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(+1)

Interesting idea! I really like this kind of approach for a game like this. However, I feel it would have been better either without a time limit or with a bit more time. Also, the fixed camera angles make it hard to aim at enemies, sometimes it's more convenient to just wait for them to come closer so you can get a better shot.

That said, it's really well done, especially considering it was made by a single person. With some improvements to those aspects and more variety, it could become a very interesting game as a final product.

Thanks for playing it.

I’m going to push a small update with a fix and time adjustment.


Could you give more info on the camera? I’m not sure I fully understand, I’m intending using this game for extended learning outside of the jam.

(+1)

Let me see if I can explain it properly: what happens is that when you turn to aim in the direction you want to move or shoot, the rotation happens in fixed steps. In other words, instead of turning smoothly or gradually, it always rotates by a fixed amount that you can’t control.

I hope this helps, and best of luck! I’m sure you’ll be able to push the project forward, it’s very promising and has a great direction ^^

(+1)

I get you, it is physics based movement, I’m applying torque and have a small amount of dampening to give a bit of a floaty feel, but then you loose the super precise movement.

I won’t touch it for this version but I’ll try to improve the aiming precision while keeping the floaty feeling as I practice.

thanks for taking the time to explain it <3