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Cammymoop

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A member registered Jun 24, 2015 · View creator page →

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Fun little idea, but I never knew how cursed inverted rotation controls could be until now lol

I did manage to softlock at the checkpoint after the stomp ability by going there without the stomp ability. But otherwise pretty fun in the later 1/3rd especially. Good use of basic shapes to make some interesting enemy and environment visuals and great use of the palette too, though I think the level geometry itself could've used some more visual variety for sure.

The animations were a highlight for me, the platforming was pretty good with only a few nitpicks being it wasn't very clear when the hover was working vs out of juice, and I think the stomp into jump could've used some more audio-visual feedback to help distinguish it from a late jump after a stomp which is just a regular jump at that point. More work in general on the sfx would've gone a long way actually, but it's good that there is already a lot here.

Also the cat looks like a fish in the 2.5D mode

Congrats on your first finished jam game! The strong points were definitely the enemy art and the general visual style.

I did manage to beat it, though it seemed like picking higher max stamina effectively was a downgrade that just made the stamina charge slower lol, when I didn't pick that it suddenly became easier. The timing/animation of the attack felt kind of awkward and hard to tell if it was doing what I wanted, could have used a little more feedback and responsiveness and maybe some more prominent animations and sfx. The combat itself was super basic and didn't seem to require either any strategy or much timing/reaction speed, so it really suffers from the individual attacks and taking damage not having any oomph to them.

Also the music was nice but without spooky ambient or active sound effects from the creepy monsters the audio experience doesn't quite fit the visual experience I think haha.

As for the palette theme, I don't have a problem with the graphics style as-is, but with 90% of the game being pure black or white which wasn't from the palette I don't think it really fit the theme very well. I think it would've been better to use the darkest and lightest colors from the palette instead of black and white for theme purposes. Outside the context of the jam though I don't mind the style!

Also a bit weird that you control the combat parts entirely with the mouse and the upgrade in-between entirely with the keyboard.

A lot to improve on but still a nice first go!

I did it :D oh, my timer didn't stop lol

I like the idea of momentum in an incremental game, it gives much more of an interesting tradeoff to stopping as soon as you can buy something vs building up more points.

Could definitely have used a little more flair in animations and/or sound effects too!

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Cute little puzzle game, I think it would've been nice to respawn on the last platform when you fell off instead of starting the whole level again, or just have less jumps in general, since restarting the level after making 10 successful jumps and then missing one doesn't feel that nice.

I would've enjoyed more puzzles or more different mechanics too but I did enjoy the ones here already :>

Oh btw just a heads up. It looks like this is a godot 4 web export with multi-threading enabled, itch forces these to open in a new window on Firefox because of technical reasons. But you can disable multi-threading support in the web export in newer versions of godot 4 at least (under the web export go to Options -> uncheck "Thread Support") it should also be off be default as well.

Heads up! since there's no description on this page here's the text from the game page:

Not a complete game, just a gameplay and visual concept. As per the Palette Lock Jam theme, this game uses the Pollen8 Palette by Conker

You need to be boosting to destroy enemies by ramming them, running into an enemy will deflect you by 45 degrees to whichever side you hit them on. Try to take out groups of enemies all in one go to prevent them from respawning. The enemy shots do nothing, they are TOO WEAK

Hint: The short range blast can be used to take out an enemy without being deflected.

Controller recommended. Controls:

Move: Left stick, WASD

Turn Camera: Right stick, [, ], Right click drag

Activate Boost/Center Camera: A/B/LT/RT, Shift

Stop Boosting: Hold Backwards

Short Range Blast: X/Y, Space

Reset: Select/Back/- (twice), R (twice)

Neat idea, I wish it would've given some kind of closeness rating though haha. The SFX are pretty well done and I like how the background changes to match the target color. Also would've been nice to have buttons to make all three go up/down at once

v1 was submitted by the deadline, v2 is the slightly late but less empty one.

Yeah there are enough end options that you can get only ends at the start, but re-opening the menu will reroll them.
There's no rules or specific goals to what to grow, it's definitely more toy than game.

Let's goooooo

Fun little idea, not enough of the bottom pieces let you climb to another level though haha, kept getting stuck going back forth

That level is built different

👌

I was still never able to figure it out lol, feel like I exhausted all my options

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Hi Neno, thanks for still playing!

I do actually still plan on an update or two for this game, I have started posting what I'm working on in a discord server here (working on other things atm but buildslime isn't off the table) https://discord.gg/kTczauKN

You can join if you want to see progress before updates get posted or just check this page for when it gets released.

Made it to 13!

yes

nanana

good

Solved them all :D 

I'm officially confounded

I'm not good at snek :v

smooth

Once you click anywhere else on the page the keyboard shortcuts stop working

Hey! I just updated with the fix, there's only 1 more level currently but fixing the bug convinced me to make another update with more levels so thanks :>

Thanks for playing!
I might have accidentally broken that level I'll have to check on that it might be some time though as I'm currently a bit busy.

Ok looks like the level is fixed in the updated version thanks!

Can't for the life of me figure this one out
I think I exhaustively checked every direction I could push the horse to get onto an X and it is only possible with the box on the edge of the map leaving me stuck -_-
very rude indeed mr horse
I'm not sure if theres some other action I'm not aware of or if it's just impossible

These are very nice and useful, thanks!

Thanks

Lovely game with some great puzzles!

This is pretty fun!

You have to be quick and grab your crate from underneath.
Thanks for playing

Love the style of this and it seems like it could be pretty fun if there was a bit more to do.

Here's mine made using Godot 3.1 https://felixnemis.itch.io/crate-buddy
A short puzzle platformer where you only have one crate

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I also quite like the graphics and sounds, very good feeling package all around

👍

Awesome! very good, I love all the animation and sound touches and the puzzles were satisfying to solve. the screen shake every time you hit a wall might have been a tad too much really good overall 

is there a way to beat the level with the enemy moving back and forth and the 3 enemies ontop of the door.
I never could get up to the button so I dont know how to kill the moving enemy

Fun puzzle

This bullet is so cute! also this is pretty fun

Great idea! I actually didn't read too much before I started playing and it took me a little before I realized it was my recording I was playing against, not an AI