Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

WatDowTal

102
Posts
14
Topics
62
Followers
584
Following
A member registered Mar 07, 2018 · View creator page →

Creator of

Recent community posts

thanks for playing! I didn't really have a reference when making the character controller, so this is my first time trying something like it.

(1 edit)

I'll have to look into it later. Thanks for letting me know!

Edit: You'll need to go into your system preferences, then to privacy and safety, then click "run anyways" when you see "LD46" pop up. 

this is such a cool concept! it's done pretty well, though if the camera were always zoomed out I think it'd be a bit easier to play. 

seriously though, nice work!

sans

this was so good! also it was made in godot!

i liked this a lot! 

thank you! !  ! !  !

nervously hovers hand over ban button

are you ok?

:D

This was a nice game! 

Some thoughts:

  • The fire rate in the beginning was a bit slow, which made combat a bit jarring. I think if the fire rate started at 0.3 seconds, it'd be better.
  • The reflect ability detects bullets too late most of the time. If the shield reflected the moment the button was pressed, reflecting would feel way more responsive.
  • I really liked the overall aesthetic of the game! The pixel art is nice, and the fact that you utilized the Gameboy palette so well is impressive. 
  • The enemy variety was also pretty nice! I have no idea how to make bullet patterns, so seeing someone pull it off in Godot is mind-boggling for some reason.

Overall, it was pretty fun, even with its issues. Good work :D

just wanted to stop by and say this looks beautiful :)

thank you!!!!!!!!!

does adding extra exclamation marks make the "thank you" unique?

I do not like chess.

I really like this game.

Thanks for making it!

(1 edit)

tha nk

"Cringy meme dialogue written by a 14 year old almost a decade ago"

Well I'm sold.

Which level did this happen?

ₜₕₐₙₖ ᵧₒᵤ !

Hey, a Godot fan! Thanks for playing!

I'm trying to say something other than "Thank You", but don't know what...

Appreciated!

This was really nice to read! 

I probably should’ve put the checkpoints in safer spots, yeah. I actually found quite a few “unlucky scenarios” and had to fix those, but I guess I didn’t catch all of them.

As for the second critique, I considered a reset button, but I decided against it. Not sure why.

Thank you for playing :D

aw thanks! :D

I'm so confused why are so many people making videos of my game what-

Thanks for making a video!!

I’m honestly really happy with the feedback! I never thought someone would put my little game up there with Celeste of all things.

Seriously, thank you :D

I forgot lanterns were objects. Now that I think about it, those would've been perfect

I was going to make graves checkpoints, but I thought making them collectable/objectives would be better. Might consider something like this for the future.

Thank you for playing!!!

Thank you for the feedback!

If I'm honest, yeah killing yourself for the final flower was a bit off, and I wish I could've changed it, but I honestly don't know what else I could've done to make it better.

I personally think they could be smoother, honestly, but I'm glad someone thinks they're good!

Thank you for checking it out!

The attack animation looks better now imo, so good job :D

Hey, this looks pretty neat! I think the player's walk cycle is a bit calm, though, considering you're in the middle of a boss. Will there be some kind of run? I know that dashing transitions into a sprint, but the normal walk feels a bit off. That's just my opinion, though. I don't do 3D anything.

Nice idea! I think that the "Hold to jump Higher" ability is a bit janky, though. It ends too suddenly when you let go of jump. Some other lights around the first few areas would also be nice.

Good job :D

Originally, I thought this was kind of an overused concept throughout the jam (one bullet), but the light stealth mechanics are a nice way of adding tension. Good work!

The controller support is a bit weird when trying to control the needle, and the rooms get a bit repetitive when the only challenge is that "there's more enemies". 

That being said, this is super fun! Trying to make the most of the needle is interesting, and the art/particles are nice. 

Also you used Godot for this. I see you are a man of culture as well.

(also also is this a Guardians of the Galaxy reference?)

Some of the art feels out of place for this style of game (the explosion), but this is an interesting concept that should definitely be expanded upon! Good job :D

It was a bit laggy on HTML5, and not having the jump button mapped to the "UP" key felt a bit off, but other than that it's such a good game! At first I didn't think it was related to the theme at all, but once enemies started showing up, I understood.

This is another scrapped idea of mine that I've seen done near-perfectly by someone else. Really good work, the colors remind me of Downwell, the game play is masterful, and I hope you make this a full title!

This game looks really nice! Would work as a mobile game imo.

Thank you! I kinda wish I could've used the theme for a mechanic rather than just aesthetic, but I still think my entry turned out alright.