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YONGMIN PARK

21
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10
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100
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A member registered Apr 06, 2017 · View creator page →

Creator of

Recent community posts

As soon as I enter the forest, my car was flipped half way and bumped into a tree.

It came back as normal orientation, but it seems like the car doesn't move properly anymore.

What do I do? Is there any reset button for each scene?

############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 3
for object obj_player: Variable <unknown_object>.<unknown variable>(100044, -2147483648) not set before reading it.
at gml_Object_obj_player_Alarm_3
############################################################################################

Got this error on Windows 10. When entering to the left stairs after corridor-like narrow place

Very eager to play this game after when this will get fixed

(4 edits)

About "Straight shooting" is the one of the most -wanted-to-hear feedback I was looking forward. Though the case that I had in my mind was more of a situation that player can quickly snap the right stick or tap a button to use the needle as a melee weapon.  Because of this, I wanted to add another layer of control to attack, but it seems to break the simple twin stick movement. I implemented the solutions like you need to fly the needle longer enough to speed up to impale enemies. Yet it made the game less intuitive and less speedy. I think I can still try another adjustment to the mechanic to fix the game as I intended. Thanks for the feedback.

That's a neat idea. Thanks for a suggestion.

Sorry I'm planning to develop this further as a full project. Glad you liked it. Thanks for the comment :)

+1

(2 edits)

I'm looking for a sound designer.

games that I made: https://yongminpark.itch.io/

gifs of those games at: https://twitter.com/yongminparks

links to your work(itch.io, soundcloud, youtube) will be appreciated


reach me at my Discord: Cult City#2040




*a sample gif under the 3MB limitation*

Hi, I used your track "Apparition" in my Ludum Dare 43 entry: https://ldjam.com/events/ludum-dare/43/bloodcaster-1

Thanks for making amazing soundtracks.

Is there any chance that this will have an option to modify the values by typing number? It's frustrating to rely on the slider when I need some precision. Since there is no preset or any way to save the setting, number based values will also help to keep the constant setting for multiple images.

Great stream. I watched the clip, and I was glad when you finally got used to the gameplay and started to enjoy it. Thanks for streaming 7DFPS games, including mine!

Does FFXV have this throw & teleport mechanic? I didn't play it, but it would be really nice to check if there is a similar concept exists in that game.

(1 edit)

This can be too late to find a team, but

I'm looking for a music composer and a sound effect designer(SFX person).

I do programming and basic sprite art.

Here is my itch.io page. https://yongminpark.itch.io/ ,

and you will be able to find the recent jam entries that I made in 1-2 weeks each.

If you are interested, tell me anytime.

And even if you are not a composer or a sound person and want to work with me, leave a reply please.

The holding idea sounds great, thanks for a feedback.

Yes, I have to add a control tutorial, as you know, currently there is no in-game instruction at all.

Thanks for playing, I'm happy if you liked it.

Hi, Thanks for playing! And also for allowing me to resubmit a game to the jam.

For the single health point, it is brutal indeed and can be also confusing. It's only because I wanted to keep the game as simple as possible.
In my previous game, I had a visual warning on the spawning spot before an enemies is spawned. But I didn't get to implement in this one. I definitely should have.

I invested most of the time to polishing visuals and control feeling. Glad if you liked it.

It's a nice point that you mentioned Downwell since this game has a lot of similar aspects from it. Including dithering light, four color palette, three button control scheme, etc.

Thanks for a great feedback!