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Bionauts Odyssey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #44 | 4.277 | 4.277 |
| Story | #65 | 3.532 | 3.532 |
| Aesthetics | #121 | 3.957 | 3.957 |
| Sound | #128 | 3.447 | 3.447 |
| Overall | #151 | 3.638 | 3.638 |
| Mechanics | #168 | 3.362 | 3.362 |
| Fun | #185 | 3.468 | 3.468 |
| Music | #470 | 2.596 | 2.596 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Pixabay, Heartbeat loop freesound_community & loopingThrust freesound_community
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Comments
Fun game, nice controls, graphics a little difficult but great game
Thanks for playing
Nice game.
I wasn't sure about the difference between the purple and the green enemies and assumed the green ones were the target.
I also noticed that ship health and time appeared to regenerate, but wasn't sure why.
Due to the controls and the number of objects that fly in towards the ship, the game is challenging. I think it could do with a little more info on what you are supposed to aiming for, and how you can keep the time and ship health up.
I like the art style and the shooting noise. The way the bullets have a glow to light up areas you can't see is a nice touch as well.
Thanks for the game.
Thanks for playing it, I didn't explain the gameplay loop at all, which was a huge mistake, there was much more I wanted to add / refine but time is always against us.
Great work! Solid idea and fun gameplay. The controls could use a bit more polish. The visuals are great, and I really liked the shooting sound effects. Nice job!
Thanks for playing
Very nice looking game and tight controls. Well done.
Thanks for playing
Quite a nice little game. Looks and feels kind of nice playing it, so good job!
Thanks for playing
Good game! I like how the ship break apart when you've taken too much damage.
Thanks for playing it, I went over a few versions of crashing, that one felt the best and I am glad people liked the effect.
Great game! I really liked how you've not only put in asteroid mechanics but also put in the level design of the body system! Sadly my patient died as I took far too long and my shooting sucks :-)
Thanks for playing, I am glad you liked it and sorry your patient died :)
Cool game, I liked the art and concept of the game. I felt the movement was a bit unnatural with no "S" button to go backwards and decelerate. Adding that would probably give the player more control and make it easier to shoot I think.
Good job!
Thanks for playing, I think some control refinement is needed for the next game.
Mannn this was hella fun!!! You represented biotechnology in such a funny way the artstyle the gameplay absolutely love it <3
Thanks for playing it Donut!
this was fun! Was hard for me, w for thrust and then ad for movement was somehign my fingers felt like they had trouble with, but I really enjoyed the gameplay nonetheless, a challenge! the way you did slides at the beginning to intro things some UI stuff in godot I hadn't figured out how to do, really added to the theatrical value and that vignette at the beginning. chef's kiss. art style and orginal art and sounds really had the game getting its own feel to it. I love innerspace and the ride they used to have at disney, so that was also a cool touchpoint.
Thanks for playing, I will look into alternative controls on the next one, you can use an xbox controller here, but maybe allowing custom mapping would help someone in a similar situation to you
I am no Godot pro and 100% need to research the menu stuff more. but here is how I did it.... The slides are Labels on a Margin container, with the 2d tile map from the game as the background colour. The Vignette is a CanvasModulate and a 2d light, all trickery :D
It worked to great effect! thanks for the tips. good to know I didn't think to try to play it with a game controller, this latest home compputer is all usb-cs but I do have on lying around somewhere.
Nice project! The shooting sound is hilarious—did you record that yourself? I had fun with it, even though I didn’t make it to the end because I died earlier. The enemy behavior is really cool, I like how they back off after hitting you. One thing I wished for at times was the ability to fly backward.
my friend is the laser… he sent over himself saying “pew” I chucked it in for a laugh and loved it. After that I became the explosion and the squash sound. It so much fun doing human sounds for a game.
Very cute, clean cartoon style. Fun to play - nice work!
Thanks for playing it! Glad you had fun!
Great theme and nice mechanics, good job :)
Thank you!
Super fun game! I really enjoyed playing it. You absolutely nailed the atmosphere! I played it a few times and couldnt get to the end, I kept running out of time lol
Thanks so much for playing it! I am glad you had some fun with it.
A fun little game with a good prologue. The first run though I didn't realise you could shoot, I was just whizzing past avoiding anything.
oops, that is my fault for not really explaining the gameplay loop inside the game... I guess when you stare at something for 10 days you just assume everyone else knows how it works
I am glad you found some fun in it, thanks for playing
ive been loving these bio/in the body inspirations for the theme! you did a great job with the game, congrats on the submission!
Thank you for playing :)
Fun gameplay and interesting story! I had fun playing it!
thank you for playing
Great idea, gets the imagination going! Lots of directions you could take this in too like progression into different organs in the body...
Nice work, I liked the theme and it definitely reminded me of the film!
Interesting idea! I really like this kind of approach for a game like this. However, I feel it would have been better either without a time limit or with a bit more time. Also, the fixed camera angles make it hard to aim at enemies, sometimes it's more convenient to just wait for them to come closer so you can get a better shot.
That said, it's really well done, especially considering it was made by a single person. With some improvements to those aspects and more variety, it could become a very interesting game as a final product.
Thanks for playing it.
I’m going to push a small update with a fix and time adjustment.
Could you give more info on the camera? I’m not sure I fully understand, I’m intending using this game for extended learning outside of the jam.
Let me see if I can explain it properly: what happens is that when you turn to aim in the direction you want to move or shoot, the rotation happens in fixed steps. In other words, instead of turning smoothly or gradually, it always rotates by a fixed amount that you can’t control.
I hope this helps, and best of luck! I’m sure you’ll be able to push the project forward, it’s very promising and has a great direction ^^
I get you, it is physics based movement, I’m applying torque and have a small amount of dampening to give a bit of a floaty feel, but then you loose the super precise movement.
I won’t touch it for this version but I’ll try to improve the aiming precision while keeping the floaty feeling as I practice.
thanks for taking the time to explain it <3