That makes sense. I'm always interested in non-abstract games that find ways to develop purpose without violence. But running around shooting stuff is fun too.
This may or may not be useful feedback since it's about totally subjective preferences but here it is anyway: Stress ramp mechanisms make me, you know, stressed. So the increasingly horrible swarms of wasps isn't really a thing I enjoy. I do like the exploration/dungeon crawl structure where difficulty ramps the further you go from home but home is always safe so long as you can get back. I can imagine a game where the farm economy -> upgrades mechanism is used to allow trips deeper and deeper into the hinterlands to collect more valuable seeds or capture rarer animals or something. But that starts to be a completely different game...
All that is mostly to say, your game has me sitting here still thinking about it a couple of hours later so thumbs up to you.