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Jack Turps

219
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A member registered Jul 28, 2019 · View creator page →

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was gonna whine about the grass not being telegraphed and then it clicked how much info you get from the surface normals, so cool!! nice to have some hay fever representation too lol.

touch piece of art and fun af to play. thank you!!

nice score!! ty for the comment about the sound too, was experimenting with some new ideas for audio in pico8 ((:

I’ve only heard people describe cowboy bebop but im pretty sure its this

Very intimate (maybe positively claustrophic?), im really into it.

Love the tiptoe button too, adds a cool ebb and flow of sneaking and sprinting.

a sensational delight!!

Love how much historical context is included through the tutorial. Very cool project, can't wait to see where people take it (:

step on the rakes as fast as you can, this rules!!

Really cool!! Whenever I'm trying to learn the controls I flub, but if I just mess with them for a while they start to feel natural.  Such a strange experience having no middle ground where you get to be "in charge" of the learning.  Reminds me of learning to ride a bike when I was a kid!

  1. 91 is great!
  2. the moon is my face with some editing (I have a nose)
  3. I've added a timer for airtime, thank you for the suggestion
  4. sorry about the sound issues, I'll look into it

Ah that makes sense!! as long as its not needed for the deduction I'm happy :D 

Just to say it again, this game is very cool!

This is really really cool. It's wonderfully cryptic, drew me in straight away! The way it ties the tarot style art into the gameplay is great.

I know the project might be in the rear view by now but thought I'd leave a question in case you ever revisit it! When the hand's being evaluated it shows "X card adds Y points Z times". Would it be possible to visualise that info during the deduction phase too? It usually goes by a bit too fast for me to catch!

I dunno if they’ve got what it takes tbh, the mocap sessions for this were brutal

🙇‍♂️🙇‍♂️🙇‍♂️

I wanna say this isn't how you're meant to play but unfortunately the score speaks for itself

thank you for introducing me to slap the monkey, feels like finding a long lost uncle

there's a pretty righteous coughing fit waiting for anyone who can keep the gun airborne for like two and a half minutes lol

this is lovely (:

This is pretty remarkable. Both one of the most impressive tech demos and one of the most thoughtful experiences I've come across in PICO-8. Don't want to spoil anything for others but the game makes great use of the renderer in just about every aspect of the game, nothing is superfluous.

Really really cool, thanks for making it (:

Thanks again for taking the time to play KOROMEKE all those months ago. Its got a much deeper demo available on steam now if you're interested! Your feedback was actually super helpful, everything you mentioned has been folded into the new version (:

Thanks for taking the time to play KOROMEKE all those months ago! Its got a much deeper demo available on steam now if you're interested (including background music I played on the sax!)

Love the warioware style gameplay. The minigames are all immediately obvious with a fun skill curve, and sorting the messages was just fiddly enough to have me tripping over my fingers. Having the alien do DDR is such an amazing gag lol. Another banger 😎

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Both of those problems should be fixed now! That first bug was gnarly, only happens when a guest leaves while they're standing on the exit. Was a fun goose chase trying to reproduce it lol.

100+ is insane btw, nice work!

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Oh shoot, I am so sorry!! updates have been a little fast and loose lately, I’ll look at patching this first thing tomorrow.

Will put a commemorative entry on the leaderboard for the run that could have been 😔

(genuinely very sorry!!)

Great video, it's so cool that you're playing through all the submissions!!

I feel that the tutorialisation in Loose Ties may have let you down a little bit (tutorials are no fun in a youtube video anyway!). Thought I'd let you know that I've improved a few things to make that first playthrough a bit smoother, just in case you do revisit the game. Thanks again ((:

That’s very helpful, thank you!

In most of my recent runs the bad vibe rooms have felt doable because you can usually guess a bad vibe guest quickly to gain energy and then leave as soon as possible. The persona spawn rates are weighted now too, so if you get a very bad room it becomes more likely to get a very good room shortly after. I do think it’s too punishing at the moment though, trying to tune it to be more friendly now. The ex buff maybe have been a misstep lol.

If you do end up playing some more I’d love to hear what your rough win/loss rate is, that’ll help with tuning :))

(Just a side note on the weighted spawn rates - they shouldn’t affect deduction at all because only the possible personas are weighted, the actual personas are still chosen uniformly.)

Really enjoyed this!! Hovered right in the stressful sweet spot where I was locked in the whole time. Feel like I'm slowly learning some techniques for common situations so I can't wait to play some more to see if I improve.

All of the customisation on the visuals is lovely too. Nocturne forever.

this town ain't big enough for the one hundred and one of us

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Ah this is great! The movement is so strange at first but I love it now. The way that manoeuvring around enemies on one side of the board spawns enemies on the other side is so cool, gives that feeling that every problem you run into is kind of your own fault.

The in-game art is really charming and the LABEL ART ARE YOU KIDDING ME. Levels of swag hitherto unseen.

Very funny twist at the end lol

Match 3 with no refills had a surprising amount of depth! Really cool game :))

Hey, no one talks about the guy who flew a comfortable distance from the sun lol

That's all super helpful, thank you!! Definitely need some way to more precisely communicate those details. The lonely thing may actually have been a bug! At some point there was an issue where the NPCs wouldn't update their vibe on the first turn which was very confusing lol.

Thank you for taking the time to let me know about this stuff! Very excited to try out your entry in the next couple of days ((:

Hey, thank you so much for the lovely feedback! I'm really glad it clicked for you in the end.

If you had any examples of behaviours that were unintuitive to start with I would love to hear it! I'm reworking the tutorial at the moment so I can iron out those kinds of kinks (:

That's fair! I have a couple of feelings about the leaderboard stuff. 

I didn't want to get too specific with the scores while the game is being tuned. Even over the last few days, small changes to the game make big changes to the scores you're able to get.

Even once the game has settled though, I think it'd be good for the very top scores to feel a little bit impossible.  For one, there's a chance that this pushes someone to break the game, which I would find entertaining. More importantly, the game is trying to create a feeling of chasing an escalating pleasure. I'm still working it out, but I think that players repeatedly failing in pursuit of a score that could be impossible might be a part of the intended thematic experience.

With that said though, once the tuning settles down I will adjust most of the scores so they're achievable!

Tysm! Have really enjoyed chatting about each of them with you :))

My best post-gossip score so far. The hearts are flying now 😎

Hell yeah, nice score 😎

That's some really great feedback, thank you! Afaik not being able to reach guests that are diagonal to you is one of the "spices" of traditional roguelikes (I think its usually called parity or polarity?). Its been really interesting figuring out how much of that spice to include.

Had also realised that making every party a huge bummer was pretty pessimistic, so I'm glad the vibes are better now!

Another small update today makes boogie a renewable resource. This should help out with the parity issues a little bit.

Haha you've got the influences dead to rights, thank you for playing!

That's very kind, thank you!!

Ah nice, I'm glad the new scoring is making things feel more intense! Thanks for letting me know.

I've just uploaded a new version which should (hopefully) be the last of the big system changes. The moment-to-moment tactics for getting hearts should be more interesting now.