About "Straight shooting" is the one of the most -wanted-to-hear feedback I was looking forward. Though the case that I had in my mind was more of a situation that player can quickly snap the right stick or tap a button to use the needle as a melee weapon. Because of this, I wanted to add another layer of control to attack, but it seems to break the simple twin stick movement. I implemented the solutions like you need to fly the needle longer enough to speed up to impale enemies. Yet it made the game less intuitive and less speedy. I think I can still try another adjustment to the mechanic to fix the game as I intended. Thanks for the feedback.