thanks for playing! I didn't really have a reference when making the character controller, so this is my first time trying something like it.
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I'll have to look into it later. Thanks for letting me know!
Edit: You'll need to go into your system preferences, then to privacy and safety, then click "run anyways" when you see "LD46" pop up.
This was a nice game!
- The fire rate in the beginning was a bit slow, which made combat a bit jarring. I think if the fire rate started at 0.3 seconds, it'd be better.
- The reflect ability detects bullets too late most of the time. If the shield reflected the moment the button was pressed, reflecting would feel way more responsive.
- I really liked the overall aesthetic of the game! The pixel art is nice, and the fact that you utilized the Gameboy palette so well is impressive.
- The enemy variety was also pretty nice! I have no idea how to make bullet patterns, so seeing someone pull it off in Godot is mind-boggling for some reason.
Overall, it was pretty fun, even with its issues. Good work :D
This was really nice to read!
I probably should’ve put the checkpoints in safer spots, yeah. I actually found quite a few “unlucky scenarios” and had to fix those, but I guess I didn’t catch all of them.
As for the second critique, I considered a reset button, but I decided against it. Not sure why.
Thank you for playing :D
Thank you for the feedback!
If I'm honest, yeah killing yourself for the final flower was a bit off, and I wish I could've changed it, but I honestly don't know what else I could've done to make it better.
Hey, this looks pretty neat! I think the player's walk cycle is a bit calm, though, considering you're in the middle of a boss. Will there be some kind of run? I know that dashing transitions into a sprint, but the normal walk feels a bit off. That's just my opinion, though. I don't do 3D anything.
Nice idea! I think that the "Hold to jump Higher" ability is a bit janky, though. It ends too suddenly when you let go of jump. Some other lights around the first few areas would also be nice.
Good job :D
The controller support is a bit weird when trying to control the needle, and the rooms get a bit repetitive when the only challenge is that "there's more enemies".
That being said, this is super fun! Trying to make the most of the needle is interesting, and the art/particles are nice.
Also you used Godot for this. I see you are a man of culture as well.
(also also is this a Guardians of the Galaxy reference?)
It was a bit laggy on HTML5, and not having the jump button mapped to the "UP" key felt a bit off, but other than that it's such a good game! At first I didn't think it was related to the theme at all, but once enemies started showing up, I understood.
This is another scrapped idea of mine that I've seen done near-perfectly by someone else. Really good work, the colors remind me of Downwell, the game play is masterful, and I hope you make this a full title!