Tjere's an incridible number of mechanics and features implemented for the jam time. A lot of atention to details too. One of the best overall games so far.
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Scunthorpe Scavenger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #18 | 4.229 | 4.229 |
Overall | #43 | 3.876 | 3.876 |
Engagement | #67 | 3.871 | 3.871 |
Creative use of art assets | #147 | 3.529 | 3.529 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game is rad. Straight-forward, thematic, and addicting. I kept losing but wanting to do better. If I were to nitpick, I'd say sometimes the UI is confusing (you hit "spacebar" to use the windmill but click on objects in the barn/storage). Also, I didn't really see an incentive to make bread, since it didn't seem to sell for more than cheese, even though tilling the ground and watering the wheat are extra steps.
Thank you, I'm so happy you liked it! Agreed that the UI could be clearer, would have been nice to include some animated indicators for certain controls and inputs, but the time limit didn't allow it for myself. The bread vs cheese debate is a hot one; cheese is great if you don't want to have to manage a field all the time, but bread is good if you want to kill all the cows and sell the meat to get a lot of money right at the start. We made cheese and bread the same sell price to allow for different playstyles, but personally I went for cheese when we playtested. Anyway, thanks for the feedback!
Ahh, ok so the animals do not respawn. Me and my buddy were wondering. Damn, selling all that meat would be a nice boost in the beginning though, I'll have to give it a try. You also could maybe kill all but 3 cows for an early boost while still getting cheese? Out of curiosity, how many people worked on the game?
Wow! That's definitely one of my favorites in this jam. Very entertaining and well polished. I liked how many mechanics you've implemented in such short period of time and they work perfectly.
This game is really good. Very well polished, interesting mechanics and good fun. Tutorial at the start was much appreciated as it helped a lot understand what needed to be done. Great job!
Ah good old Scunthorpe. I'm not from the UK but I used to always pick them in FIFA.
I love farming games and this one was pretty good - but when you consider the whole thing was made in under 48 hrs it becomes excellent. Seriously well done implementing everything here to such a good standard, very impressive.
Very large game for only 48 hours! Well done. I feel like some of the crops died too fast though. I would plant them then run a quick errand to the town and come back to all dead ):
Thanks for the feedback! Part of the game is feeling like you have to rush everywhere, so if you spend too long selling stuff or buying upgrades, there is a good chance your crops will be dead by the time you get back! The walk speed upgrade is very central in mitigating that. Thank you for playing!
Wow, this is such a full game! Great job!
The control scheme takes some getting used to (I kept trying to click on the cows and stuff instead of using space bar, and then I was trying to use the space bar to interact with the town and my barn, instead of using the mouse), but once I got the hang of it, it worked great!
The tutorial was a bit heavy, but with such a complex game, it's hard to avoid that.
I had a really fun time playing the game, really nice work!
Great job, the music works really well with the play style, and I didn't find any bugs
everything looks really good, and work really well, enjoyed playing it, one of my favorites
Very ambitious game for a 48h jam! It is full of things to do. The music and SFXs fail sometimes, but nothing specially anotying. Everything else feels great and it's a pleasure to play :)
Felt like a little world with so much to do. Almost too much to do. Music was most excellent. Also, good job on the video!
Wow. So much content! The most polished I have played so far.
The tutorial is a bit long and hard to remember, but gameplay is so intuitive that I was able to figure it out myself.
Music is great too. Cheers!
Super well crafted entry. The controls are responsive (Even though, if you are holding the shotgun and press the action button, it shoots. My poor chickens...), and this game hold myself for a good 30 minutes straight.
And there is something that I think I notice as well: Is the map random generated each time? It looks like, but I need to know if that is actually true. Congrats man!
Thanks for the review! I'm glad you enjoyed yourself (unlike those poor, poor chickens). The map is procedurally generated each game - it wasn't part of the original plan, but I did it in the end and it's probably my favourite feature, despite how subtle it is for most people who only play once. Thank you for playing and for the kind feedback!
This is impressively polished. I think I would have preferred it as just a cosy chore simulator without the wasps. Or to have that element of danger more integrated, I think it could be good either way but in this version the fights felt jarring and a bit tacked on.
Thank you for the feedback! We see the combat as a core feature since it's the upgrading of weapons to survive the increasingly difficult nights that gives the money and materials in the game a purpose, however we did consider adding a peaceful mode and it's very interesting that you've suggested it. Much appreciated!
That makes sense. I'm always interested in non-abstract games that find ways to develop purpose without violence. But running around shooting stuff is fun too.
This may or may not be useful feedback since it's about totally subjective preferences but here it is anyway: Stress ramp mechanisms make me, you know, stressed. So the increasingly horrible swarms of wasps isn't really a thing I enjoy. I do like the exploration/dungeon crawl structure where difficulty ramps the further you go from home but home is always safe so long as you can get back. I can imagine a game where the farm economy -> upgrades mechanism is used to allow trips deeper and deeper into the hinterlands to collect more valuable seeds or capture rarer animals or something. But that starts to be a completely different game...
All that is mostly to say, your game has me sitting here still thinking about it a couple of hours later so thumbs up to you.
I love this feedback, and I think I agree with you - if we had a lot more time to think and consider, we probably could have come up with something similar that is violence free, but still depends on the gathering money to progress and keeping the overall chaos of the game. In the end, Scunthorpe Scavenger was originally meant to be a chaotic farming game where there is always something to be thinking about, and we chose to implement the ramping fight as a way to progress each day. If it's not your style, then that's totally cool, "stress" games aren't for everyone!
Either way, thank you for your feedback and consideration, it is seriously appreciated.
Really nice game. The music creates a great atmosphere. The tutorial is a bit overwhelming but you made an impressiv game for 48 hours.
You made so much in only a week i'm impressed man!
This is like a small Stardew Valley Game
Keep it up!
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