This is cool! We had very similar concepts but we took them in very different directions. I like the way you used it!
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This game is absolutely beautiful! Love the art and the music. It's still a bit rough around the edges when it comes to clarity and balance, but that's entirely understandable considering the short jam duration. I would love to see this polished and expanded upon in the future. Great work!
Thanks! I'm glad you enjoyed the game. Actually, I'm considering entirely remaking the game and expanding it into a full experience. This probably won't happen soon, but when it does I will update you!
Wow! I wasn't expecting this kind of attention towards my game, I'm honored that you find it fitting for students. Sadly, I don't currently have the software required to export the game for browsers, and buying it would be a considerable money investment for me. If I ever create a browser version I'll be sure to inform you, but I don't see that happening any time soon.
I'm glad you enjoyed the game! The music lines up for me, so I'm guessing the game runs on a slightly different speed on your computer. Sadly I didn't have the time to make a very robust system...
Consider changing the current controls to WASD or the arrow keys and changing one of the hooks into an arrow to mark where up is. If you prefer to keep the controls the way they are, you should keep the control keys on the hooks during the game.
This is very satisfying to control! I think this could work better as a type of puzzle, and less as a platforming challenge. The simplistic style is very fitting, but as someone mentioned here the button and the goal don't really fit the style. Still - great game! You should continue working on this, it has a lot of potential!
Very interesting concept! Now that the jam is over, you should definitely spend more time on designing more organized levels and complete it. I would also recommend adding an undo button. This has a lot of potential!
Very neat concept, and the controls with a keyboard feel great! I think some better level design and making hits more impactful (more screenshake for example) can really boost the quality. I can see this being an excellent rougelike!