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(+1)

this was fun! Was hard for me, w for thrust and then ad for movement was somehign my fingers felt like they had trouble with, but I really enjoyed the gameplay nonetheless, a challenge! the way you did slides at the beginning to intro things some UI stuff in godot I hadn't figured out how to do, really added to the theatrical value and that vignette at the beginning. chef's kiss. art style and orginal art and sounds really had the game getting its own feel to it. I love innerspace and the ride they used to have at disney, so that was also a cool touchpoint. 

(+1)

Thanks for playing, I will look into alternative controls on the next one, you can use an xbox controller here, but maybe allowing custom mapping would help someone in a similar situation to you


I am no Godot pro and 100% need to research the menu stuff more. but here is how I did it.... The slides are Labels on a Margin container, with the 2d tile map from the game as the background colour. The Vignette is a CanvasModulate and a 2d light, all trickery :D

It worked to great effect! thanks for the tips. good to know I didn't think to try to play it with a game controller, this latest home compputer is all usb-cs but I do have on lying around somewhere.