was more of a situation that player can quickly snap the right stick or tap a button to use the needle as a melee weapon. Because of this, I wanted to add another layer of control to attack, but it seems to break the simple twin stick movement. I implemented the solutions like you need to fly the needle longer enough to speed up to impale enemies. Yet it made the game less intuitive and less speedy. I think I can still try another adjustment to the mechanic to fix the game as I intended. Thanks for the feedback.
My first thought after finishing this game was: I want more! This concept is really cool and I want to see it expand with more possible cool combos. I felt reminded of Yondu's arrow of Guardians of the Galaxy. The music and graphics add to the experience. Great job :)
PS: Of course I would like your rating on my game as well ;) https://itch.io/jam/gmtk-2019/rate/460633
Best "only one bullet" implementation I have tried so far. The only critique is that the controlls for the arrow feels a bit weird, And nice clean art!
i like the idea, but i think there's some subtle design choices that get in the way of the mechanic being really cool. i played the game with a controller, and it's disappointing that the movement and aiming is only 8-directional - the aiming in particular would be a lot more interesting with smooth analog movement. i also found it unintuitive how every enemy took more than one hit to kill, despite the dramatic blood particles.
Hey ! Nice work ! This is a nice implementation of the "only one bullet" idea !
I love this game. I would love to see an expanded roguelike version of this in which the needle doesn't automatically retreat whenever the right-stick is released and with the needle having full analog movement. The artistry here is on point, and pulling the needle back and forth between enemies is extremely satisfying.
Awesome idea and a fantastic implementation!
It is so crunchy to play, and the art and music is brilliantly stylized.
Great job!
Really good game! Very solid design. The only thing is that there is a big incentive to just hide and kill everyone with the needle. Not sure how that would be fixed. Maybe with a scrolling screen, forcing you to keep moving? O some enemies that hit you from anywhere if you stay still?? Or maybe the enemies drop things you have to pick up that disappear with time, rewarding riskier plays.
Anyway, very good game. Good luck!
Great! I'd love to play more of this, I imagine it works better with a joystick than keyboard. Seen several versions of "1 bullet" but this is a nice play on that.
The artstyle is nice and simple and lends itself well to the gameplay. The needle idea is original, and my only complaint is that I want more levels. Well done!
Really liked the art style! Feels bit too easy with staying behind a cover, but I could easily see this expanded into a full blown game with deeper mechanics. Great job!
Amazing game favorite so far.
Oh, I love the idea which give me some vibes of Gurdia of Galaxy, also, I appreciate visuals and sounds. However, the levels are too easy too beat, luckily they aren't dull, they're fun.