So fun and satisfying. Sledgehammer was fun, but only mostly the big crates left by the time I got it : (
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Very very nice! Interesting and intuitive mechanics. All the sprites, animations, and sounds perfectly fit in as well
Only thing I felt like it could use is a level select, or at least some way to track progress / see how close one is to finishing
Stylish, smooth, and satisfying. Would be very interesting to see where this idea can go if given more work, especially in terms of developing level mechanics that play directly into shard usage
One of my favorites of the jam for sure. Would love to see how this idea could expand given a full development. Upgrades, different weapons that control differently (but still in the separated dual-stick fashion). Fantastic idea with near-perfect execution, nice!
One of my favorites already. Design perfectly facilitates the mechanic and even has some puzzle-ish elements thrown in (like the level where you have to fall almost off the level before boosting. Very nice game and looks beautiful also!
My favorite I've played so far, interesting mechanic and very on theme. Something about the rope too just works so well in my opinion. A guiding line to see the initial bounces direction might've been useful but otherwise very nice and satisfyingly challenging.
Love these kinds of games, so I might be biased (and I've played Kohctpyktop so I knew a bit going into it already) but I really loved this interpretation based on the theme. Maybe a bit tedious with the number of spaces, especially on trackpad, but still fun for me and a good amount of content to go through.