Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MenacingGhost

116
Posts
2
Topics
7
Followers
3
Following
A member registered Mar 17, 2022 · View creator page →

Creator of

Recent community posts

Cool game! The mechanics are done really nicely and work well together. Bombing the lizards and picking up apples felt really nice. I felt that the apple spawn time was a bit so slow though, you'll eventually reach a point where even if you successfully collect the apple every time it still wouldn't be enough to keep you alive.

Good job!

Cool game! I really liked the aesthetics of the enemies, that glowy look made it convincing they were unnatural and needed to be killed. The enemies weren't that hard to defeat though, they're attack and movement  patterns were easy enough to predict. Also wished there was more of an indication of when I got damaged, because you couldn't really tell what hit you or did you barely manage to escape damage.

Good Job!

Really nice RPG! I loved the 3D models of all the little insects and monsters. I liked all the different attack options that add some depth to which attacks should be used. But the imbalance of damage made me just use Grab, Tear and Sting for the most damage output. During the second part of the game, the healing items were making it so I could heal all damage so there wasn't any threat from the enemies.

Good job!

Cool rhythm game! I liked the concept of the game and the nursery rhyme reference. The 1st level was tricky but still manageable but from the 2nd level it became very difficult. The button's came to fast and having low health made it so that there was less room for error.

Good job!

Nice and polished game! Everything worked really well together. I encountered a bug where you couldn't reach carrots and tomatoes that were positioned near walls. Also would've loved to see more content like what to do with the coins acquired and possibly traps to capture the player? Avoiding the knights was quite easy even if you get noticed you can just run and hide with no problem. Just spit balling ideas here, but another interesting mechanic would've been carrying the items and then selling them before getting coins but I guess that kinda changes a lot of the game.

Good job!

Cool tower defense game! Lost a few lives at first because I didn't have enough strawberries but eventually managed to win easily. I liked the concept for the tower ants and definitely see the potential for many different interesting towers coming from that. The visual effects for the ant attacks were really nice and sound effects would've made them better. I felt that the background music was a bit too loud and attention grabbing (didn't know if you guys intended it to be like that).

Good job!

Really fun and difficult! I really liked the chemistry and atom theme. Dropping the atom in and successfully hitting the core was very satisfying. Great job on making the shots very accurate made it feel like the only reason you weren't progressing was because of your skills and not the game being unfair.

But I did feel that some levels were too difficult and once you lose your focus on 1 level it kinda just spirals down until you can barely keep up.

Good job!

(1 edit)

Please check my game out if you're free!
https://itch.io/jam/gamedevtv-jam-2025/rate/3592391

Please check my game out if you're free!
https://itch.io/jam/gamedevtv-jam-2025/rate/3592391

Please check my game out if you're free!
https://itch.io/jam/gamedevtv-jam-2025/rate/3592391

Great game, always love myself some RPGs. I really liked the world and how it's TTRPG set up and the pixel art looks good. The combat is really engaging and it was really cool to parry all the incoming attacks and take no damage. I felt that the combat selection was not very intuitive, I encountered a bug where clicking on the button would actually select the action below it, for example: Clicking the ranged action would select the slash action.

RPG wise I would've liked to see an AoE type attack to deal with small weak enemies easier when random encounters come up, it saves a lot of time for otherwise easy opponents. Also as the game progresses the player's damage and health doesn't scale too well compared to the number of enemies and the health and damage they have. Maybe upping the player stats or giving the players more actions to improve the action economy would've been great.

Good job!

Very satisfying and addicting, the sound effects and everything made blowing up blocks very rewarding. As others have said, being able to move the blocks through other place block would've been a nice feature.


Good job!

Cool game, I liked the art and concept of the game. I felt the movement was a bit unnatural with no "S" button to go backwards and decelerate. Adding that would probably give the player more control and make it easier to shoot I think.

Good job!

Great game! Very polished and it looks quite good. Music was also very nice to listen to, it was interesting and engaging while not being distracting. The gameplay was nice, it had some difficulty but you'd get used to it after retrying a couple of times. The characters were also very fun though I wished the text could've been shown faster or at least be able to be fast forwarded without skipping dialogue. I also felt there times where the physics would get a bit wild but it was still manageable.

Good job!

Thank you for playing!

Originally I wanted the game to be a how long could you survive kinda game, but by adding the poisoned wheat it gave the game more of goal.
Glad you liked the crop variety!

Thank you for playing!

Really glad I managed to add the reset button at the end of the jam, it guess it really did come in handy.

