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(+1)

Interesting twist on the "only one shot" idea. Have to agree with tesselode though: That the controls are limited to 8-ways even when using a controller is a bit disappointing. :( Also the game currently is very easy: enemies are rather passive and you can simply stand behind a corner and kill them one by one. Would have preferred more aggressive foes that force you into moving. But even then, the game suffers from a big problem: while moving the needle around is a lot of fun, shooting it it straight is the most reliable way to hit enemies. Even though that's boring. Bonus points for using Godot!


My game: https://njamster.itch.io/wonkey (playable in browser, not mobile friendly)

(4 edits)

About "Straight shooting" is the one of the most -wanted-to-hear feedback I was looking forward. Though the case that I had in my mind was more of a situation that player can quickly snap the right stick or tap a button to use the needle as a melee weapon.  Because of this, I wanted to add another layer of control to attack, but it seems to break the simple twin stick movement. I implemented the solutions like you need to fly the needle longer enough to speed up to impale enemies. Yet it made the game less intuitive and less speedy. I think I can still try another adjustment to the mechanic to fix the game as I intended. Thanks for the feedback.