Play action platformer
SWITCH!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #1332 | 3.088 | 3.088 |
| Presentation | #1434 | 3.312 | 3.312 |
| Overall | #1586 | 3.098 | 3.098 |
| Originality | #2595 | 2.879 | 2.879 |
Ranked from 215 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you have no control over switching your weapons!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
This is another game that as an interesting concept (the random weapon change), but with flawed execution. The selection of enemies is pretty good at keeping the player on their toes, and the variety of weapons on offer is certainly nice, but each new weapon takes way too long to become usable, which really bogs the pace down. That really is the biggest problem this game has. If the weapons changed faster (and the enemies were made a bit faster too), this game would be really exciting to play.
Thanks for playing the game! I have mentioned this, but I'm gonna mention it again. One hour before the jam's end, the statistics of the weapons got corrupted/deleted because I was using a deprecated system (ScriptableObjects if familiar with Unity). I had to re-implement them and had to ship the game without lots of play-testing, which is why some weapons have a large cooldown. I hope you take this into consideration.
It's a quite fun game with a cool mechanic. Nicely done.
Overall a nice experience. It would be nice if the grenade was a bit smaller and didn't collide with enemies. It was a bit hard to throw it down ledges and get it to land anywhere useful. I like the way you had to remember which weapons work on which enemies though overall I think the gameplay was a little easy (not a bad thing for a jam game). I only played till wave 4, not sure if anything changes after that?
Thanks for the feedback! The game consists of 5 waves, so congrats on reaching till wave 4 ;)
Nice work! I liked the switching mechanic, it kinda reminded me of Doom Eternal where you have to juggle which weapons you use on which enemies. I feel like the reason why you have to use each weapon for specific enemies could be a bit more natural though. That way, instead of reading in the rules why you can't use specific weapons on specific enemies, it just makes sense because of the properties of the weapon and the enemies. For ex, if an enemy was really small and fast you would want to use a weapon with a large area of impact so you don't have to be as accurate. Cool ideas and nice job!
Cool mechanic and fun game overall. I know the reason for the pacing being slow so i'm not gonna mention it. I also found the sans :3
Cool game, but feels too slow
I have mentioned this, but I'm gonna mention it again. One hour before the jam's end, the statistics of the weapons got corrupted/deleted because I was using a deprecated system (ScriptableObjects if familiar with Unity). I had to re-implement them and had to ship the game without lots of play-testing! I hope you take this into consideration. Thanks <3
With a little polish after the jam you can have a very fun game, keep up the good work!
this game is very cool! i love the changing weapons and the pixel art is Amazing, the only problem i found is that when i died i fell through the ground, but it doesn't matter! good job! Please check out my game too :D
Thanks for playing our game! The player is supposed to fall out when the game is over. Glad you enjoyed it!
Cool pixel art but as you know it yourself, game's pace is too slow.
It's fun and has potential. Well done.
Cool art style and seems very polished. However the cooldowns on the guns definitely seems to long, and the general pacing was a little slow. 5/5 for presentation though, and the controls feel very smooth. Good job!
The art style was consistent and polished gameplay. I reached wave 5 before they got the better of me :) Only feedback i got perhaps lower the cooldown on the weapons so you can shoot faster to make it more action oriented.
Well done!
Cute art style! Really nice!
I love the gameplay tho i feel like the weapon cooldowns could be shorter, I love the fact that you got to be careful where you shoot since different enemies are uneffected by certain weapons, though it could use a bit more polishing, i enjoyed playing it! -RTHiro
I liked the enemy resistances and having to make sure you don't use the wrong weapon. The visuals also complimented the mechanic well and for the most part I could remember what didn't work on what. Some issues I had were that I felt like the cooldowns were too long and the camera felt a little bit too zoomed in.
I liked it quite a bit, but I think a faster pace all around would help a lot. Guns that auto-fire, instant switching of the guns, and then more enemy health and speed to compensate. It'd be a lot more Out of Control, haha
Similar remark to what was said previously. Neat idea with the weapon weaknesses. Controls are a bit sluggish and cool-downs feel a bit too long. Especially when you only have one enemy type left and just keep waiting and waiting because the one you can't use spawns repeatedly. Clean art direction though!
I like the visual aesthetic!
Similar to other commenters, speeding basically everything up would make it a lot more interesting. I also never used the slow motion. Basically, a solid entry that could use some tuning (Which I saw you lost, so I understand)
Neat concept! Needing to use specific weapons on some enemies was a nice touch!
I with the game felt a little snappier though: I never found myself needing the slow-down mechanic, everything felt kind of sluggish, and the hitboxes on the enemies+shots feel really unforgiving for how slow the next shot charges. It felt like I had a lot of downtime, not doing much while waiting for the next shot to charge.
Letting things charge faster, giving multiple shots at once, or otherwise making the gameplay more engaging while not actually shooting could go a long way for making something more exciting! You could maybe do something interesting by having different weapons charge at different rates as well? You've got a neat core here, just needs some tweaking and some juicing.
I'm a big fan of your character sprites, they're really quite adorable.
Wish the weapons came to me a bit faster as I find myself dodging with the slow mo rather than some epic dynamic shot in the air! Really fun and cool concept with nice animations to top :)
Such a charming game, its simple aesthetics fit the game so nicely. I just can't understand why the little creatures like a simple rectangle with the rounded corners can be such a lovely, adorable character. The use of the theme by implementing random weapons was fun and I would want to see more games using this idea (or a full game from you with a polished to its full potential mechanics like that). It's an awesome game, good luck with it!
Good use of the "random weapon swap" mechanic!