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LFJ Game Studios

A member registered Jun 13, 2020 · View creator page →

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I was gunning for 69 kills, but I rolled a shotgun that literally didn’t shoot, the bullet just stood in place so I couldn’t kill any more enemies.

While the idea is nice and the randomness doesn’t feel unfair, the game needs some more polish, as I encountered a couple of bugs without playing for too long.

  • Enemies not shooting.
  • Enemies shooting in only one direction.
  • The aforementioned bullets that didn’t move.
  • The slot machine appearing before all enemies were killed, they didn’t disappear the moment I interacted with the slot so they could still hurt me.

Now, due to the random mechanic I cannot tell if these are actually bug or working as intended, as there’s not an explanation for what each roll is, you understand after playing a while, but an in game description of what you got and/or how it affects you or the enemies would have been nice.

Overall, it’s still a fun game and a good take on the theme.

Fun game, it could use a better introduction instead of rellying the the game page for the instructions, but I understand that with 50 hrs of development this could be difficult.

The movement is smooth, the audio get’s a lil annoying after a while, but overall a nice game.

A really enjoyable game, trying to reach a high combo is both challenging and fun, I do think the game would benefit for more movement mechanics (Double jump or dash) for the sake of continuing those combos

A fun game, the music is nice.

Very good game, a fun take on the theme.

I don’t know what pacing you were aiming for, but having to wait to be able to reload just running in circles becomes tiresome after a while, the random weapons according to the roll is a nice touch tho.

Once you understand how to move is quite a fun game, the level design is good and the art is nice. A good take on the theme.

An enjoyable game with a great take on the theme, a lil bit of ramdomness but with enough options to give you a sense of strategy when playing.

Enjoyable game, the randomness doesn’t seem unfair like in other games from this jam, there’s a good assortment of chicks, maybe it’s a difficulty issue but there wasn’t much strategy other than put whatever chick I have available in the routes where there are enemies incoming, the greatest tactical moment I had was putting a bunch of snipers alongside a bunch of reloader and watch them anhilate half the map, but that’s pretty much it.

Overall, a fun game and a good entry.

Thank you for playing and for your feedback.

Thank you for playing and for your feedback.

Thank you for playing and for your feedback.

The taunts become a necessity after I decided to add local multiplayer.

Thank you for playing and for your feedback.

I did think of adding random events during gameplay, but then I imagined there were going to be lots of fully randomized games so I didn’t want to pile on, I may do it in future versions.

Thank you for playing and for your feedback.

Thank you for playing and for your feedback.

A good take on the theme, overall a solid game.

Very fun game, the presentation is amazing, the music is nice, simple and clean. I’d have liked more freedom of movement with the pan, like being able to change the angle a little bit, or the height to try make the dices jump. But this may also be an issue of personal taste.

The presentation is nice, I like the bible accurate angel enemies we have to kill, very fun.

It does need a better introduction, as I spent a couple of minutes just moving the dice around asking why nothing was happening as the sword and shield icon wasn’t fully clear they were actually button I had to press.

Not a lot going on, the presentation is great tho.

The game is not very clear, in your instructions you only mention “mouse for most things” but what are most things? What can you do in this game? I picked out the combat after messing with the mouse for a while. It’s hard to comment on the art, is it a style choice? Overall it’s a good take on the theme, just needed more polish.

The art is nice, so are the sfx, if you spam space bar you can hear what Link hears after hitting a chicken one to many times.

The concept is interesting but the level design makes it tad tedious and claustrophobic.

Lastly, in my computer it gets kinda laggy at moments for no clear reason.

Thank you for your feedback and for your time.

Thank you for your feedback and your time, I’ll consider it for a more casual version so that any of the both player can pick to increase or decrease the black holes.

I’ll start with the bad and move on to the good, first there seems to be a bug, where in an enemy’s turn it will roll the dice, but not make any move, which ends up blocking the game and having to restart; not a bug but something I feel can be improved is that for enemies’ turn the camera doesn’t follow, stuck to the player, so if you’re lucky the enemies are insight and you can see and know what they are doing, but if you’re unlucky they’ll be off-screen and you have no choice but to wait with nothing going on on-screen.

Now for the good, it’s an interesting concept, the art and ambience fit well, a good take on the theme, with some polishing this could be quite fun.

An interesting idea, the art is nice, it’s not that difficult, but the enemies “progress” but as the player there are no progression to aid in our side, or maybe I just didn’t play enough. Overall it’s fun for a while.

An interesting idea but lacks some polishing, there’s no sense of progressing or real goal in the game so I just played until I got bored.

Also you can walk out of screen, but the enemies only spawn inside, so if you have ranged attack you can just sit there and kill all the enemies that now will only spawn from on side.

A good idea, a bit to slow paced for my liking but it has potential, I did encounter an issue when fighting the ghost enemies, the game got stuck and didn’t do anything.

Fun game, a tad too easy maybe?, but for 48hrs it’s really great.

Very fun game, the leaderboard is a nice touch, the only issue I saw was typing a long name in the browser build.

The web version doesn’t load but the downloadable does, it’s not quite clear what the game is about until a couple of rounds, and even then is not that enjoyable due to the akward pacing it has, a good idea with room to grow.

First and foremost the .exe download it’s an installer, I don’t know if the zip is any different, but I’m not a fan of having to install anything in my computer just like that.

Now, about the actual game, it’s fun, the art is nice, the animations are great, jumping is fun which makes platforming enjoyable. My only but would be that with high jumps the camera naturally goes too high up so you can’t see where you’ll land, which is an issue for a platformer, but overall very fun game.

Too slidy for my liking, but I understand that that’s more of a personal preference for each, while the idea of despite having multiple powers you can only use one at a time is interesting, in here the way is executed get’s really tiresome quickly, mostly when you want an specific power but the roll of the dice isn’t in your favor so you’re just stuck in place waiting for it, it would have worked better if the rolling was faster. There’s also a weird disconection between the traversal speed and the level design, the character moves fast, but jumps are short, some stages are open, while others are cramped tie, I know that some of these designs is to push you to use certain powers, but as a player I also want to try experimenting about beating a lever my way using others or maybe no powers at all.

There are similar entries to this game in this jam, so I’ll be comparing this to those, and thus far, while the art is nice, and the controls and intuitive, the fact that everything is completely random makes that from the first wave you can be wiped out, so there’s no real progression to each subsequent wave, everything is pure rng so reaching far is a matter of luck and not of skill.

I feel like there are going to be plenty of similar entries to this game in this jam, when it comes to execution it’s fine, the font it’s a little hard to read, and the dice don’t seem to die with their number? Or maybe that’s something that’s not entirely clear. (For example, an enemy with a 3-dice they take more than 3 shots to die, 2-dice the same, it doesn’t happen with the 1-dice)

Fun concept, enjoyable, it is a tad bit difficult for later waves, it feels like the time you get for toggling the holes barely accounts for the time you spent dodging/animation-locked.

It’s pretty low effort… but actually quite charming in its effortlessness.

I’m betting you guys are from Greenland

I really liked this one. Easily of the best I’ve played this jam :D

Sound direction is on point, really dig the shader you guys used and, you guys thought about the mace clipping/getting in the way.

On a side note: My game kept crashing reaching the third level, also I don’t know whether you actually use coins for something.

good entry, keep it up!!

thank you, we’ll be taking that into account for the next time around.

great platformer, I ppl have been giving you hell for making a game that consists of controlling 2 characters at the same time, checkout mine, you’ll have to do the same

Pretty solid, fast paced gameplay allows for many tries to learn the ropes on your own.

Nice sound direction and even though art is simple, it gets the job done.

good one!