Didn't expect a giant to be golfing, a very nice and creative idea! If I'm being honest it's not my type of game but I see the fun in it. It was quite satisfying squishing all the people and cars. Wish I could've destroyed the buildings though definitely would've increased the levels of satisfaction
It was quite hard for me to gauge the shots and where the ball would go, possibly because of the camera angle and such so you couldn't see the vertical trajectory of the ball and what it would hit.
I also think that maybe the ball should carry more of it's velocity when hitting a tree instead of just instantly stopping.

Good job!

Cool ant game! I really liked how the spiders looked and moved around made them feel quite monstrous even though they were a different art style from the other stuff. Also liked the scale of the trash can and tire, really put in to perspective how tiny the ants were.
Gameplay wise I feel liked it would've been cooler if the spawned ants could roam around the world, collect food and fight spiders. The spiders were also quite easy to avoid and attacking them front on was not really much of a threat since you can just respawn easily.

Good job and congratulations on your first game jam!

Pretty pixel art and nice voice acting, definitely got a cool space vibe. Interesting planet mechanic, took a bit of time to get used to it and would definitely make for many interesting levels.

Good job! 

The voices and comments were amazing and funny! Loved them! Sounds were also oddly satisfying. They made an otherwise simple game very charming and unique.

I felt there were a times that the game was quite unfair though, if you're running out of time and an energy drink just spawns at the end of the map it's basically game over. Maybe the energy drinks could spawn more often instead of right before you're piss runs out or maybe just changing variables like time gained from destroying a building, distance between buildings, amount of buildings, time before piss runs out, etc. could make a more consistent experience.

Good job!

I really liked the visuals of the game and the implementation of the theme, very simplistic and gives off a very medical/bio vibe. The game progression and the mechanics are really well implemented and the movement of the cells felt very natural. Didn't know the white cells could die at first. A pretty complete game that is just missing music and SFX. Overall good job!

I liked the pixel art and the sounds very much, they were very satisfying. Gameplay started quite slow at first but eventually picked up. I felt collecting fries was a bit awkward, maybe because for these kinda games the only action you do is clicking and less dragging but that's just my opinion. Also noticed that you can place food outside the grid so the little guys couldn't reach the food and would get stuck for a while.

Good job!

Thank you for playing!

Yeah I'll admit I it was kinda confusing on how to feed the giant but I'm glad the plate helped you figure out the first step.

The item interactions are still a bit buggy so if you experience problems like that just try clicking the reset tools button and/or right clicking and left clicking until it fixes it self.

Thank you for playing!
My bad about the seeds, I didn't realize they couldn't be planted until you pointed it out, thanks a lot for that. A whole portion of the game would've been unavailable and technically you wouldn't be able to beat the game.

I've also fixed the watering mechanic so plants can only be watered once now.
Thank you for the feedback!

Thank you for playing!

The giant only eats when the hunger bar reaches a certain part,  which is marked by a line, I left it out of the game description earlier my bad.

Thank you for playing!

There’s actually a reset tool button at the bottom right of the screen that can help with tools getting stuck, I didn’t add it to the controls earlier my bad.

Interesting spin on the gameplay.
Thank you for playing!

Glad you enjoyed the arrows.
Thank you for playing!

I guess it does kinda feel slow when compared to the speed you're actually going.
Thank you for playing!

Really glad you enjoyed it! I was definitely leaning more into story of the game and heroically dying in a last stand hence why the gameplay is kinda simple. Really appreciate you playing the game in a more narrative perspective.
Thank you for playing!

Nice ideas, variety would've definitely improved the game a lot.
Thank you for playing!

Thank you for playing!

Thank you for playing!

I agree, making everything quicker and have more variety would've been better.
Thank you for playing!

Good point but having 5 piercing arrow feels so cool, originally I had it that the arrow would pierce through everything without stopping that was way to op.
Thank you for playing!

Thank you for playing!

Noted, I should definitely consider more variety when making these type of games in the future.
Thank you for playing!

Nice game with a nice message! It was a short experience with an important message, though I felt like it wasn't integrated too well in the gameplay. Also loved the ambience of the rain. My favorite part was the sudden appearance of the big fish, that gave me chills (reference the Jonah perhaps?)
Good job!

The game has a really nice visual aesthetic and artsyle paired with nice worldbuilding and colorful creatures.
Though it felt a bit unfair at times with the movement not being too smooth so it was hard to get used to and the enemies moving quickly and consistently.
Good job!

Nice game, really cool story idea and aesthetics. I felt that it was a bit too hard though, the enemies rushing towards you at high speeds in a small map while trying to solve a puzzle and having a ticking time bomb at the same time isn't the easiest task. Still was really cool to play.
Good job!